Average User Score: 8.1Jun 15, 2013Unable to explain high rankings for this game. Combat is not challenging I've played a fighter/warrior and I never need to use the special abilities the character possesses simply mash the square button and monster dies. The enemy AI is non-existent, often it appears they actually are simply random. Worst of all the pawn management process is tedious constantly having to change out your allies since they don't level when you do and you're completely unable to direct their actions. The world is not very engaging, I never really cared about the main character's problems and the rest of the world seems oddly disjointed the dragon has come but never appears and the land seems simply lawless not particularly afflicted by some awful evil influence. It has some interesting constructs true darkness at night or in dungeons without light but that's easy to overcome and the forced overland travel (at least at times) can be boring but lends a certain credibility to the process. The crafting and equipment upgrading system are mildly interesting but more something you do because you can than because you have to or you gain a critical advantage in the game you can easily get by on the basic healing herbs you find when you travel. Like all FRPG's the economic system is simply broken I have 800,000 gold and nothing to spend it on I'm not dinging it for this just observing. The graphics are fine and even hold up during combat but the game randomly jumps into slo-mo focus on one character or another I suppose for dramatic affect but I generally found it annoying or distracting not enhancing. Overall there is the skeleton of a FRPG here but not much meat. If you're desperate for some single-player FRPG action (and Lord knows there aren't that many good ones out there) you might give it a try. But if you're gaming budget is tight, I'd suggest: Pass.… Expand
Average User Score: 7.6Mar 31, 2012This is not a great game, nor is it a bad game. High points: world size is large and backstory (concerning the fae and other races) is consistently woven into the main and side quests and is at least mildly interesting. The graphics are not immersive but are otherwise of good quality - the main play areas (maps) are diversely painted though the different geographies have no impact on play (it all works the same whether your in forest, plains or desert.) The role-playing element is non-existent - your dialogue interaction with NPC's serve only to acquire/update quests and be spoon fed backstory. Opportunities to alter game course with persuasion or dialogue options appear limited. Low points: combat system is simplistic and the game presents few real challenges. I am at best an average quality gamer and on normal level the game presents no difficulty. I'm about 60-70% through the game (estimated on portion of world map revealed) and have not touched the options to reswizzle your character (throughout the game you can change from fighter to rogue to sorceror focused character.) Why not? The game has given me no reason to. I knew that was an option so I started with what I assumed was the simplest model - put on some armor, grab a sword and start hacking. And to this point (my character level is somewhere in the 20's) I've had no reason to change. Further, the game gives you access to various maneuvers as you level but I can hardly tell you what they are because I don't have to care. Mash the square, pepper in the occasional dodge (circle) and the monsters fall like rain. The monsters fall into one of about 4 types and are easily dispatched. Mini-bosses and tougher monsters are child's play with the fate shift ability (monsters are essentially paused and you get to hack the crap out them while they do little or nothing to you.) Again, I'm on normal level and leveled in the 20's and I can't remember the last time I died. Heck, I hardly need health potions and if you do, they're as abundant as grass. (And if your answer is: the game is harder as a rogue or sorcerer, in my mind that's still a "fail" - my career choice should not affect difficulty at least to this degree.) Aside: like every other frpg I've ever played the economic system is broken (and therefore it does not factor into my rating.) There are multiple crafting options - potions, weapons, gems (for socketing into items) but there seems little reason to do so other than for the satisfaction of having done it. I put some effort into sagecrafting and it does make items better but as soon as I did it, I found a better option on fallen enemies or in treasure chests. Perhaps a simpler description: I have 800,000gp and nothing to spend it on.
Conclusion: on normal setting, my simplistic, brute force play style should produce the occasional death or drive me to consider other tactics. (Counter example: in Uncharted 2 and 3 on normal, I died frequently enough to be annoying - which tells you about my skill level.)
With all this negative feedback, why do you keep playing? I'm stubborn, spent over $50 on the game and I'm something of a dinosaur - hack and slash appeals to me. But if you're reading these reviews and thinking this game has a cool combat system - umm, No.… Expand