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Average User Score: 5.2Oct 22, 2013I bought this game for $1 on Humble Bundle 10/15/13. This review is based on the game fully updated.
Lets start off saying that this gameI bought this game for $1 on Humble Bundle 10/15/13. This review is based on the game fully updated.
Lets start off saying that this game really seemed nice when I first started playing it. Like an updated Baulder's gate with a smaller party. Sadly this game just doesn't do it for me the way some of the older games of the genre did. First of all this game lacks co-op. It would have been so much better playing with my bro in this game. Secondly the characters are static, with only one or two weapons and a max of six skills. The item/weapon/armor system is creative, yet left me wanting. No new weapons or armor, instead you could add a passive skill to one of your current weapon sets. While this seemed original, after a while I grew bored of the same of weapons, and the same old armor looks. Path finding and targeting are rough, but manageable, but the real letdown is that there is simply no treasure. The most you will ever find in a chest is some bandages..... On top of that you duel wield char only gets one pistol, but two swords..... Why not two pistols as well? All in all it is a mediocre game. I applaud the attempt, yet shake my head at the execution. GFX are pretty good, story is So-So, music is not rememberable. 4.9/10… Expand
Average User Score: 8.2Oct 22, 2013Having played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't aHaving played XCOM in the past I wasn't sure how this game would turn out. I read a lot of reviews saying the dumbed it down and it wasn't a true XCOM. I can see where they are coming from, but truthfully I really enjoyed this game in it's own right. I wanted more weapons, armor, and item, and was a bit disappointed by perma nades and medpacks, but I got over it. I enjoyed the grafx, music and updates to the game. What really makes it shine is the well designed combat system that for the most part stays true to XCOM. Sadly they did not put in a random number generator and shots will always turn out the same no matter how many times you save and reload a battle. I would have also likes to see multiple bases in the world and the ability to dispatch more than one mission at a time if you had the forces and equipment. 7.5/10… Expand
Average User Score: 7.9Oct 22, 2013I never cared for the Civ series all that much. It was always playable, but slow tedious and boring to me. Oddly I enjoyed the heck out of CivI never cared for the Civ series all that much. It was always playable, but slow tedious and boring to me. Oddly I enjoyed the heck out of Civ 5. It was easy to get into, faster paced than I expected and a hell of a lot of fun multiplier with my mates. A couple things I didn't like, AI was a bit dumber than expected on hard, late game really slows down, and the tech tree for the modern and space age was to simple. They really should have spread out the tech more at the end. Overall a highly recommended game I will play well into the future.… Expand
Average User Score: 6.5Oct 22, 2013This is hardly a video game, and more a piece of art. The scenery is breathtaking, the music is spectacular, and the story is eerie. A lot ofThis is hardly a video game, and more a piece of art. The scenery is breathtaking, the music is spectacular, and the story is eerie. A lot of people won't see this for what it is simply b/c there is little to do except walk around. This is the type of game that you lock the doors and turn off all lights, and sounds and just experience it. Experience the history, the serenity, the loneliness, the sorrow or an island world and a mans story. I found the game to be like a good book with the pieces of the narrator slowly filling in the gaps to find out just what has happening, is going to happen, and what once was happening. Though it was short, I felt it was worth every penny of the sale price, and has replay value on the living and breathing world alone. I can't imagine if skyrim had had a world so alive, bright, dark, and dead such as this. What an amazing time for video games we live in. If you play consoles and Call of Duty, you won't be able to appreciate this sort of artwork most likely.… Expand
Average User Score: 7.4Dec 3, 2012This review is only of Single Player.
I am going to start this review off by simply going through a match adding in the ups and downs.This review is only of Single Player.
I am going to start this review off by simply going through a match adding in the ups and downs. You begin by going through and either picking a race to play or creating your own. I found the premade races to be a bit generic, with only a few fresh races. Upon creating m own race I ran into m first few disappointments. 1st: Your race will have the generic ship look of one of the premade races of your choice. You will not get to customize your races ships past conforming to a premade race style. Also your picture/portrait will also have to be a premade races portrait. Both of these things slightly irritated me from the start as my United Federation of Planets had no style of it's own. Moving on during race creation there is a ton of traits/skills/cultural things you can add to your race or take away. You can also use this system to give advantages or disadvantages to your home planet. I found this system to be very creative and well though up. You can even going into the negative in some aspects to get a higher bonus in others. Getting into the game I noticed the GFX were ok, the menu system and interface was easy enough to use as well. The tutorial while somewhat bland did indeed show me the basic ins and outs of the game systems. I will also add that the story line was non-existent. You just in a galaxy with a whole bunch of races who apparently just want to beat the other race or something. You then start playing with a couple ships to colonize and scout other systems out. One of the first positive things I found was that if you had a colony in a system you could use that planet to colonize other planets in the same system this is a boon as I would not have to build a ship for each planet. Early phase of the game is basically a scramble to colonize as many systems as you can, and to explore as much of the galaxy as possible. Each solar system that has not been explored by any factions has some sort of exploration event. These events tended to bore me as I seemed to always get the same one aka finding another scout ship out of magic land. Also it is worth noting when you meet another race early on you start as cold war status. This basically means they kill every ship of yours they see until you or them research peace through the research trees. Some reason every1 is just out to kill each other in this galaxy for no reason. During the mid game you will be focusing on upgrading solar systems and planets. Every planet can be exploited in one way be it for food (farms) labor (factory) money (called dust, and you never get a good explanation of exactly what it is) or science. Solar systems get a large amount of upgrades that require money, and labor. You can unlock better planet exploits and better solar system upgrades through the research trees. During mid game you are bound to get into combat. There is always one race that hates you no matter what, and you will be forced to smash their face or give them something for peace (even if your stronger) First off let me tell you there are only 6 ship visual designs per race. There is absolutely no ship visual custom designs. So no matter what you watch the same 6 ships no matter what weapons or armor you put on them. During combat you can see the different weapons in action, but this only amounts to a different color missile or a blue laser instead of a green. The combat is visually appealing, but slow and tedious. When you go to war and you have 4+ battles each turn you will quickly learn to hit the auto button (Might I add the auto fight still takes about 45 seconds of watching a blue bar fill). The combat system used cards to attacks/def bonuses. You opponent can counter your cards with their own. You start with about 6 cards and more can be researched through the tech tree. This system while original is utter horse **** So many times I went into a fight with a superior force only to be countered every time by the computers cards and loose my fleets. Also you only have 30-45 seconds to pick your first card, you don't have enough time to make a correct choice before the battle begins and you miss out. It boils down to pick as fast as you can and prey. The research trees are my next topic. To be frank it blows. Research is all over the map. If you want better weapons do down the combat tree, if you want bigger ships you gotta go down the exploration tree. If you want more ships in a fleet to kill your enemy with number you gotta go down the diplomacy tree..... What this amounts 2 is you either balance you tech out and play the same way every game of you get stomped. If you focus your combat weapons and def you will get destroyed by bigger ships in larger fleets. If you focus on big ships, you will be destroyed by larger fleets of ships with better weapons. If you just want large fleets then you will die to bigger ships with better guns.… Expand