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Average User Score: 8.5Dec 26, 2016I just finished DragonQuest VII, and I have to say it is a good, but flawed game. DragonQuest VII shines in the storytelling, and explorationI just finished DragonQuest VII, and I have to say it is a good, but flawed game. DragonQuest VII shines in the storytelling, and exploration departments. The flaws come in the form of easy fights, grinding, and everything being drawn out.
You start the game out as a young boy living on the only island in the whole world. Eventually you discover that there used to be other islands, but they've all been wiped out by the Demon King in the past. The game involves traveling back in time to restore those lost islands to the present. On each island in the past there is a village, and each village has a problem that will wipe the island out if not solved by the player. Once each island is saved in the past you can travel to the present to explore the island a second time. It is a lot of fun seeing just how your actions in the past effect the present. These time traveling storytelling elements are by far the best part of the game.
Exploration comes in the form of seeking out mini-medals, looking for chests, playing games at the casino and building a monster village.
There is a job system in DragonQuest VII, but it never lives up to it's full potential due to the easy fights. Enemies go down in a single turn. I found myself just setting my party to "show no mercy" hitting A, and then watching as my computer controlled allies made short work of enemies. In a good JRPG you have to fight carefully during the smaller fights, or else you won't have enough HP and MP left over to tackle the dungeon boss. This game lacks that.
The job system is further hampered by the fact that you have to grind to level up your job classes. Don't get me wrong I don't mind grinding, but there is such a thing as too much grinding. It takes three times longer to level up job classes in this game as other JRPGS, with a job system.
Everything in DQVII just takes too long. Instead of jumping aboard a boat, you are forced to watch as your party slowly walks on deck, and the boat slowly takes off for thirty seconds. Instead of using a key to open a door, you are forced to travel to the castle town, ask the king for permission to open said door, and then travel back to open said door. During this time no random battles are encountered. You are just forced to walk for no other reason than to take up time. DQVII is littered with little moments like these. They make the game about 30 hours too long, and are really annoying.
Overall DQVII is a good game, but it is only for hardcore fans of the series. DragonQuests 8 and 9 are miles ahead of this entry in the series. Play those first.… Expand
Average User Score: 8.9Mar 21, 2016This game has a huge open world to explore with plenty of things to do. There are tons of hidden treasure chests to unlock, maps locations toThis game has a huge open world to explore with plenty of things to do. There are tons of hidden treasure chests to unlock, maps locations to discover, and freeform bosses to take down. Just exploring and uncovering the entire map in this game is great fun.
The battle system is just as great as the previous game in the series. Every character has abilities that they can use, and the main character can be built in an endless number of ways.
Now for the bad parts. The story is left unfinished. All the questions raised over the course of the story remain unanswered. There's even an end credits scene which makes the main mission of the game pointless.
During main quests you are forced to use the same three characters. If you haven't leveled those characters up, then you will have a hard time. A lot of the recruitable characters, and other features in this game are locked behind a complex system that is never explained. Would you like to unlock Hope? Well, first you have to accept a tedious, and meaningless quest, on the job board. If you don't do that, then she is never unlockable. Would you like to unlock Murderess? Put a specific character in your party and then go talk to her.
There's too much grinding in this game. The first game in the series had you work for stuff, but this game makes certain things take three times as much time as the first game. Would you like to build the ultimate giant robot? First, you need to wait until you have four million credits. How do you get credits? You farm them from mines on the map. These mines auto-farm credits, once ever thirty minutes. I've placed all the credit farming mines in all the best spots, and I still only get 230 thousand credits once every twenty minutes or so. This means that in order to get, four copies of, the very best mech in the game, you need to sit around waiting for your money to build up, for about forty hours.
You have to grind in order to get recruitable characters to like you enough to do their character specific missions. It takes around seven hours to get a single character to three hearts. There is no shortcut, like giving gifts in the first game.… Expand
Average User Score: 8.9Apr 17, 2013Lunar is a 16 bit RPG classic that was originally made for the Sega-CD. The story and dialogue in this game are brilliantly hilarious atLunar is a 16 bit RPG classic that was originally made for the Sega-CD. The story and dialogue in this game are brilliantly hilarious at times. The presentation is top notch with anime cutscenes, great voice acting, better than SNES 2-D graphics, and Disgaea style emotion displays. The battle system is a bit slow due to enemies having to reposition themselves before every attack, but I soon got used to it. Also the ability to program macros like in Phantasy Star IV does a lot to speed up the battles. There are no random encounters in this rpg. Instead there are enemies wandering dungeons that you must touch to begin a battle. This Sega-CD game was ahead of it's time in many ways, and the PSX version is the ultimate edition. If you see this in a used game shop pick it up for sure. **Normally this would get a 9/10, but I need to offset the two low reviews on this site that have zero explaination.**… Expand
Average User Score: 8.2Jan 12, 2013New Vegas is a great game, but it just freezes constantly. I'm running the game on a brand new 360, with the game installed to the harddrive,New Vegas is a great game, but it just freezes constantly. I'm running the game on a brand new 360, with the game installed to the harddrive, yet it still freezes every twenty minutes. Don't get this unless you like having to replay sections over and over agian due to bugs.… Expand
Average User Score: 8.3Nov 30, 2012Borderlands 2 is a long tedious game, with cheap deaths, and gameplay that gets stale after the first twenty hours, and bad driving physics.Borderlands 2 is a long tedious game, with cheap deaths, and gameplay that gets stale after the first twenty hours, and bad driving physics. The game is long, and tedious because leveling up takes forever. You have to get tons of experience to level up, and to add insult to injury you can't even buy skill points until you are level 10. Finding your way around the maps takes forever thanks to bad level design; you'll spend a lot of time wandering around aimlessly like a rate in a maze. Another thing which makes the game so long and boring is that the fast travel system is badly designed. There aren't enough teleport stations to help you get around quickly enough. I found myself on loooong trecks to teleport stations way too often. Once you level up to a certian point old lower level enemies reward you almost no exp, but they can still kill you quite easily. The result is trekking through annoying enemies in order to get to where you are going. The deaths in this game are very cheap, due to boss enemies being able to instakill you at times. You can die for trivial reasons such as accidentally wandering into a zone that the gamedesigners didn't want you to go. On the other hand you take no falling damage, and you can apparently walk on water. Dying doesn't have too many consequences other than respawning, being taunted by the game, and being forced to walk a long distance to restart the mission you were on. Dying to a boss that can instakill you with one or two mortar shots, and running back to fight that boss, over and over agian is boring as hell. The driving physics are just bad in this game. Expect to get caught on a rock or two, or just ram into a small tree and be forced to right yourself. The game has good points such as humor, and decent gunplay, but overall this is an annoying grindfest, full of dying over and over.… Expand
Average User Score: 8.1Jan 19, 2012There is almost zero exploration in this game. Having a big open world with multiple towns, tons of sidequests, and tons of things to find andThere is almost zero exploration in this game. Having a big open world with multiple towns, tons of sidequests, and tons of things to find and do has been a zelda tradition since the begining. Skyward Sword throws all that out in favor of a singular town, which acts as a hubworld to take you to the dungeon areas. Before you can enter each dungeon though you have to perform a dowsing fetch quest which is boring and only serves to prolong the game. If you want to know what it's like playing Skyward Sword then just imagine what Ocarina of Time would be like if you took away everything but the dungeons, and added in some annoying fetch quests to prolong the game.… Expand
Average User Score: 8.3Jun 22, 2011Several design flaws hold this game back. The producers seem to think that turning a twenty hour game into a forty hour game by doubling theSeveral design flaws hold this game back. The producers seem to think that turning a twenty hour game into a forty hour game by doubling the encounter rates is a good thing. This is confusing since the game offers a replay mode which lets you play agian after beating the game. The game robs the player of the only main healer towards the end of the game, and forces you to fight bosses without a healer class. The friendly AI doesn't seem to know what to do in battle half the time. Flying enemies are a giant pain since attacking them with normal characters is all but impossible. Bosses are H.A.R.D.! The best part of the game is the story, and characters within it. The story has to do with pollution, and the ethical dilemma whether or not you should kill someone who may unintentially kill others. The characters consist of an old spy, a main character who breaks the law in order to do good, an opposing character who wants the law followed regardless of the consequences, a niave person who is learning about the world, a kid who must find some self confidence in order to save the day, and a dog who smokes a pipe. The combat is good and not button mashy at all but the game takes forever trying to lean the player into the mechanics of combat. It won't be until twenty hours into the game that the game is done teaching you how to play it. Overall if you see it for under twenty dollars you might want to pick it up. If you see the game before it in the series "Tales of Symphonia" then grab that instead.… Expand
Average User Score: 8.7Aug 21, 2010You don't play as Solid Snake through most of the game. Instead you play as an emotionally challenged J-pop wimp named Raiden. The bosses inYou don't play as Solid Snake through most of the game. Instead you play as an emotionally challenged J-pop wimp named Raiden. The bosses in this game are a rollerblading bomber, a bisexual pseudo vampire (like Twilight), and an old man who is being controlled by a dead guy's arm. The gameplay consists of wandering around being spotted and then hiding for 20 minutes while the enemies go quiet. The enemies are infinite once you've been spotted and you're bound to be spotted since the smallest disturbence sets them off. As a result you spend most of the game hiding from enemies and not doing any combat whatsoever. Normally a stealth game doesn't focus on combat but this is a whole other story. In most stealth games you can occasionally take out a soldier or two without being spotted, but this game demands that you don't do any combat other than the boss battles. Add to all this a terrible plot and you've got one of the most overrated games of all time.… Expand