Average User Score: 5.1Aug 7, 2011first of all: this review is about the version 0.6.5 and below, so there might and will be some changes that could very well influence the rating of the game
in this version you can choose tanks from 3 nations (USA, USSR and Germany), in 5 different categories:
light tanks - fast and agile, but weak tanks with the purpose of scouting enemy tanks
medium tanks - the heavier version of the light tank. less maneuverable but better armored and armed
heavy tanks - mobile bunkers that are designed to crush and destroy
tankdestroyers - usually without a turret but with thick frontal armour and huge guns. equivalent to sniper class
SPG - "mobile" artillerie. less more than a huge gun mounted on tracks
each class has their own playstyle with their own advantages and disadvantages, leaving enough space for tacticians to make up some nice strategies
the tanks are also divided into 10 different levels (called tier) in order to balance the game.
sadly the balance system doesn't work too good, sometimes pitting m4 shermans against king tigers, or putting too many artilleries in the game, in which cases the match always end up in a campfest.
the mentioned "popping up tanks" in the game can be fixed by lowering the graphic settings
from tier 4 on, it also takes a lot of time to further advance in the tech-tree, so it's legitimate to call this game a "grinder", but if you enjoy roleplaying games, that's nothing new to you and won't stop you from having fun with this game.
additionally you can upgrade your account to a premium account (which obviously costs money) in order to level 50% faster
the micro-investment system is actually quite good.
with gold you can buy:
premium tanks (which aren't better than their free counterparts, but they're awarded with more credits and smaller repair-bills)
premium ammunition (which are better than the "free" ammo)
premium consumables (i.e. a big repairkit repairs all damaged modules, whil a small repairkit can only repair one)
credits (1 gold = 400 credits)
about the tanks themself:
all tanks are modeled realistically after their historic originals or blueprints but with some changes in order to balance the game
for example the tiger I is a bit slower and has a weaker armour and unlike some of the real counterparts, all tanks have a radio (the early soviet tanks didn't carry radios for example)
sometimes the developers decisions towards these changes are questionable, but generally acceptable
the tanks also feature special hitzones, where hits from enemy fire can be devastating. i.e. hitting the viewport of the driver doesn't only cause damage, but can also kill the driver, and hitting the front of the tank is less likely to penetrate the armour than the weaker rear or flanks
it's also possible to destroy certain modules such as the radio, the ammorack, the engine or even the gun, which will cause penalties to the tanks performance (a destroyed engine or tracks will cause immovability of the tank, until the damage is fixed)
it's sad that there are only a few maps playable and the only game-mode is "capture the base", but there are more modes planned for the future and with each major patch, the selection of maps increases
it's certainly not a perfect game, but it's fun and easy to play
I'd recommend it especially for tank- and tech-fans that are resistant against frustration caused by grinding… Expand