Average User Score: 7.6May 16, 2013The game feels like "Sanctum-lite". Yes, the graphics are better and it is nice to have a selection of "classes" to choose from between the characters. I also like how you can see over the walls and you don't get trapped in the maze you make but can easily vault over the blocks or shoot over them. I also like the idea of the perks (even if a lot of them are useless). But other than that I do not see much that was better than the first game and many things are actually worse.
For one, you are limited to 10 towers in all the levels I have played, which is a far cry from the first in which you were limited only by your design.
You can't ever swap your primary weapon. Like the look of your toon and like their ability? Too bad, you are stuck with their primary weapon. But you can change the secondary as you unlock them, which is nice. Oh, and no weapon upgrades of any sort either. That was removed as well.
Only 1 person can pick up the tower blocks or money. Let me tell you how much of a bad idea this is for playing PUG on multiplayer. Hell, it is a pain sometimes when you are with your friends. I can't fathom the reason for this change as if you aren't the person who picks up the resources you just sit there and get bored while they plot it out without you. I can't stress enough of how much this is a terrible idea because it takes 75% of the team out of the building phase to do nothing more than twiddle thumbs.
The levels are EASY and there are far fewer mobs than in any of the previous game's levels. There are some waves that are challenging, but then you get two or three waves of 2 soakers (which as the name implies are nothing more than bullet sponges) or a handful of mobs. *yawn*
You are also limited in the number of blocks you can put down, starting with maybe 4-10 in the first wave and then a handful every wave after. The maps also seem smaller, but that could just be me.
I see where they were going with this and I get that they wanted to make this more of a shooter, but that is not what made the first Sanctum so special and fun. The FPS gameplay is not fun enough to have the majority of the mechanics lean on it, and taking away the very thing that made it a tower defense game. Now it is more like a second-rate FPS with some turrets you can place. Really disappointing and all it did was make me want to buy and play the first one again.… Expand
Average User Score: 6.6Apr 27, 2013This game gets a bad rap for having a TV tie-in and for people expecting something that it is not. First off, don't expect a Bioware-level story or experience here. It is unashamedly an MMO first and foremost. If Borderlands and Guild Wars 2 had a baby this is what the result would be like. The pros are the gun-play is very fun, vehicles have actual physics and don't work like the usual "mounts" in MMOs, it's free to play, and PvP is quite satisfying once you get the hang of it. The cons? Well like any MMO it can get repetitive, there is no real difference in guns as you level (a pump-action shotgun at level 30 will essentially be the same as it is at level 2000), but you can mod them and you do level your skills with that gun type to make it better, and I don't see a real end game in sight at the moment. However, despite the cons if you approach it as an MMO with guns (think of how Tabula Rasa SHOULD have been) you will have a good time. If you are expecting MMO Mass Effect, you will be disappointed.… Expand
Average User Score: 7.1Apr 27, 2013I love the concept and I love the execution. The humor is quirky and unique and right up my alley. My only complaint is that without modifiers you can't choose which mercenaries go on missions with you (so sometimes you can get really screwed). Past that, the graphics are wonderfully "retro" but fighting pink squares might not do it for some. I had to use my imagination some there. But graphics aside it is a fun game and can be pretty challenging.… Expand
Average User Score: 6.4Apr 27, 2013It's GTA. Nothing terribly new, nothing terribly revolutionary. Not a bad sandbox setup but I expect more from a sequel and not just more of the same old, same old. Missions get pretty boring and repetitive. Gun play is so-so. Sadly this game is marred by not breaking from the herd enough and re-invigorating the series in light of Saints Row and Just Cause coming out and putting together similar concepts. Oh, and yes, playing it on PC can be a mess depending on your hardware specs and that it is a half-cooked port.… Expand
Average User Score: 2.1Mar 6, 2013Day 0 DLC as a blatant attempt to squeeze more money out of you, always online requirement for a single player game, tiny city sizes forcing you to specialize and take part in a region, and no saves? Yeah... what was I thinking. There is a reason they didn't call this Sim City 5 and just Sim City. Really what they should have called it was Sim City Online. This is not the sequel to Sim City 4 that I was looking for.… Expand
Average User Score: 7.3Mar 1, 2013One of the best zombie games I have played so far. The World War 2 setting really adds to the atmosphere and it is a nice break from the horde-style "shoot em ups" like Wolfenstein. Single player is fairly difficult, the game was obviously made for multiplayer. The only changes I would like to see (and they are very minor) would be to be able to close/barricade doors in a way like Killing Floor, maybe some character options/unlocks for your skin, and to not advertise the "spawn trigger" for the next wave. Past that, immensely fun and one of the best multiplayer zombie games I have played.… Expand
Average User Score: 7.0Dec 30, 2011I love grand strategy games. I love games that require so much detail and tedium that most people find boring and cannot stand. So this game and its reviews about how there is a lot of micromanagement did not faze me. Then I read about people crashing and not being able to load the games, but that it was 2011 and that these problems have been fixed in 2 years worth of patches. Let me tell you: THEY ARE NOT. The game crashes on load EVERY TIME. Want tech support right away? Too bad, Paradox has you register on their forums, register your game codes on their forums, and then go to their 16 step program on how to *maybe* fix the game. Now normally this wouldn't be so bad, but their site loads so slowly that I tabbed to watch a youtube video while I waited for each page to load. This is unacceptable given that they have acknowledged so many problems AFTER 2 YEARS OF RELEASE. This game looked like it was just for me and seemed promising, but after an evening trying to do all of their fixes, I give up. And no, I am not challenged with computers. However, if I was, I could only imagine the frustration that I would be having on top of my current frustration and waste of money.… Expand