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Average User Score: 6.8Apr 3, 2011Graphics 8
Gameplay 5 Story 4 Controls 5 - Graphically, Crysis 2 is most certainly a beautiful game; this is, however, mulled quiteGraphics 8
Graphically, Crysis 2 is most certainly a beautiful game; this is, however, mulled quite often by graphical shortcomings in the form of entirely flat surfaces where the player may feel they could have spent that tiny bit more on graphics requirements to improve that particular aspect. This is seen most quickly by viewing bullet-casings lying on the ground behind a wall the player may be hiding behind, waiting for a patrol to pass, only to find that not only is the supposedly depressed floor tile entirely flat, but the 'rubbish' and bullet casings lying there are also entirely flat. Similar effects are found in other world-detailing aspects that serve to break immersion significantly.
NPCs in the game additionally have absolutely terrible animations, with facial animations making all the characters look like they've suffered strokes, with virtually no expressions and wild flailing of arms completely disconnected from the scene's mood, the character's attitude or what they're saying/explaining/expressing.
The hostile NPCs furthermore come in four varieties for the humans and four for the aliens; the humans may all be wearing full military dress, but even real world soldiers will have some degree of personal effects on their persons and/or customizations to their gear to better suit their personal operational style. This is not at all reflected in the human nor alien NPCs, each and every one of which look exactly the same. A game like Left 4 Dead 1 and 2 had already broken ground in this regard years ago, and one would think that a game heralded as the father of graphics innovation would also have such functionality. Resident Evil 5, built on the Unreal 3.5 engine, also has such functionality, and in ways could be considered to exceed the graphical variety and quality/polish portrayed by Crysis 2.
Audio wise, Crysis 2 is excellent. Using only a basic pair of 5.1 speakers and a mid-range onboard audio solution that would for many other games often have trouble recreating a believable surround sound audio stage, this game has excellent channel separation without misplacing audio. The environmental effects, while not massively varied nor particularly impressive, do come across as reasonably realistic, with exception for NPC voices, which due to the mixture of ear-based audio and the suit's radio signal interception, may oftentimes cause confusing or 'broken' results when hearing someone behind a wall.
The voice acting of the story NPCs is terrible. Every one of the characters sound like college students, even those that would otherwise appear to be hardened war veterans, and with exception to a few 'cutscenes', all the human and alien NPCs share the same voices; if I counted correctly there are two sets of voices in total for the humans to use with zero voice font usage to modulate their voices to change the way they sound. This is another feature that simply should have been in the game, but isn't.
Gameplay wise, Crysis 2 falls short of what Crysis 1 provided. You are no longer on a massive, open world, you are now on a linear path through broken buildings and subway tunnels, occasionally heading out into the open streets only to get to the next pickup location, building or subway entrance. The AI of this game is quite simply appalling. Very often an NPC will break and will not react to anything that is happening around him whatsoever unless he has seen you himself; this includes gunfights in their vicinity where you are standing directly behind them shooting all their comrades with an un-silenced weapon, bumping into them, jumping up and down behind them. They will only notice you if you actually get into their field of view. Other times, NPCs will break and go into an endless loop of performing several 'alarm' and 'notification' animations, ducking into and out of cover rapidly while cycling three or four different voice queues constantly until killed.
Alien NPC AI is also incredibly predictable even on the hard difficulty, and the bulk of NPCs can be dispatched simply by waiting for them to come into range of you then grabbing them to use them as a meat-shield. There is minimal to no inclination on their part to dodge your attacks.
Weapons modification might as well not exist, with ironsights, the assault scope and silencer being all you really use.
The story of Crysis 2 is quite simply terrible. Many of the NPCs encountered in the first game that you would be led to believe would feature majorly in Crysis 2 are simply not there, as though they have suddenly ceased to exist in the aliens' world. The story is also one massive cliche-kiddies-rollercoaster and the game is finished within several short hours of play.
Controls-wise, the game handles mediocre at best. On the PC version, the console-based weapons switching is retained, meaning you will often be fumbling trying to get to the weapon you actually meant to get out.… Expand
Average User Score: 6.7Nov 24, 2010Given the history the NFS series has come along with, I found this to be a very disappointing title. All of the previous titles have tried toGiven the history the NFS series has come along with, I found this to be a very disappointing title. All of the previous titles have tried to afford players as much flexibility in their gameplay as possible, within reason, namely in regards to how different cars handled and performed, the differences imposed based on whether the car was front, rear or all-wheel drive and in driving assists such as traction control, ABS and the like.
This game has none of that. In fact, it provides a worse experience by doing some things that will undoubtedly only annoy some gamers, both casual and serious alike.
Examples of this include an incredibly poor acceleration model; sometimes your car will simply fail to speed up reasonably for no apparent reasons, while at other times it will pelt forwards like a rocket taking performance enhancing drugs. Drifting is also an integral part of any race you take part in, irrespective of the track surface you're driving on or car you're using.
You don't get points for your drifting in this game, though, and it serves no purpose other than to get through sharp corners; but that's where things go completely wrong. It's the only way to get through sharp corners. You can't not drift; the game will automatically enter a drift state provided you are on what the game constitutes a turn, and to make matters worse, drifts follow a certain (and by certain I mean very high) degree of autopilot-esque gameplay.
You can almost simply engage a drift, ensure you're going through a turn at the right angle and then hold in your accelerator at full-throttle. Once the turn, that which the game considers to be the turn, is complete, your car will automatically straighten out for you.
To make matters worse, there is no manual transmission in the game; no option for it, either.
Making matters worse is that there appears to be no true variety between the cars. Within a class you're looking at as simple a set of factors as losing some top speed to gain more acceleration, losing some turning for better drift angle (and subsequent speed through a drift) or having greater turning but worse speed retention during a drift, Whether a car is front, rear or all-wheel drive has virtually no true impact on anything besides off-road handling.
Ultimately, I'm left very disappointed in the game. Given Need for Speed 3: Hot Pursuit's gameplay and then the shift to unmodifiable cars in Hot Pursuit 2 but still the facility to use a manual transmission and cars that actually felt like they differed from eachother, this game leaves everything feeling exactly the same all the time, which makes for a wholly monotonous driving experience.
It doesn't help that you more often than not feel like you're doing exactly the same race all over again in single-player.
Easily one of the worst aspects of the game, to me, is that somehow the developers completely broke the relation of the bumper-camera to the width of the car in comparison to the previous games. This results in far more collisions with things that players of the previous games will be confident they should have passed, which makes true near-misses and proper navigation through streams of cars a headache rather than a fun/exhilarating experience.
The damage in the game is also incredibly lackluster in complexity. You have multiple 'lives' within your damage bar to use to try and stay in the race; this amounts to three crashes. To make matters worse, a bug exists with the physics behind said crashes; you can total your car entirely by ramming into the backside of another car, while you are at full life, even if there is as little as a 20km/h difference between you. On the other hand, if you collide with a traffic vehicle at anything ranging from 40km/h to 300km/h, you again stand a chance to 'crash' instantly. However, if you simply brake for a split-second before colliding with oncoming traffic, often even if you are traveling at 300km/h, you will miraculously survive the experience with minimal damage.
This game has merit in its graphics, but has poor sound and worse race-intro animations that you have to wait to skip. Gameplay wise it feels monotonous and generally boring in single-player.
If you're a teen that just wants a pretty arcade racing game in which smashing other people off the road or into oncoming traffic/obstacles is your thing, then by all means go for this game. On the other hand if you want a serious racing game where you need to be strategic about when you hit other players and when to back off or try and get a lead, avoid it, you'll only leave disappointed; there is no 'realistic' damage in this game, and if you crash your car you have multiple lives of sorts to use before you're completely written off.… Expand