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Average User Score: 8.6Jul 9, 2016INSIDE is a solid game. Though, I will have to give it a 7 and not a score higher for a few reasons; It's very short, and the the "story" is aINSIDE is a solid game. Though, I will have to give it a 7 and not a score higher for a few reasons; It's very short, and the the "story" is a little too ambiguous for my tastes. The matte-finish art style is something to be appreciated, as well as the fluid movement and procedural character animations, but all of what made INSIDE different and interesting started to become stale within the first hour, and the game was over 2 hours later.… Expand
Average User Score: 6.6Jul 15, 2013Dear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but forDear Esther certainly has a different way of telling story in a video game, which is probably the cause of the many mixed reviews, but for someone who is ready to experience something different and truly immersive, it's an indie game that is well worth the money. The main draw to the game is the beautifully crafted levels and mountain vistas that were all somehow achieved in Source; a game engine that is quickly becoming dated and doesn't handle open environments very well. Despite the technical limitations, the art assets are nothing less than spectacular at a great performance rate and compliment the many mysteries and often eerie situations that the narrative invokes. Many times I found myself stopping to admire the environments and many details that make up the whole game experience. It would also be a shame not to commend the game for its soundtrack, as it has a very mesmerizing quality to it and adds to the overall atmosphere of the game beautifully.… Expand
Average User Score: 8.4Jul 4, 2013XCOM: Enemy Unknown delivers a thoroughly satisfying, turn-based strategy game experience, leaving few things to complain about. The act ofXCOM: Enemy Unknown delivers a thoroughly satisfying, turn-based strategy game experience, leaving few things to complain about. The act of engaging a downed UFO or the means of which you battle enemies may be very cleverly crafted and enjoyable, but the game mostly shines in pre-battle planning and all the essential counter-alien chores you perform back at your base. Witness your soldiers and XCOM HQ evolve or begin to fail, based off the many crucial decisions you make between battles as the head of operations. To watch the XCOM project as a whole unfold successfully as a result of your many efforts as a commander is an extremely satisfying and exciting feeling that few games are able to offer.
The only thing preventing me from giving this game a score of ten is the fact that it has a noticeable amount of game bugs, some of which can be game breaking. Through the course of the game, you may notice visually unpleasant bugs(such as soldiers wielding the incorrect weapon when firing, or the game camera clipping through level geometry), unending enemy turns(albeit rarely), teleporting enemies(not as a game feature, but as an extremely unfair bug which remains unpatched), and a few other minor bugs. For the most part, these bugs are negligible, but can sometimes interfere with the game's experience. Overall though, XCOM: Enemy Unknown is an extremely well made game, that people who aren't even fans of strategy games shouldn't pass up.… Expand
Average User Score: 8.4May 21, 2013As a huge fan of Metro 2033, I must say that I'm very disappointed. Every aspect which made 2033 a unique, satisfying experience, is nowAs a huge fan of Metro 2033, I must say that I'm very disappointed. Every aspect which made 2033 a unique, satisfying experience, is now absent from Last Light. It seems that the developers were more focused on appealing to the casual player, streamlining a lot of the game mechanics which made Metro 2033 so suspenseful and immersive. Gone are the tense moments and struggles for survival against mutants with only a few rounds to spare for your gun. there's an extreme abundance of ammo in last light this time around, the voice acting is stale, the returning characters are no longer interesting or fit the persona they carried in 2033 (don't expect any captivating monologues from your AI companion missions), and the the levels are a lot more restricting of player exploration. Sure, the graphics may be better with its deferred shading, geometry tessellation, volumetric textures, blah blah, none of this matters when you have a heavily casualized game that doesn't improve upon what its predecessor got right, but in most cases removes said features to appeal to a larger audience. It just no longer feels like a fight for survival with an interesting narrative like its predecessor, but rather another generic shooter on the market.… Expand