|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 6.8Oct 22, 2011What makes a great game? Some may characterise a game based on its innovations - like graphics, gaming mechanisms, etc. Conversely, I feelWhat makes a great game? Some may characterise a game based on its innovations - like graphics, gaming mechanisms, etc. Conversely, I feel that a good game is one that you want to revisit at some point. Unfortunately, Crysis 2 initially failed to captivate me - so much so, that I gave up on it for a few months. One weekend, out of sheer boredom, I chose to re-pursue the campaign. This time, I DID play it thru to completion - at which point, it sat idlely on my HDD gathering digital dust. A few months later, upon hearing of the DX11 patch, my expectations got the better of me and I decided to install it in conjunction with the high-res textures pack. Needless to say, these upgrades certainly made the game much more visually pleasing - in some instances, scenery was almost lifelike. That said, I soon discovered that unlike the myriad of older titles that I have in my collection, I had no incentive to play the game through for a second time. Unfortunately, I've come to the realisation that developers have lost their way... polish doesn't make a game. Whilst Crysis 2 was enjoyable at times, it was nowhere near worthy of the hype.… Expand
Average User Score: 8.3Aug 30, 2011Definitely a genuine tried and true FPS, but at the same time, a very emotive one. I really enjoyed playing this... enough to subsequentlyDefinitely a genuine tried and true FPS, but at the same time, a very emotive one. I really enjoyed playing this... enough to subsequently replay it twice. One aspect that I particularly liked was the labyrinthine level design. The FPS element is also nicely executed. Overall, a very dark and well executed title.… Expand
Average User Score: 8.5Aug 30, 2011This game has a lot to live up to... and sadly, just like 'Deus Ex - Invisible War', it fails. At least Invisible war had Deus Ex creator,This game has a lot to live up to... and sadly, just like 'Deus Ex - Invisible War', it fails. At least Invisible war had Deus Ex creator, Warren Spector onboard and shared many similarities with the original. With this release, Eidos have completely redone Deus ex and taken very little (apart from a few key role play elements) from the original title. I get the distinct feeling that the small similarities were done for the sake of novelty. I have to say that this game has a very distinct feel to it, very different from anything else I've ever played. This is one area where I feel that Eidos deserve some praise. The level designs and their respective aesthetics are not exactly consistent with the Deus Ex franchise, but are nice. Unfortunately, Human Revolution is let down by the story, which feels watered down and all over the place. In fact, from a narrative perspective, it is an utter mess. I did not empathise with ANY of the parties involved and was left feeling that the whole game was soulless. The story was nothing short of trivial, stupid and unfulfilling, leaving many flimsy or entirely loose ends in its wake. If I was a developer, I would have thrown the script where it belongs - the trash.… Expand
Average User Score: 7.9Aug 7, 2011I am a big fan of Codies, especially after having played their rally games. The original Dirt was an absolute masterpiece and outshines laterI am a big fan of Codies, especially after having played their rally games. The original Dirt was an absolute masterpiece and outshines later titles like Dirt 2. The Collin McRae series before Dirt was also a lot of fun. I bought this game with high expectations, but what I have experienced is quite discouraging.
To begin with, there is no qualifying mode - so you end up wherever the game feels fit to place you. This means that you have to work your way up to first position from last (which can be as far back as 20th position for touring car races) - all in a span of 2 measly laps. This requires you to drive in a very aggressive manner to score points... let alone a victory. I'd accept this if Grid were an arcade racing title, but judging by the reactions of the competitor's AI, the game tries to punish you if you push too hard. If you blast inside an apex so as to overtake, expect the car next to you to plow directly into your flank. This is rarely recoverable, at least if your competitor hits you with their nose - however, if they hit you side on, you will definitely lose all steering and end up spun out or in a wall. Collisions generally result in your car being thrown off the track, whilst the car you collided with suffers absolutely no consequence.
The game encourages you to turn up the difficulty level, so you generally feel compelled to play in 'Extreme'. At this difficulty, you notice that competitors in the same class (and even the same car) have much more grip in an apex than you do. I find that I reach the absolute maximum of understeer whilst the car in front of me (in many cases, my team-mate, who's supposedly in the exact same car) continues to accelerate and pull away through the apex. The only way to catch up is to cheat and cut through the apex. At the limit, even decelerating won't correct understeer - you are required to brake in order to get back in line. This poses another problem - cars behind you will dart past and maintain their line at much higher speeds than what you will find possible.
Overall, I'm very glad that I didn't buy this game sooner. I was contemplating purchasing it at the start of the year, where it was priced in the $30+ bracket. Just manages to be worth the $6 dollars I spent on it now.… Expand
Average User Score: 8.4Jul 16, 2011This game is utterly stunning. A breakthrough as far as gaming is concerned. Being a true hunter, I can honestly declare S.T.A.L.K.E.R asThis game is utterly stunning. A breakthrough as far as gaming is concerned. Being a true hunter, I can honestly declare S.T.A.L.K.E.R as the most realistic account of actually lugging a weapon in an open field. In fact, it is easy to forget yourself and imagine a proper hunting trip through scrub and forest with industrial detritus thrown in as a bonus. Although the foliage is consistent throughout the game, the environments are extensive and the scenery varies - from contaminated creeks and swamps, to hills and elevated terrain. There is a literal plethora of abandoned buildings and hidden areas to explore and almost all of them contain some kind of reward. The loose goals and utter in-game freedom encourage exploration and provide great incentive for the player to realise all of the inherent possibilities. Adding further to this, eery music, strange biological sound effects and unusually gloomy areas all culminate to form a unique sense of mystery. Overall, this game genuinely appeals to the hunter gatherer instinct, which judging by some of these reviews, seems to be on the decline. When it comes to personal items, you start off with the bare minimum (pretty much junk) and have to work your way up to achieve a high tactical prowess. Although this is a common theme in many FPS's, it is starkly emphasised in this particular title. Items known as artifacts can be found scattered around the environs and offer a vast improvement in terms of Strelok's abilities. Some artifacts provide resistance to radiation and chemical burns, whilst others increase stamina and healing. Since they occur in dangerous areas, artifacts commend great value on the market and the rarer ones can be sold or swapped amongst stalkers for virtually anything that is on offer. Ammunition is relatively scarce, and must be conserved in order to ensure success. Players will find themselves searching dead bodies and unloading dropped weapons in order to accumulate their ammo. Similarly, health supplies like medkits can be difficult to find, but if a player is careful, they do eventually accumulate. Bandages, anti-rad medicines and foodstuffs are very common throughout the game, but can be quickly depleted if a player fails to be conservative. The weapons in this game are nothing short of brilliant. High end weapons are customisable and behave in a very realistic manner - there is a whole lot of recoil from auto weapons and this makes aiming virtually impossible when shooting in full automatic. During large bursts, a weapon will sway both traversely and longitudinally making it very difficult to shoot distant targets. This can be counteracted by switching the weapon mode to single/semi or by firing in sporadic bursts. Even with a brand new rifle, accuracy is never 100% and when overused, a weapon's condition will deteriorate further, hence decreasing its effectiveness. Jamming is common in poorly guns, and they must be reloaded to permit firing again. This is especially fun during battles, as it gets the adrenaline pumping. To further increase immersion, some of the most rugged and tactically appropriate weapons are provided, like the AK-47, AKS-74, VSS Vintorez, FN F-2000, MP-5 and LR-300. This choice of weapons is extremely consistent with the survival theme. By offering RIS rails, tactical weapons can be customised with grenade launchers, silencers and improved optics. There are also one off weapons hidden throughout the zone, which offer vast improvements over the base weapons and often commend a high resale price.
To suggest that gameplay can be difficult is a dramatic understatement. Although Strelok will do everything he is commanded to do with a sturdy, surefooted confidence (unlike the wooden and clumsy JC Denton in Deus EX), the enemies are very competent at engaging and will take cover before unleashing a torrent of bullets. A few well placed shots are enough to kill Strelok, and a serious injury will lead to profuse bleeding. If left untreated, profuse bleeding can kill Strelok very quickly, so it must be stopped by applying bandages or by using a medkit. Whilst spawning does occur in this game, it is by no means obvious. So long as you remain in the area which you have cleared, it generally stays clear. Factions of bandits will usually reclaim the area once you leave for another region, but engaging them on the way back is strictly optional. Overall, the S.T.A.L.K.E.R franchise offers a great gaming experience which has not been replicated since. I have found that the closest title of similar offerings is FEAR, but it is much more streamlined. The zone is such a diverse world that replay value is a virtual guarantee. If you still have hunter-gatherer instincts and enjoy a challenging and complex survival based shooter with realistic physics and a very effective horror element you won't find a better game.… Expand