Average User Score: 7.3Jun 16, 2013Remember Me is by no means a bad game, just a bit dull. Dontnod should be commended however for fighting for their female protagonist. Unfortunately, said protagonist is incredibly bland and have very little character as well as a generic back story. Which is interesting because that's basically what the whole game is like. Very bland and generic with very few interesting ideas in it's head.
The context as a whole is the weakest part of the game in fact. The characters are all barely there, I rarely new what the hell was going on in the story, and it's so unclear who the antagonist is meant to be. It's just a long line of cartoonish bad guys one after the other until the final boss who is unexpected however part of a pretty dumb plot twist which then leads to a ending.
It would be unfair to blame the poor characterization entirely on the writing, so let's blame the voice acting as well. I think it's official; English people can't voice act! They clearly wanted and English voice for the character, but they honestly would be better having an American doing a bad accent.
I say that they clearly wanted a British voice because the story as a whole seems very Dr Who inspired. There is even a direct reference in one of the achievement/trophy titles. "Are You My Mummy" it says. Any Dr Who fan will get that reference, and all Ex-Dr Who fans like myself will wish they didn't.
Now let's look at the gameplay. The game seems to think that by having one small idea (that given the usage of it can barely class as an innovation) it can get away with just recycling the gameplay of other, much better games. All we have is just Batman Arkham Asylum combat (with more of a combo orientation rather than freeflow which doesn't work) and platforming copy pasted from Uncharted, all shoe horned into an incredibly linear game with the occasional puzzle here and there. Sorry, but it's boring. There's also the stupid "remixing" thing, where you change someones memory of an event, but all it is, is wizzing and rewinding the same bloody cutscene changing something here and there. It's incredibly tedious and barely worth talking about.
I mentioned a small interesting idea earlier. It's the only interesting part of the game. The game calls it combo building, but not really. All you can do is change the effect of each hit, and only between three effects. Damage, healing and cooling down special moves. The more hits in the combo, the more effective the effects. It becomes the primary challenge of the game, maxing out the efficiency of your combos, which works pretty well and using your cool downs appropriately. It works pretty well, but the game just doesn't make the most of it. It seems like it would work better in an Action RPG rather than a boring linear game like this.
Bottom line; The game fills the void. A bit of fun between chunkier, more interesting releases. The game only just about exceeds challenge wise. The bad level design, clunky combat and incredibly linear platforming make rather boring gratification wise, and the context is overall due to bland character, generic story, and bad world building as well as a really ending. The only reason I give this a 4, is because of the tiny innovation giving it some challenge, otherwise it would be a 3. This is a boring game.… Expand