Average User Score: 4.1Jun 25, 2013Sonic is the one franchise I will go out of my way to buy a whole console for anymore. Smash Bros is the only other game that has thatSonic is the one franchise I will go out of my way to buy a whole console for anymore. Smash Bros is the only other game that has that distinction. Sonic is a series I love and will continue to. Writing this MANY years after the release of this game seems silly and pointless, but this is a game I feel the need to lampoon for two valid reasons. It had A LOT of potential to be the best thing to the franchise, but it failed to deliver. The other reason is because I like to use failures such as this to learn from for future titles in this series or other games. Consider this a teaching and learning exercise for all of us.
The story is fairly standard with Sonic showing up to save a princess from Robotnik/Eggman who has found an evil magic McGuffin to help him take over the world in his vaguely evil plan. The McGuffin turns out to be a real monster that rebels against him and turns into a bigger monster that will destroy all of reality. Sonic is killed and brought back to life DBZ style just in time to take it a step farther and go Super Saiyan along with his buddies Shadow and Silver. So it is pretty much Sonic Adventure but with an added human-character love interest that gets kind of creepy as well as a new story line that pretty much gives Sonic (Goku) a Trunks character in the way of Silver the Hedgehog.
Each storyline plays out like a different bad train wreck. Each has their own bugs unique to them and it shows just how rushed this game's production was to have so many ideas and not enough time to polish them and make them really stand out. There were some genuinely good ideas here, and I feel like some were even built off from for the currently good games (like Colors or Generations).
Sonic plays as per the norm except now his controls are worse. His spindash and homing attack have weirder physics to them. He has special sections called "Mach Speed Zones" where he runs at full speed through parts of levels where hitting an obstacle can send him flying off the stage or just lose his rings. Knowing exactly what is an obstacle and what isn't can be tough at times. Controlling his direction is a bit of a challenge like a pig rapist is a bit on the creepy side. These are essentially the worst parts of the game, often taking all your lives and requiring a full-level restart to actually beat. Tails joins Sonic's storyline as a playable character, giving us the SECOND worst part of the game. He handles poorly in the air. His attacks are both stupid and unreliable. On the ground he's somewhat slow. And we're never given much time as Tails to really get handle for the bad controls anyway. Knuckles also joins the fray, but his controls aren't as offensive and his sections are MUCH MUCH shorter and less numerous.
Shadow brings some of that "Shadow the Hedgehog" gameplay to the table with some vehicles and guns. However, this time, the dev team decided to save time and effort by combining the two instead of having guns and vehicles being separate things. A good idea in theory, as it would reduce the loading times and lag that this game already has instead of making it worse. But trying to drive these uncontrollable monstrosities and shoot at something is about as easy as a mountain lion without being maimed. Not to mention Shadow's gameplay much slower and, at times, tedious because you have to destroy all the enemies in an area to progress and you don't even get the fun Chaos powers from his own game to at least make it bearable. There are sections where you play as Rogue the Bat and Omega. They aren't terrible. Just weird.
Lastly, there is Silver. He is probably the best main character to play as simply because combat for his sections is much easier and less stressful. His gameplay is also slower, but that's because his levels focus more on exploration, genuine platforming and (a few times) puzzle solving. In the hands of a dev team that was actually trying or had been giving time to make this fun, this would have been the highlight of an otherwise servicable Sonic game. As it stands, his levels are merely PLAYABLE with heap amounts of to help keep this consistent with the rest of the game. Puzzles are not explained well and even if they're figured out, still require massive amount of trail and error. Combat MUST BE with his powers and he can't do anything without them. And the platforming is sometimes unreliable and can even be broken by using your powers to get to places in unintended ways.
Sonic 2006 is an example of a rushed game with many bold ideas that could have been one of the best games of all time. But whoever was in charge of putting this together didn't have the time needed to make it work. The result was a sloppy mess of a game and probably the biggest mark against the Sonic franchise entirely. I'm glad to see SOME elements of this game have evolved and made their way into more recent games. And, anything deserves a remake, it's this game. A good version of this would be nice.… Expand
Average User Score: 8.1Jun 25, 2013I'm going to come off as a "Gen-Oner" because what I'm going to say is going to sound like me just hating on the new and appreciating the old.I'm going to come off as a "Gen-Oner" because what I'm going to say is going to sound like me just hating on the new and appreciating the old. that said, Generation 5 Pokemon, to me, lost a lot of small things that made the series great and left me with a less than fun experience. Pokemon White is the first Pokemon game where I stopped playing partway through and haven't picked it up since then. There are plenty of reasons why and because this is a review, I guess I'll just lay them out here.
First, the franchise no longer has any teeth to it. The once terrifying moment of having a poisoned Pokemon and nothing to heal them with has lost all tension because poison status no longer hurts outside of battle. And even if it did, it feels like there is a healer on every route. There's no threat or challenge to exploring the world, which is the main reason I want to explore. To find dangerous situations and create tension by getting lost or cornered. And Pokemon has been a game franchise that, in my opinion, was all about exploration of big worlds. Generation IV (Diamond and Pearl) was perfect because the environments were bigger, had more variety, and were things you actually could get kind of lost in. Here, I never really felt like there was much variety and that I had my hand held the entire time I was going through it.
The story is also a load of piss on my bread. The idea that the bad guys are like Pokemon PETA is a fun concept that I wish had played out better (read spoilers to see how things actually turn out... and it is kind of dumb). PETA is a terrible organization and it would have been cool to see that shown here to some degree, but it was sort of a referential nod towards those maniacs and not really more than that. So, much like Magma, Aqua, Galactic, and the rest, Team Plasma fails to live up the reputation of Team Rocket which actually killed a Pokemon, cloned a legendary Pokemon that nearly killed everyone, and forcibly evolved a Magikarp into a more enraged Gyarados. It's like you aren't even trying with this GameFreak. Next thing you'll do is make a referential character to Michael Vick who isn't really anything like Michael Vick at all beyond a mere reference when you could do so much more with that too.
Gameplay wise, it's really more of the same. While that's normally not bad, here it seems old hat. It's a copy-paste of generation IV with a few new moves and triple battles (which I feel don't add to this game as much as I wish they did). I'm not asking for a major change in how things work, but more than a few tweaks should be done to justify the makings of a new generation. Because I hardly see any real changes here from the last one.
On top of that, the one thing I used to go to Pokemon for (exploration) was further knee-capped by the game constantly wanting to shove a big-ol story down my throat. I get that you guys want to give us more narrative and story to these games as a flimsy justification for their existence. But I always found it more fun when the story was minimalisitic and you just learned about the world through exploration (the Lab on Cinnabar Island being the BEST example of this). But when I enter a town, the last thing I want is to not play for ten minutes while characters I don't care about spend forever explaining the game's tediously pointless plot to me. I just want to hunt animals and fight them to be the best trainer in the world. I don't have time to fight some green-haired and his stupid friends.
To me, Generation V is a huge let down. I see lots of good ideas, especially with the Pokemon Dream World online situation they have going on. But the core game itself doesn't feel like the Pokemon I've loved for the past four generations. It has bits and pieces that seem familiar, but it has so much extra fluff and flab that the game I love is only a small fraction of what remains. So unless Generation VI can somehow reinvigorate the same level of excitement Generation IV did, then I'll just say this is where my Pokemon following ends... until Nintendo grows the balls to finally make a Pokemon MMO that we all want.… Expand
Average User Score: 7.8Jun 25, 2013If there are two things Nintendo can do right on a regular basis its making good local multiplayer games (something that I wish otherIf there are two things Nintendo can do right on a regular basis its making good local multiplayer games (something that I wish other developers would do better). The other thing is they know how to make fun and interesting mini-games that are also worthwhile. Nintendo Land is by no means perfect, but it is a fun introduction to the WiiU that is worth a look. Especially because it showcases some of the most unique aspects of the WiiU that no other game has done yet, and I fear no other game will be able to do quite as well.
The game features a variety of fun mini games all based around Nintendo's existing properties with Pokemon and StarFox being noticeably absent from the games included. What's up Nintendo, didn't feel like giving us another ride in the Arwings? What about a return to the rad mini games of Pokemon Stadium fame? The games included are still fun and interesting. You have a mini racing game from F-Zero. A fun co-op game from Zelda as well as one from Pikmin. Mario, Luigi, and Animal Crossing all have competitive modes that are a riot to play. Meanwhile, Yoshi's and the Game & Watch's mini games don't quite measure up to the rest of the roster.
You'll quickly find games you like more than others and probably brush the ones you don't care for under the rug. I know the most played at our home is Zelda because we had one friend obsessing over beating the game. A good time, but it did get frustratingly difficult at times where even good teamwork felt like it didn't help.
That said, all the games feature the WiiU pad in a different way, each showing just how unique this device is and giving us some ideas what we COULD expect from the WiiU if developers where complete that were too afraid to make a game for such a small install base. The idea of having a full map for one player while the rest have none and have to look for him/her is actually a cool idea and very well implemented.
All-in-all, it's a short game you probably won't play without your friends to have some fun. The games aren't mindblowing, but they are all interesting in one way or another. It's certainly a game I'd recommend for the WiiU, if, for any reason, to have SOMETHING to play on it. But if you can't shell out the $60 for it, I wouldn't. But, nonetheless, fun and unique, which is certainly something I don't see much of in most other games.… Expand
Average User Score: 7.1Jun 25, 2013There are games for RPG fans that take the most basic aspects of an RPG and subvert them into something fun and clever to make what was onceThere are games for RPG fans that take the most basic aspects of an RPG and subvert them into something fun and clever to make what was once old hat into something seemingly new and fun. There are games for the Mario-Party-lovers who enjoy games based around luck, local multiplayer fun, and being a general dick to people you know and love (at times even ruining friendships and marriages). Then there's Dokapon Kingdom, a game that combines both of these concepts into one massive product that has a lot of fun ideas worth your time, and a lot of frustrating moments that will make you want to hurl a baby out a window into a speeding train carrying the cruelest Nazis in the world. Yeah, that didn't make much sense to me either. That's how frustrated I get from this game sometimes.
The game boasts several different modes of play but they all essentially boil down to you and your friends picking different classes of characters with minor customization options and going off into the world to collect money, buy items, fight monsters, and/or kill each other. I won't go into detail on all the modes because that could take a while. I'll focus on the story mode, which has the same basic mechanics as everything else, it just has a story and missions for you to do.
The story is that monsters have taken over the kingdom, which is losing the king money. The greedy loaf decides to hire adventurers (you) to fight the monsters and save the money/world. In exchange, you get to be the next king of Dokapon and have the right to marry his daughter (Princess Penny). The story isn't much, but there are plenty of fun (any annoying) characters throughout the game you'll meet that you'll grow to love or hate depending on how often they pick on you and how your interactions go with them. For example, there is a character named Dr. Exiles who essentially takes all your money and more as well as a UFO that will abduct you and then change your stats (sometimes good and sometimes bad). This can lead to some laughs as well as some genuine tears when all that hard work is thrown away because you got the "Blackmail" item or were killed by a Robo-Sassin.
Gameplay wise, it's fairly simple in that you level up by killing monsters. You get special abilities with your class over time. You can change class to whatever you have available on a whim and unlock more later. You earn money to buy new items, spells, and gear. You can invest in towns to get more money and worth in return. There are even missions in the story mode that can give you better items or money. There are also plenty of secrets to be had (some I still haven't found yet).
But while all that sounds cool, the biggest let down is the combat. While not terrible, it is still boiled down to a luck based game that largely feels like rock-paper-scissors (ironically). Some battles are easy to see who will win simply based on level and stats. Combatants of more equal standing will have it all come down to who was dumb enough to pick rock when he/she should have picked scissors. That said, some enemies you fight have specific patterns that do make some battles even more predictable. But overall, it is still fun. It's just not deep or engaging.
On top of that, some stats are hard to really understand as well as some of the game's vague terminology. Atk and Def are obvious. But Speed as never really been explained as to what it affects. And does Magic also effect magic defensive spells? And does defense play into dodging or magic defense as well? Many items also come with descriptions that leave you scratching your head asking what it's talking about. One can only suggest that these are likely issues with translation and less with the game itself.
It's still funny as you get some unique references to other games. You seem some fun ideas at play. And if you have friends who are willing to spend countless hours going around in circles to land on the once space to get into the dungeon for the fifth time because they kept dying from a cheap death at the hands of a monster that destroys weapons with their unblockable attack... then it's probably worth it. I know that despite all the frustrations I've had with it, it's a fun distraction in between meatier and less tediously annoying games. I consider this a recommend if you have friends you hate and desperately want to be rid of or if you need to make yourself angrier for some strange reason you silly person.… Expand
Average User Score: 7.7Jun 25, 2013Knights of Pen and Paper is an easy game to get into and could be a pretty large time sink if you want it to be. You play the role of a groupKnights of Pen and Paper is an easy game to get into and could be a pretty large time sink if you want it to be. You play the role of a group of D&D players on a quest for adventure. During the adventure, the game tends to take on real world aspects and affects the players directly, not just their characters. The mechanics are simple, easy and can get tiring after a while due to a lack of variety. But you unlock classes as you play, which can give you a little more variety. But they start at level 1, so you'll have to work to get them up where the rest of your characters are.
I played the PC version, and I greatly enjoyed it. It was a bit more expensive, But I'd say it was fun enough to distract me for a while. There are plenty of references to many other games (not just RPGs or Table-top, but gaming in general). You'll have a few good chuckles at some of it, to be sure.
Overall, the game is fun and has a lot of unique ideas behind it. But it's a tad simpler than what I would have liked and things tend to become pointlessly repetitive once you've leveled a team high enough and found out what combination of attacks and abilities deal out the most effective amounts of damage.
It's a solid B-game and if you have a little extra spending money and some time to kill, it's worth a look. Otherwise, maybe wait til a Steam sale.… Expand
Average User Score: 8.4Sep 28, 2011Sonic Colors is the first Sonic game I've come to enjoy since Sonic Adventure 2. So we're a decade later, or so, and we've had nothing butSonic Colors is the first Sonic game I've come to enjoy since Sonic Adventure 2. So we're a decade later, or so, and we've had nothing but mediocre to crap titles. Now Colors is here to prove to us Sonic isn't dead, he's just been in a coma and Sonic Team didn't know the best way to bring him back. Story wise, the game is targeted for a younger audience. I fee like I'm watching something on the same level of humor and intelligence as Spongebob. And while that annoys me, it doesn't outright stop me from playing. But there were some incredible opportunities that this game missed. For example, near the end, I thought the wisps were going to turn on me because the cut scene gave me the tension that they would and that the game would suddenly take a darker, less kid-friendly tone. Nope. Turns out that the wisps are all about awkward pauses or something. But I do like how ROBOTNIK stayed in the villain's chair the whole time and didn't get punked out by giant lizards, water gods, robots, or anything else for once. Aesthetics are the best in a long time. I thought that Sonic Unleashed looked really good (admit it, the game wasn't perfect but the visuals were good). But every level looks good. Every cutscene is... eh... okay. I think they focused more on gameplay this time around over anything else. So, gameplay! Finally, a game that works like it probably should. No major gameplay bugs to cripple it. No stupid gimmicks to hate. It's classic platforming at its finest. I honestly couldn't ask for more... except a chocolate mountain. In short, if you like Sonic, even after all these years of mediocrity, then give this game a chance. It is worth the price and time. It only makes me look forward to Sonic Generations that much more.… Expand
Average User Score: 8.9Sep 28, 2011Metroid Prime stunned audiences back in 2002 with some of the best visuals the gamecube had to offer, excellent gameplay, and an amazing storyMetroid Prime stunned audiences back in 2002 with some of the best visuals the gamecube had to offer, excellent gameplay, and an amazing story all in one bundle. Probably the best game for the gamecube. Metroid Prime 2 came out sometime thereafter and was good, but not nearly as good because the story just didn't quite fit. Now we have Metroid Prime 3: Corruption which has changed the MP formula a lot (both good and bad ways). So this review will probably take a little longer to plow through. Story wise, MP3 is back to form, in a way. It's not MP1 material (i.e. story takes a back seat setting up the scene and let's you figure it out as you go along). But it isn't bad. This game comes with its own cutscenes and I want to say this is the first game to include voice acting in the series. So Retro and Nintendo are really experimenting with the brand to see what sticks and what doesn't. While I'm not turned off by the voice acting addition, I feel like maybe they're trying to make Metroid more cinematic than it really needs to be. Why can't it be more akin to Half-Life where you stay in first person when the cutscenes take place, or is that asking for too much? But the story isn't bad. It takes elements from the first two games and explains them all so you know what the real problem has always been. You also have bounty hunter allies who, obviously, will turn on you later in the game. Which, I feel, is a bit short sighted on Nintendo's part. They could have been useful for universe expanding in future titles or multiplayer modes. Instead, they are just redshirts and nothing more. I especially liked Ghor's ability to meld with machinery because that's something I don't see every day. Metroid's and pirates play a much later role in this game than before (especially the pirates as you get to visit their homeworld). Ridley is back with a vengeance, making Samus reconsider the idea of a restraining order. And even Dark Samus is back because why the hell not? A lot is going on and you are the only phazon corrupted bounty hunter who doesn't go insane, so you have to do it all. Game play is different from previous games as this is on the Wii. and I feel like this is probably (to this day) the best FPS game the wii has to offer in terms of controls. It feels like a mouse-keyboard setup and that's probably the best way to have your FPS feel like so you can be more accurate. However, I feel like this game didn't try hard enough to challenge me. Unlike Prime 1 or 2, it took me only a weekend to beat it and I was on vacation with the family. If I found enough free time to pull it off then and still beat it, then the game is just too easy. But then I'm back to my MP1 complaint about the lack of a hard-mode from the get-go. The environments look better than ever and the variety of enemies (ranging from pirates, to lizards, to machines, to golems, and to other hunters) really gives the gameplay a lot of variety and also just makes it look far more appealing than shooting the same three or four dudes and bugs for three hours. I'd say that this isn't better than the first, but it overtakes the second. Metroid Prime 3 is probably one of the better games for the Wii and one of the better games overall. Worth buying it if you haven't yet.… Expand
Average User Score: 8.8Sep 28, 2011Funny how I read a few reviews and people compared this game to Halo 2 as if Nintendo and Microsoft are having a "who has the biggest dick"Funny how I read a few reviews and people compared this game to Halo 2 as if Nintendo and Microsoft are having a "who has the biggest dick" contest and are throwing out their armored space-fighters to do the talking. I played Halo 2 on the PC and thought it was **** but everyone says the port was **** so who cares. The PC of Halo 1, however, was supposed to be good and I found it boring. Why people have to make the Halo v Metroid comparison is just baffling. Metroid is clearly better because it isn't nearly as boring. The environments are way nicer. And Samus is much more appealing than Master Chief. So can we stop comparing now? Metroid Prime 2: Echoes is a sequel to the stupendous Metroid Prime. While I expected MP2 to not out-do the predecessor, I didn't think it'd falter this much. Then again, I consider the first to be nearly flawless while the second doesn't feel quite like a Metroid game should. That isn't to say that it's bad. But it just feels out of place in Metroid continuity so it's an awkward fit. What's good? Envinroments are as nice as ever, better detailed this time around. You also get to encounter friendly aliens for once in your miserable life. They are the Luminoth and they don't want you to be assimilated, but, instead, help them fight the Ing, a race of dark monsters that were created by some kind of weird disaster. The corrupt living and dead things to do their bidding, Borg style (I guess you might get assimilated after all). But where's all the Metroid **** we had to deal with in the last game? Well, for those who managed to get 100% completion in the first game, you'll see that Metroid Prime's new form (ala Dark Samus) is a main antagonist to the game, but lacks the tension that SA-X brought to the evil-Samus-clone department. Also, for some reason, there are space pirates here and they brought Metroids so that way this can still be called a Metroid game. Like I said, the story in this game doesn't quite mesh with the rest of the Prime trilogy and I don't like that. I'm also not a fan of ammunition for Samus' lasers. Yes, it may make it feel like every other bull**** FPS game that is out on consoles these days, but Metroid is better than those and doesn't need to be trying to copy those bastards. Besides, we all know that Dark beam is the same as the "Ice Beam" and that the light beam is the same as the "Plasma beam". Let's just drop the shenanigans and leave the ammunition limits to missiles like they've always been, okay? I would argue, however, this game is definitely harder than the first, but not impossible. It's just that the environments don't feel nearly as linear. So getting lost might happen from time to time. Not to mention that going between Light World and Dark World will force you to search through twice as many areas. And let's not forget that Dark World hurts you where as, in Zelda Tradition, it just makes you see prisoners of some dark magic spell and fight chickens. The addition of a multiplayer feature is definitely awesome, but I feel it lacks something. I love being able to see who the better Samus is. But there are so few levels (even if you can unlock two of them) and there isn't a lot of variety to really make the game challenging. Maybe if they included some maps from Metroid Prime 1 and allowed you to use characters from Metroid Prime Hunters, then it might be a lot better. As it stands, however, multiplayer is fun for a bit, but gets old fast. On the whole, MP2E is a good game, but it is well overshadowed by Metorid Prime 1. It still does a lot right, but I just think the crippling issue is that the story seems a little out of place. Lack of Kraid got some fans pissed at MP1. Now we don't even have Ridley and the pirates aren't that big a deal anymore. Now it's a bunch of shadow-bugs or whatever. I'd say this game is still worth getting, or at least renting.… Expand
Average User Score: 9.2Sep 28, 2011This is probably Nintendo's best games ever released and one of the best franchises they've ever had (Other M be damned). I wish I could say IThis is probably Nintendo's best games ever released and one of the best franchises they've ever had (Other M be damned). I wish I could say I lacked the ability to find criticism for this game, but I'm sure I can think of a few things. It still gets a perfect score because I can't think of another Nintendo game worth of 10/10 except for StarFox64, Kirby 64, or maybe even SSBB (with the minus mod, of course). The game looks great and plays better than any other console FPS game I've been forced to endure, so it already is miles above Halo and CoD. It also is a truly immerse game with well constructed environments. The story is, much like a Valve game, in the background and never in your face with obnoxious cutscenes. You can gather more information with your Scan Visor if you want to know more about what's going on, you can speculate it and just shoot a bunch of dudes, or you can use a walkthrough and ruin the experience for yourself entirely. But the story all "do, don't show" and it works incredibly well. But, as I said, I have to criticize it somewhere. I think the lack of a hard mode from the beginning is an annoyance. you have to beat the game first before you can use it and that isn't cool. Why should I have to replay a game for difficulty changes? Shouldn't I just be allowed to pick the setting I want whether it be the one that holds my hand or kicks me in the balls? Also, some scans are a 1-shot-deal in that you can only scan a dude at ONE point in the game and if you miss it, that's it. I get that for Boss Monsters because you'll scan them anyway to figure out a weakness. But I think it was Ice Shriek bats are in only one place for the first time you pass through it and then they are gone forever. That seems like a rather dick move on Retro Studio's part. But the good HORRENDOUSLY outweighs the bad. If you are, for some reason, just now getting a gamecube and you don't have this in your collection, I have one of two things for you to do. First, get your head examined. If you are mentally healthy, you have no excuse to not get this game. If you are, for some reason, not mentally healthy, then go back to wasting hours of your time playing Halo Reach and enjoy your generic shooter ****… Expand
Average User Score: 8.5Sep 28, 2011I loved Left 4 Dead for some really good atmosphere, solid game play, and the co-op I desperately wanted in my games that nothing I had ownedI loved Left 4 Dead for some really good atmosphere, solid game play, and the co-op I desperately wanted in my games that nothing I had owned (up to that point) had ever filled though some had the potential to do so (looking at you StarFox). I only played L4D1 for about half a year or a little more before Left 4 Dead 2 was announced and then, quickly, released. The rush to get it out is really noticeable as the game has its bugs, but (since I started playing) patch-work has been done to fix that. The game is still far from perfect as it feels more like an expansion pack than a sequel. Only Melee Weapons, a few new maps, and a few new zombies were added to the mix. I get that trying to reinvent the FPS-zombie game for every game in a series might be asking for much, but I don't feel like this is a true sequel to L4D one like, say, F-Zero GX was to F-Zero X (for a random comparison).
The aesthetics are about the same, if not weirder because a lot of the maps are set during the day, which isn't scary. So the game lacks the previous game's tension. But common infected have a much larger variety and uncommon infected added to the mix improves the looks of the enemies, a bit. The uncommon, however, are rather low in number and don't present as big an impact to game play. For the mechanics, the game works, I guess. you point the gun and the enemies die if you click on them. Some new mechanics, like gauntlets, really make for a more interesting horde run. But the number of gauntlets are low, so you won't get them as often as you should. There is also dynamic path-making which will alter the course of a map depending on certain circumstances. While I like the idea of alternate paths to change things up, I don't like it depending on conditions being met. It should just be random so I have a chance to see all the parts of the game rather than having to go through a lot of guess work to figure out what path I can take. Overall, it has improved in terms of game play from the first. Melee weapons, bullet upgrades, and a larger variety of weapons makes for some improvements on the Survivor's side of things, while the horde gets new zombies and new uncommon infected to hopefully balance it all out. If you liked L4D1, this isn't a bad buy. At the time of reviewing, $20 is a good deal for this game, but you can easily wait for a Steam Holiday Sale when it drops to somewhere around $10 or lower.… Expand