Average User Score: 7.4Jan 13, 2014Yes, this game is one of the most horrible ports I've seen in a while. They still even had the Xbox controller icons in the game. The peopleYes, this game is one of the most horrible ports I've seen in a while. They still even had the Xbox controller icons in the game. The people who are complaining about the controls are not very skilled, just an excuse to compensate for their poor performance. (These people are those idiots that buy an Alienware machine and can't clean it) Yes, at first, the controls for the mouse/keyboard are just horrid. I had to reconfigure them to make it less awkward than it already is. As an avid PC gamer, you must learn to adapt; that's what I have done: On NG 3+ and have already beaten the DLC as well as Ornstein and Smough. I played on an old 5+ year old machine, Dell inspiron 530 stock with a GT210 (512mb), (constant 20- fps) no one can complain. Other than that, it's a very solid and unique game on its own. The game is more action focused than Role Playing, in which the combat delivers very well.
Gameplay will feel very strange at first, for all the people who don't have a PS3 and have played Demon Souls probably won't have many problems. The game has a learning curve, a big one, but with a bit of bravery and practice, you will surpass that and be killing enemies and bosses with ease. When you first play the game, it is an experience you will never forget, you will push yourself to the brink of frustration. Exploration is very fun and risky but that's what makes it fun. You're taking a huge risk of dying, enemy encounters only make exploring more exciting. Landing blows are very satisfying. You feel like you're doing damage (most of the time). There are minor RPG statistical elements and pseudo-realistic elements as well: such as armor weight and armor protection, both are numbers that have an effect on you. Same with everything else in game. Leveling system is quite nice, if you have enough souls (which you collect from killing enemies or looting), you get to distribute one point into a variety of different skills to suit your play style. You can make your typical builds like any other fantasy RPG, but they are optional, you can build your character however you want. Which can lead to a terrible character if you do not properly distribute points and go for a good build. Boss battles are unique, and can be taken down in all ways if you're able to. The game can feel unfair a lot of the times. There are a nice variety of places to explore, and hardly any loading times for the scale of the map.
One thing that makes the game all the worse is the queuing system. The queuing system is by far one of the worst I have seen in a while. Buttons seem delayed a lot of the times. Say, I'm attacking, I click twice, in the middle of that, I try to roll out; As soon as I'm done with my second attack, the enemy is going to hit me, instead of rolling, the game makes me attack again, which would result in my death; even though I wanted to roll, not attack again.
Another huge gripe is the mouse targeting. All you do is face an enemy, middle click, then it would lock on. Simple right? To an extent, it's not that it's not simple, but how it functions most of the time. When facing more than one enemy, the lock on would spaz out and switch to both targets constantly and would most likely get you killed. This happens with the mouse sensitivity on high or low, there is no sweet spot.
The graphics are quite nice, you would see some nice shading, but it is there to compensate for the low quality of some textures. Animations are pretty terrible, male and female characters have the same animations, even the funky "crapped your pants" idle stance. The game is too "asian" like, almost anime-esque, which is a massive turn off for me. The voice acting as well, they mind as well have that irritating japanese school girl voice in. I feel that western games just feel and look better overall. They don't have that stupidly pointless excessive-ness that (stereotypical) asian things/games/everything seem to have.
The story feels like it almost doesn't exist. It is a very interesting story that is indirect and is solely based off of fan speculation. I wish it would be told in the actual game though, I want to know who I'm fighting, why am I fighting, who is this guy? Why is he here, what does he want? Most questions are not explained in the game, I wish they were. Interaction between characters is extremely limited. Which leads to the non-role playing part. Yes, I am my own character, but my influence feels artificial, my only influence seems to be from a strike of my sword.
The game is overall unpolished, but still good. The game is challenging, not "lolz,i 'm so hardcore pro MLG quality" though, I played this game casually, got NG2 in less than 80 hours. A good game on it's own. I would recommend it if the player is willing to take the challenge. With the exception of the anime-esque aspects, the quality and longevity is shortened by the lack of mod support, terrible port, and Games for Windows Live.… Expand
Average User Score: 6.5Jan 13, 2014Ghost Recon Online is a high quality title for a free to play game. One of the best Free to Play games I have played. The game is not yourGhost Recon Online is a high quality title for a free to play game. One of the best Free to Play games I have played. The game is not your typical free to play, boring snooze-fest of uninspiring work. This game changes that and brings hope to the Free to Play genre itself. I do not understand how people can say that this game has a steep learning curve. I have played some previous Ghost Recon games before, but not for a while. When I played GR:O, of course I was not a straight veteran MLG pro quality player, but I felt right at home when playing this. It is a personal interest, a game that is right for me.
Starting with the aesthetics, the game looks great. A very well polished game overall, perhaps the (second) most polished F2P game other than Team Fortress itself. Animations look great, not absolute perfect AAA quality, but near there. Better than some AAA blockbuster games though. One thing about the game are the guns. The guns also look very nice, they feel and handle well, all feeling unique as well as having a nice variety to spray your enemy with lead. You can customize your weapons to your liking, most attachments are side-grades. There are also 3 types of each gun, each having their own trade offs to suit your style and different situations as well. Personal customization isn't the greatest, but it's still there if you care enough about it. The biggest issue about the game is the new tier system they offered. This system has almost ruined the game and made it a grind. Before this system, you can rank up your character, and buy any gun as long as you were high enough in rank and credits. With the new Tier system, you have to buy every single gun below that tier, in order to get the gun that is the highest tier. A major turn off for everyone. You will be spending more credits on guns you won't need than the guns you do need.
Gameplay is very solid, as compared to any other F2P game, it is superb. The game is cover-based which adds a large amount of tactics required. It is recommended that you stay close to your teammates as they usually provide extra perks from their upgrades. You can see thins "futuristic" beams that pair you with your teammates, a nice design to implement. Character speeds feel just about right, your speed also varies on your armor and which upgrades you have installed, same with the guns. You can choose between 3 stances, the typical, standing, crouching and prone; you can also toggle these different stances while taking cover, each providing more cover than the other, depending on the situation, as well as more accuracy and control for your gun. To add more tactics to the game itself, there are 3 classes: Recon, Assault, and Specialist. Each having their own unique and strategic advantage.
As a Recon, you are an infiltrator, or a sniper, you can either cloak or detect enemies (Oracle).
As an Assault, you push the front line, you can charge with your shield (Blitz) and bash enemies over or use your microwave emitter (Heat) to damage enemies in cover and prevent them from being able to attack.
As a Specialist, you provide that special ability to either shield yourself (Aegis) as well as your friends from taking damage (unless enemies are inside the shield) or you can disable enemy components (Disrupt) and charge in to make a push and clear enemies.
When using your gun, you can either hip fire, or aim down sights. The game is in third person, but the transition between third person and first person is very well executed.
As far as I know and have been playing, there are only 3 game modes available:
Conquest - which is similar to Attack/Defend of Team Fortress, you must attack one point and which ever team captures it will change the maps progression.
Onslaught - This game gives both teams the opportunity to attack or defend each round. There are 2 points that one team must defend simultaneously , when both points are lost, the defending team must protect the 3rd point which becomes active.
Holdout - There is only one capture point that both teams must fight over, which ever team has the point at the end game wins.
When you begin your game, matches are the best, they are downright fun (at least I have found them to be). Like other games, once you are no longer in the novice rank, you will be put up against skilled players and matches become frustrating when your team is constantly getting wiped on the battlefield.
The maps are very linear, resembling Team Fortress's style, which is not a bad thing. The reason why this is good is that a well designed linear map creates a front for a team to fight on; a war-zone where the team must work together and push as one. So fights are more organized and aren't a death pit such as Call of Duty as well as other games.
Overall, this is a very well polished Free to Play title. If you like tactical shooters, this game is definitely worth giving a try.… Expand
Average User Score: 5.2Jan 13, 2014As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame.As a Mechwarrior title, I expected this to be that game we have been waiting for. That game that would put the latest AAA titles to shame. As a free to play game, I didn't expect much. The sad truth is that I had gotten what I expected. Not much.
The game is unique as its own. For a free to play title as well, it stands out among many other titles. It's refreshing to the genre, in which I am very glad to see. The downside is how the game itself is executed. It's a basic Mechwarrior game. You have Mechs (that are based on the Battletech universe) kill each other in a mindless game mode, get money, the end. Fin. That's how the core game is. There are 3 games modes as of now, there were only 2 at launch. The launch was quite a shame to be. The 3 game modes are Assault, Conquest, and Skirmish. In assault, you kill the enemy team or capture their base, in Conquest, you kill the enemy team, or get 750 resources (in reality, there are just more bases), in skirmish, there are no bases; and that is all. The game modes aren't unique at all, and they can become very boring and repetitive at times.
The gameplay is quite good, as said before, it's refreshing to the free to play category. Mech customization is nice but sometimes feels too restrictive. It's semi-tactical, not as I expected it to be (I wanted it to be as tactical and strategic as the Arma series but got a basic game instead). You have 4 different classes: Light, Medium, Heavy, and Assault. They have their different roles, but it almost feels like the current game always encourages one type of style. High Alpha, pin-point damage, LRMs or something else. A lot of the times you will find the same type of builds in almost every single match. No one has the creativity or skill to come up with their own unique and effective build. It seems as if there is only one build that works. Another gripe are modules. These act as perks and killstreak rewards from the modern Call of Duty franchise. You push a button to call in airstrike, you have your passive ability that scans for things. The game would feel much more balanced if these were removed so no one can have a benefit.
The graphics are really nice, as they run off the Cryengine 3, however. The game has pretty bad performance issues. White Knights cannot run to their only reason for it being "beta" anymore. The only aspect that actually made the game "Beta" was the beta logo. That was literally the only thing making it beta. There are a lot of missing content from the game. Such as Community Warfare, which was planned long ago and was said that it was being developed when it actually wasn't. That is the biggest complaint of mine about the current game. The massive lack of any features.
Matchmaking seems to be almost ruined. I am a PUG, yes a PUG which is for some reason ridiculed on the forums and is a reason why I don't want to talk to most people on them. As for the matches, most of them now feel like steam rolls. By steam rolls I mean, your team either wins fast and the enemy gets 4 kills or less; or you lose and your team gets 4 kills or less. They are never fun, they weren't like this before, I'm not sure how matches suddenly got like this.
What bothers me the absolute most is that there is no progression system. The game can feel like a huge grind at times since your only real incentive is money (C-Bills). Apparently C-Bills were inflated before as PGI has actually decreased the income of everyone drastically. *A Warning For New Players* be careful not to spend any money for a while. The game does not encourage experimentation, it actually punishes you, so keep that in mind and spend your C-Bills wisely. Other than money, there are mech skills, which are more of a grind since they require a large amount of C-Bills to use on mechs. It feels like you're getting no where. You can have 100 Billion C-bills, and if you try to explore a variety of options, you will end up broke. It ends up becoming a huge turn off for new players who can be potential customers.
There are a lack of basic features that make any game all the better such as in game voice chat, a real clan system, and a nice variety of maps and game modes. When basic features are added, I wish that PGI would consider community work for the game, it's always a good thing. The game is also very expensive, as they have $500, golden mechs that are somehow limited in quantity even though they are digital. I understand that it's free to play and that you don't have to buy anything. If they would lower the prices, they would sell more and make more money, a win win for everyone. As a F2P game, anyone can play, no one is obligated to pay, it was the devs choice for making the title F2P.
It's definitely not the Mechwarrior game we have all been waiting for but it is a good free to play title worth checking out, just not good as a Mechwarrior title itself. Still worth checking out though.… Expand
Average User Score: 3.8Jan 12, 2014As said before, this game is generic. It's painfully generic, that's how bland it is. My biggest complaint is that it runs in a browser, IAs said before, this game is generic. It's painfully generic, that's how bland it is. My biggest complaint is that it runs in a browser, I wouldn't rather have a dedicated client than install a useless plug-in that would only slow my browser down, and that installs to your OS partition which would also take up space in a partition dedicated to your OS which would also slow that down. Enough with installation rant.
For a free to play game, it's quite nice to have the graphics like this, they aren't the best or ground breaking, but just good over all. What makes this great is that it runs in your browser, I know I complained about it. It's a good and bad thing. I found that the US servers are dead and had to forget about my character that is for some reason bound to that server itself, and start a new life in the Russian server. That's a bad thing. Why can't they just have the character data transfer over to the other server? I've seen many browser games do this, why can't this one? Do we really have to start over, and pay for items that we wouldn't get to use half the time? Another issue is seeing constant micro stutter, very annoying. It seems to do it quite frequent as well, which creates frustration.
Gameplay is absolutely nothing new at all. Something that has been done almost a decade ago. Your unoriginal, aim down sights, and shoot. The menu can use a complete revamp, it needs a lot of work. Controls feel horribly clunky, worse than Planetside 2 bad. PVE is more fun than the standard PVP mode, which also is not a good thing. There are very small and generic maps, some are linear which is nice, since that would mean there is a front to fight on, unlike Call of Duty online multiplayer. You die very fast in PVP, but you move too slow. Two conflicting mechanics, they don't mix well together. There is very minor customization, not an overwhelming amount of guns, or items. What I do like and applaud is the encouragement of team work. It may be forced when you have to help a player up but with also the classes. They aren't completely original and unique (e.g. Team Fortress) but at least they encouraged it.
My biggest complaint so far is the lack of creativity. It's a shame to see people reviewing this game say that it's amazing. It is not. People seem to have a very low standard for games. Being uncreative and unoriginal isn't good. Being average isn't good. You want to be above average. It doesn't feel like this game is pushing to be that. This game runs off the Cryengine for the sake of games. You can make so much more with a great engine like that. The masses might be fine with average games, but if we all had average games. Nothing would be great, it would all be mediocre. It's not that this game is bad as a free to play title, it's just plain over all. As an avid gamer, I look for games that stand out, not games that are sub-par. I'm honestly going to put this game off and come back in a year or so to see what changes they have made. Knowing how it is right now, I don't think there will be much different in the future. I hope the devs come to understand this.… Expand