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Average User Score: 4.5Feb 9, 2016Blade & Soul isn't very innovative in the player versus environment perspective but the combat is definitely worth experiencing. If you are aBlade & Soul isn't very innovative in the player versus environment perspective but the combat is definitely worth experiencing. If you are a fan of arena based PvP where your stats are normalized against everyone else's and your latency/skill are all that determine the winner then this is a very enjoyable game. Combat is very similar to the way fighting games work where invulnerability frames, timing, mind games, and skill upgrade points being placed into the right slots make all the difference.
I wish I could rate the game much higher but the North American release of the game is poorly optimized. This alone stopped me from giving it a 9. The other issue is that because all of the servers, as far as i'm aware, are all located in one central location which is Texas. The EU servers are located in Germany as far as the forumites have told me. This makes it pretty hard for anyone outside of those countries to get the best ping possible when it comes to arena so for those located in South America, Australia, and just anyone else that wants to play the game with friends from across the world as well as doing the cross server dungeons it may not be the best experience possible versus other MMORPGs at the moment.
The reason I can't give this game an 8 is mainly for PvE reasons. For a game that is several years old at this point in Asia it seems that the localization team decided not to give players the option to select optional voice overs that already exist for the game. For many players who are fans of Asian games and want the Korean, Japanese, or even Chinese voice overs you will have to seek outside sources in order to achieve the ability to do so. Although this isn't a huge turn off for players like myself there are many who voiced this concern before the game's launch and the developers did very little to add a simple feature.
The game's overall story is a very simple tale of revenge. To leave out spoilers but still give an idea to players that only care for the PvE content simply imagine a Kung Fu style movie where there is a chosen one. This chosen one must do great deeds to prove themselves and eventually gain enough power to defeat their enemy. Although the story is currently being held behind patches for the NA/EU release it appears that the writing doesn't get much better than that. Fans of Wuxia style anime or movies such as Kung Fu Hussle, Bruce Lee films and others this will give enough to keep you going.
Although the game does feature a premium membership it is not entirely necessary. It does confer exp bonuses, monetary gains, discounts in the cash shop, and a decrease in your fast travel cooldown it doesn't feel like it is really helpful unless you have the 12 dollars and some change a month to burn. The cash shop is also refreshing to see as it is not pay to win at all. There are convenience items that can speed up your progress but nothing that will ever make you better than another player simply because you or they have more money to spend. The outfits, for the most part, have variants that can be earned in game with some exceptions that are exclusive to the shop. Some players have stated that those specific outfits don't look very great and I'd have to agree.
Overall BnS is a very fun game and one that I've enjoyed for over a hundred hours now in both the Arena and PvE dungeons/campaign. The game has its fair share of bots which are slowly being dealt with by the devs and it feels like the early days of Final Fantasy A Realm Reborn's launch. The graphics aren't amazing but they look decent but with the game's poor optimization even my rig consisting of a mid range PC:
CPU: AMD FX-8350 Black Edition Overclocked to 4.3Ghz
RAM:16 GB DDR3 1600Mhz (Team)
GPU: Geforce Gigabyte GTX960 2GB DDR5 factory overclocked
HDD: Seagate Barracuda 1TB 7200RPM
The game only hits 60fps when there are no players around or i'm in a dungeon with only 6 players with the graphics settings set to auto. it dips to under 30fps in populated areas even with the option to hide players enabled. In the arena i'm always at 60fps even when in 1v1 or 3v3 Tag matches with all players using skills and effects enabled to max. It just seems like the game wants to die when players enter the area regardless of being hidden, skill effects disabled, view distance disabled etc...
On the forums there are even players complaining that GTX 980TIs are having issues or GTX770s are running the game with sub-par settings and still not able to consistently hold 60fps in a game running the Unreal Engine 3 and that is four years old.
BnS is fun and if you enjoy PvP it is definitely worth checking out as it has a strong esports community in Korea and hopefully, with enough updates, can achieve a strong following in the U.S. and Europe.… Expand
Average User Score: 8.6Dec 28, 2015A game marred by many technical problems. When told how to interact with the environment a player wants to simply pull thair hair. You need toA game marred by many technical problems. When told how to interact with the environment a player wants to simply pull thair hair. You need to click a mouse key and drag the mouse into a specific direction, however, this does not work. When aiming at the characters diary, the character does not speak or interact with it. After several attempts with several objects the character seemed to pick and choose what they wanted to speak about. This game has an interesting premise but because of the plethora of major issues this game just down right sucks. It isn't worth any amount of money or the time to even download illegally. Just watch a let's play if you can find a competent one. I paid money for this on Steam and it was so broken I had to refund it. I then tried to purchase it from Square Enix and again, because it was so broken, I had to refund it, again... This game is garbage. It's a piece of **** as far as technical performance is concerned. It may have a great story but any gamer worth their salt should not bother with the performance issues or troublesome glitches that happen to this game in general.
In 2015 games like this should excel because they don't require a lot of input or technical expertise. But this game fails to grasp this concept. Stick to Telltale games. At least they can make something that runs well. Square Enix proves, yet again, that they don't know what a computer is or how one runs. They may be able to design console games but they need to leave PC to the professionals.… Expand
Average User Score: 9.1Dec 1, 2015Bloodborne: The old Hunters is a very refreshing take on DLC after so many other games releasing small tidbits here and there for the same orBloodborne: The old Hunters is a very refreshing take on DLC after so many other games releasing small tidbits here and there for the same or similar price. Where other games re-use assets like there is no tomorrow, From Software re-used very little and instead created entirely new enemies, bosses, and new weapons.
The Old Hunters takes players to a new "nightmare" area that reshapes the old locations of Central Yarnahm, The Cathedral District and a new location with the Fishing Hamlet. The new bosses offer a new frustratingly amazing experience to be had by adding multi-phased fights and new rewards alongside them. The new armor sets look very well done and add to the atmosphere of the Gothic Victorian horror setting. The best part of the DLC has to be the new weapons. Each one feels powerful and offers a new robust experience to any players fighting style.
While many players may find the re-use of the Central Yarnham and Cathedral Ward areas to be annoying, From Software has re-made the areas and changed the layouts where past experiences will not help you. You may notice the occasional land mark here and there but the enemy placement, lantern locations and item locations are entirely different. The areas look older and more of a hellscape than the aged city of Yarnham. The new old hunters that are placed in the area are even more tenacious than their counterparts in the base game and require a new approach to handle because of their new weapons and aggressive fighting style. There were times when I expected them to viceral attack me after forcing me into position but was instead I was surprised to find that they waited for me to get up and instill a false sense of security as I would attempt to strike and force me into a parry stance again but go for the kill the second time around.
The Old Hunters is a joy to play as much as it is a masochistic adventure that made me glad to come back to Bloodborne. For twenty dollars US it is a must have experience for anyone that owns the base game and enjoys products from From Software. It makes having a PS4 worth having and for PvP and PvE fans alike, adds new reasons to explore the city of Yarnahm and its nightmarish secrets.… Expand
Average User Score: 5.5Nov 17, 2015Fallout 4 is an engrossing experience. Although the graphics may no be outstanding, the gameplay is more of the same as Fallout 3 and NewFallout 4 is an engrossing experience. Although the graphics may no be outstanding, the gameplay is more of the same as Fallout 3 and New Vegas, with some updated tweaks, and the crafting system is tedious, at first as there is a lack of any kind of guidance when it comes to it, Fallout 4 remains one of those games that will just amaze you with the vast amount of content there is to absorb.
Visually, the game is decent looking. It won't compare to The Witcher 3: WIld Hunt, or Mad Max but the open world is atmospheric and gives the aura of dread, sadness, and dark colors that the Fallout games are known for. Textures are muddy and characters look like plastic dolls but that doesn't stop the game from being entertaining. As this is a review of the PC copy it will be a key note that modders will eventually patch in graphical tweaks and enhancements as every other Bethesda game has had before it.
The gameplay is the same fun mix of FPS/RPG elements that Fallout fans will love, but if you are expecting smooth transitions between firefights as seen in Call of Duty, Battlefield or Destiny you will be disappointed. The gunplay is solid but there are a few kinks here and there that make it slightly annoying but the V.A.T.S. mechanic helps to alleviate these issues and in my opinion adds to the gameplay when trying to find that sweet critical hit spot on a raider's head or sever a limb off of a suicidal super mutant running towards you with an armed fat man shell.
Speaking of V.A.T.S., this time around you don't have the benefit of the time stopping effect as seen with Fallout 3 and New Vegas. Time slows, giving the player a sense of urgency when aiming for specific body parts or figuring out if they want to queue their critical strike, which is also a new feature. Filling the critical meter allows the player to make a guaranteed critical hit this time around.
The dialogue is your usual rehashed cast of voice actors that every Bethesda game has and will win no awards here. They did do a good job of adding Bostonian accents this time around to make the game feel more authentic but expect to hear the same voices between chats. The main character has also received a voice this time around so it may or may not be harder for some players to imprint themselves onto their characters. I have had no issues doing so but I could understand why some people are annoyed with the idea that they can't give their own voice to the main character this time around.
The crafting system is a double edged sword. What could have been the perfect addition to the franchise has instead been marred with many difficulties. There is no standard tutorial and many players will find this frustrating as they flounder around with the different parts they can craft and place in their settlements. Want to know how to give power to a certain building? "Figure it out!" The game may as well be yelling at you with a smug look on its face.
Once you sort out all of the issues with the system it becomes a blast to place structures, power generators, lights, and even beds for your settlers. One major issue I noticed is that if you want to place anything you will have to manually walk to wherever it is you want to do so. There is no fast style of movement to speed this up and it can become a chore and hopefully that will be a feature the developers can add in later. Bethesda has made it clear that they plan on adding features as well as planned DLC for the game and that they will listen to the community to see what we want as far as quality of life changes are concerned.
The game is amazingly fun and is a very rewarding experience for any who choose to play it. It's not without its fair share of bugs, gameplay issues, and odd little quirks that players have come to accept with Bethesda games, not that this should be respected or praised, but it is a good game and one that every fallout loving gamer should play.… Expand
Average User Score: 6.5Nov 6, 2015Halo 5: Guardians is neither amazing or a colossal failure. Where it does not excel in any particular way it does improve on many things thatHalo 5: Guardians is neither amazing or a colossal failure. Where it does not excel in any particular way it does improve on many things that people did not like about Halo 4. The addition of the thruster pack adds a new style of fluid movement for players and the new game mode Warzone is very fun to play, assuming you have friends to tag along for the ride or other players are using headsets. Arena is fun but the map rotations feel off and could use some tweaking. The campaign is nothing amazing but it does offer four to seven hours of game play depending on the difficulty you choose.
The thruster pack makes the game seem similar, as far as movement is concerned, to games like Call of Duty: Advanced Warfare or in a smaller aspect, TitanFall. Fans of Unreal Tournament will also enjoy the addition of the new movement style for Halo as it allows players to have the ability to dodge attacks, move quickly around the map, and even allow for some flashy vehicle kills. Destiny players will feel at home if they play as a Titan as well as the ground pound, and dash melee are replicas of the Titans arc super and shoulder smash ability.
Warzone is very fun and a great addition to the series. Similar to Big team Battle as far as map size and the idea of two large teams going head to head, it adds objectives around the map as well as bases to capture and a larger home base to destroy for each team. Players can also choose to play in the other version of Warzone which just pits the teams together without the AI changing things up. The new Req system, although obnoxious as it is to add microtransactions in a AAA title, are not overbearing and are subtle at best. They add a new element to multiplayer and the system allows for players to experiment with different play styles while enjoying Warzone. Thankfully, they are on a tier system, similar to MOBA upgrades, so you can't just unlock a scorpion or a banshee right away or use an energy sword from the get go.
Arena feels very balanced and well designed and although I spend most of my time in Warzone, have enjoyed it for the relatively small amount of time that I have spent in it, about 8 hours or so. The power weapons are displayed on your HUD alongside their timers, allowing players to spot them easily and contest them for map domination. Teamwork is essential, as it has always been in the series and lone wolves should steer clear of their habits as the health system is punishing, should you decide to go alone against the entire enemy team. Shields replenish only when moving at normal speed. Any kind of boosting, sprinting, or even charging the thrusters for a ground pound will hold the yellow bar in place until you cease these actions and allow your shields to recharge. For me personally, this system is great because it encourages players to stick with their team and play intelligently.
The campaign is lackluster. The marketing campaign did a very good job of making players think one thing and the developers delivered another. The hunt for truth by itself was an amazing idea but the game gives a different experience. I won't go into too much detail about the campaign's story but the gameplay is what saves this game for the most part. You will forget the characters, your play time with Chief will be short, and Locke is not a note worthy character in my opinion. He feels very shallow and the voice actor did not go to great lengths to deliver an outstanding performance, however, Halo is an FPS first, and a great sci fi epic second and I do not expect to be given a novel worthy story in this style of video game, but it is appreciated when developers do deliver a great story experience because not every gamer is in it for the multiplayer.
The story will also require some reading and back story searching to fully understand who the characters are and why certain events have happened. The animated series, The Fall of Reach is helpful in this aspect, as well as having read the Forerunner saga of novels. One can also simply google the characters and read their small biographies that players have posted online.
The game is beautiful and extremely fun to play online. The campaign will last you a day at most depending on your schedule and is something that is best played with friends, sadly there is no couch co-op so players should be warned before buying if that is a feature they expect to have. The story isn't great but it is also not terrible but the multiplayer has re-earned my faith in this series and I look forward to playing it for a long time.… Expand
Average User Score: 8.3Oct 13, 2015Soma is one of the better horror games to come out in awhile and I am pleased to say that it delivers an engrossing story and atmosphereSoma is one of the better horror games to come out in awhile and I am pleased to say that it delivers an engrossing story and atmosphere befitting of the genre.
Frictional Games, creators of the Penumbra series as well as Amneia: Dark Descent, brings us the story of Simon Jerret, a brain damaged man from Toronto, Canada. What begins as a journey to hopefully heal and survive his traumatizing experience soon becomes a story of terror and survival under the unexplored oceans of Earth.
The graphics of Soma aren't ground breaking but they do a good job of showcasing the different environments as you transition from different parts of Pathos II into the depths of the ocean and back again. Seeing the coral formations, sea wildlife, and the aged buildings in disrepair help to immerse the player and give a sense of dread as you slowly realize what is going on in the world. Pipes burst from the walls seeping black ooze onto the floors and machinery. The dim lighting casts eerie shadows onto the walls painting a picture of dread and fear as you walk through the hallways.
The game does a good job of giving you enough light to see where you are going and what you need to find without having to resort to cheap pitch black areas where you will endlessly grope in hopes of finding your objective like most cheaply made games do. The enemy design is a well blended combination of science fiction meets Lovecraftian horror and befits the world of Pathos II and the unexplored depths of the ocean floor.
The sound design seems very simple, with music only appearing after objectives are completed or something important to the narrative has happened. It's just you, the sound of your footsteps echoing through the halls, and the occasional blare of a computer or air vent attempting to sound relevant in a dead world. It is odd that sounds appear to be the same during the ocean traveling bits as they are inside the research facility, but doesn't detract from the game too much. The voice acting is hit or miss as the queues between characters sometimes feels flat or out of place. The voice of the main character is probably the best of the cast as he voices his frustrations and concerns within his environment.
The gameplay is probably what separates this game from many of its competitors. There is no combat whatsoever. At first glance this game may seem similar to Alien:Isolation but the player will quickly learn that no weapons exist for Simon to use. The character can interact with objects found throughout the environment ala Penumbra or Amnesia but there is a lot of clutter that is at odds with the rest of the game. It could be seen that the developers wanted to showcase their physics engine as if this were new technology, but it could be the fault of the game's engine more than an actual design feature since Frictional Games are using the same engine. The segments between each enemy are composed of hiding in the shadows, waiting for an opportunity to pass or using objects to distract them from your position. There is one interesting bit later in the game where your standard duck and hide or throw a bottle in the opposite direction does not work and is refreshing to see at later stages in the game.
The scare factor will be hit or miss for some. There are a minimal number of jump scares and even these are used to full effect with the game building suspense between encounters or points in the story where it is necessary. Most of the horror will be built with the game's artistic and sound design and your own psyche using the environment to instill a sense of the unknown as to when your next encounter may be. Soma does not pay homage to traditional modes such as extreme violence and gore. You won't find blood spattered all over walls or bodies mutilated beyond belief. There is the occasional headless corpse or blood stains where it is obvious that someone was either hurt or killed in that area. The lack of jump scares may deter some people but if you are a fan of great atmosphere and suspense then Soma will surprise you.
On a minor note, there is one aspect of this game that is a bit troublesome for some. The choices that you make throughout the game do not impact the narrative and are included more for you as the player to weigh the impact of your decisions, to which there is nothing wrong with, but it would have been fun to see if different choices impacted the story at all. It's a small thing that many have noticed but the overall experience of the game is worth the price.
Soma was worth the long wait and Frictional Games has proven, again, that they are masterful story tellers and wonderful game designers.… Expand
Average User Score: 8.3Sep 1, 2015It's a AAA title that works, so +5 for that. For the people giving it a 10/10 I feel sorry for their quality in gameplay and game design as aIt's a AAA title that works, so +5 for that. For the people giving it a 10/10 I feel sorry for their quality in gameplay and game design as a whole. The game is just boring. It looks great, sounds great, is optimized very well, and has the production value of a high quality AAA movie, however, this game is bland and boring as any other standard Call of Duty game or Battlefield game at this point.
The AI is stupid. I can't express this enough, but the AI is a sham of what previous games were. You can stand in front of them and they won't notice you (WITHOUT THE CHICKEN HAT).
Also, and this may be a small point to point out, Kojima made it a point to say, "screw you Konami," but I have to say I do NOT ENJOY SEEING HIS NAME AT THE END OF EVERY MISSION! We get it... you made the game, you emphasized that enough with your 2014 easter eggs of Ground Zeroes, but as human beings, your emphasis on stupid **** is pointless.
Imagine seeing a movie where the credits rolled every 5 minutes. This would be outrageous. I personally do not enjoy this game but many others do, it is a good game overall but I can't vouch for it. I don't enjoy it and I don't like it. The graphics are amazing. The story is probably awesome but I'll never know. I spent about 20 hours in and I stopped playing. I hate it. I don't like what the modern age of gaming has done to people and the medium in general. This is my protest. This is my non 10/10 review and my non 0/10 review. I give this game, in my opinion a fair score, the mediocre 7/10 that I feel it deserves. Kojima could have done better for his final game for the company but instead he decided to troll the ever living dog **** out of it. there may be 400+ positive reviews for this game on metacritic. I honestly hope that I can convince at least one person to use an objective mind before purchasing this game, however.
It's not fun, it looks great, but it is shallow. SHALLOW to the 10/10 extreme reviews that this game is getting.
10/10 Kojima, **** YOU. After 20 years of loving your products and story, I have to say, I hate you now...
Rant/Over. Metal Ger fo LIFE. (but not really)
P.S. the most not realistic review I've ever made while still being serious.… Expand
Average User Score: 7.6Aug 31, 2015Stasis is one of the most atmospheric point and click adventure games that I have played in a very long time. Set in a sci-fi style horrorStasis is one of the most atmospheric point and click adventure games that I have played in a very long time. Set in a sci-fi style horror universe, Stasis may not have the most up to date graphics but its sound design and story make up for anything that the visual style may hold back.
From a gameplay perspective it is your typical point and click adventure. You move your mouse over objects and find the pieces to the puzzle. One thing that stops me from giving this game anything higher than an 8 is simply because some of the puzzles do not have very apparent solutions. Most of the puzzles make sense but some will leave you scratching your head and wondering how the developers even figured this would be a suitable way to go about figuring something out.
Otherwise, this game is a masterpiece of storytelling and will fill any sci-fi junky's heart with joy.… Expand
Average User Score: 6.6Aug 19, 2015I'm reviewing the Android version of this game since metacritic has yet to add that to the list. Thankfully the game was ported over to theI'm reviewing the Android version of this game since metacritic has yet to add that to the list. Thankfully the game was ported over to the Android OS and I have to say that it is a very well made game. The first thing that hit me when I loaded it up was that there were micro transactions. At first I was upset that Bethesda had chosen to take this route in the free to play market, but then I realized that unlike most FTP games on mobile devices, this one wasn't pay to win.
The lunchbox idea seems like something a Pay to win game would use but thankfully Bethesda decided not to screw over its customers. You technically never even need to open one up in order to do well and in a timely fashion. Most games seem to feel like they are geared towards being a more rewarding experience when you support the company, but Bethesda make it feel more like you are tipping a waiter or waitress a well deserved tip.
Now moving on to the game. It's a simple micro manage your own civilization style of game. You build rooms deeper and deeper into the mountain side as you gain more vault dwellers by having your dwellers do the dirty deed or gaining them as they show up at your doorstep. You need to manage food, power, and water to keep them happy and productive. The game sticks to the traditional Fallout motif in using the SPECIAL system to benefit different rooms/wasteland exploration (should you choose to send your people out into the wild for supplies, caps, and exp). It also keeps the art aesthetic and music of the series.
The graphics shouldn't test the limits of your smart phone or tablet and according to some websites the game can even be emulated on PCs using an Android emulator (so yay for that). Many are complaining about the controls being a little testy on the smart phone side of the game but over time these should be fixed. For now you may encounter the occasional bug where you can't select a vault dweller unless you close and reopen the game or even a bug where your vault door will stay open (I have no idea if this actually affects the game or not as I didn't want to test it out).
It's an addicting game that will make you constantly want to keep an eye on your little mountain side village. You'll encounter Rad Roach invasions, Raider attacks, and if you are very unlucky, a Devil Claw attack. You'll have to equip your people with the appropriate weapons and clothing to survive and move them room to room based on threats and other situations.
Ultimately this is a free to play game that requires nothing other than your time. There are no in game ads (for those who don't want to pay) and the only thing you ever may want to give Bethesda other than your cash is a vote on the game's respective marketplace. So give it a try and I think you will be surprised how refreshing it is to actually have a FTP game that doesn't force you to dish out your hard earned money.… Expand
Average User Score: 6.7Jul 5, 2015Elite:Dangerous is a fun and exciting game to play. It looks good, feels good and will give you amazing stories to tell your buddies about.Elite:Dangerous is a fun and exciting game to play. It looks good, feels good and will give you amazing stories to tell your buddies about. Sadly it does lack a lot of meat at the moment but hopefully with time the developers will put more things to do besides trekking around the same star systems delivering drinks and drugs to the different markets and blowing up the occasional player you may find.
Everything about the game is great (what little there is to do) and definitely worth the price if you can find the game on sale. Anything less than $59.99 would make this a great buy.
Multiplayer utilizes P2P style ala Dark Souls/BloodBorne so if you're okay with that then it is an enjoyable experience. You can wing up with your friends in private groups or you can go into open play with them and complete missions or just fly together while trading to feel slightly more secure. There is a solo mode but you still need to be online which is explained by the fact that you still affect the game's server while not having to really interact with it.
Combat is frustrating but very rewarding. Learning to fly in this game isn't easy and many will downvote this game simply because of that, but if you can take the time to master it then you will have a very enjoyable experience. Do yourself a favor and spend a good two to three hours doing the combat tutorials to get the hang of flying while under fire. It will do you a lot of good.
The music in this game is immersive and fun to listen to in and outside of the game. It blends all of the genres of sci-fi very well and if you have a good sound system/headset you will have a blast hearing it.
Bugs: As all games post 2012 are apt to have... There are plenty. They are being fixed regularly but until they are all found and patched it is something we'll just have to deal with.
Cheaters online: As of now they exist as with many other online games. If it can be hacked then it will be. The Developers have been pretty lax about this which is very disappointing but they have made the claim that it is being worked on but until anything concrete has been done everyone should take the statement with a grain of salt.
For the competitive players... The game does have PvP. There is powerplay for those who want to join factions and make a difference. There isn't a leader board or tournaments (as far as I know) but if you want to pull your cock out and say you're better than someone then you absolutely can. It is very satisfying to destroy a much larger ship than you are flying or showing off who has the better flying/targeting skills but you won't get much beyond some in game currency and maybe a nifty screenshot, assuming you can snap it fast enough before flying into someone or being shot.
Elite:Dangerous is a fun game but it could be even better. Frontier Developments have a lot of decision making to do and hopefully they make the right choices but in the meantime players should just keep their fingers crossed and hope for the best. If E:D doesn't end up taking your fancy there is always the wait for Star Citizen or the plethora of other space sim games in development.… Expand