Average User Score: tbdJan 26, 2015Hilarious for anyone who was in a guild during vanilla WoW. There are plenty of funny references to that game all over the place in It`s aHilarious for anyone who was in a guild during vanilla WoW. There are plenty of funny references to that game all over the place in It`s a Wipe, and some of the boss mechanics are even in place. In fact, having played WoW Vanilla makes it a lot easier to figure out how to get past a lot of the boss fights.
If you like management games and/or are nostalgic about WoW this game is worth the low price tag. It`s decently developed, although more could be added, and good fun. It does crash quite a bit on my PC (W7, wide screen TV. Not sure which of them is giving me problems.), which is a bit lame when you`ve spent an hour progressing in a raid. But other than that I can`t think of anything negative to say.… Expand
Average User Score: 3.3Nov 24, 2014If you`re gonna buy stuff in this game then it`s a horrendous waste of money and a giant scam. However, unlike many F2P titles it is possibleIf you`re gonna buy stuff in this game then it`s a horrendous waste of money and a giant scam. However, unlike many F2P titles it is possible to progress without paying for anything, although it takes a lot of time and is more something to pass an hour or so with a couple of times a week than anything else. If you play it like that, over a long time, it is quite fun. Finding new covers is very exciting and there are always ways to slowly build up the resources you need to buy upgrades and roster slots.
If you need something long-term to fill time between other games or while sitting on the bus then this game fits the bill nicely. If you wanna be the best immediately then either look elsewhere or be prepared to waste loads of money.… Expand
Average User Score: 7.7Nov 22, 2014Anybody who really wants to play WoW needs to first build a time machine and go back to January 17th, 2007. What came before that date was aAnybody who really wants to play WoW needs to first build a time machine and go back to January 17th, 2007. What came before that date was a bugged, unbalanced and quite grindy game and what came after The Burning Crusade was a bungle of trivial, repetitive trash, cleverly camouflaged as "casual". On January 17th, 2007 though, World of Warcraft was great and would remain almost perfect for nearly two years. Every aspect of the game was still a proper challenge for people with brains, it had been updated in all the appropriate ways and dungeons were hard so that people had to actually learn how to play and cooperate to get through them. In fact it rewarded teamwork, dedication and social abilities across the board, exactly like an MMORPG is supposed to.
Playing any other version of WoW than TBC is a flawed experience which is either too time consuming and poorly itemized or a poorly veiled insult to your intelligence. So what are you waiting for? Get cracking on that time machine immediately!… Expand
Average User Score: 5.4Nov 22, 2014High on my list of reasons why I quit WoW, this expansion just took the cake as far as nerfing things to placate incompetents and dullards.High on my list of reasons why I quit WoW, this expansion just took the cake as far as nerfing things to placate incompetents and dullards. Absolutely nothing was a challenge, or if something was it lasted for about a week until Blizzard got round to nerfing it. Anyone who suffered through the indignities of Wrath and Cataclysm and is still playing the game either has incredible staying power with lost causes (Perhaps they`re all from Scotland) or at least one serious mental problem.
The only positive innovation I could find was the inclusion of rated battlegrounds, which were great fun while my ill-considered final WoW subscription ran its course. But who subs to an MMORPG to play RBGs? I know I don`t, and everything else was total trash.… Expand
Average User Score: 8.0Nov 14, 2014This is a totally awesome game! Some distinct graphics and sound are appealing and make you take an interest, but it is the game play thatThis is a totally awesome game! Some distinct graphics and sound are appealing and make you take an interest, but it is the game play that makes you stay. DotE is a roguelike with RPG and tower defense elements thrown in. Controlling a team of up to four convicts/guards from a crashed escape pod, you need to explore the dungeon to find the elevator leading up, to eventually reach the surface at the twelfth floor. While doing this you must manage four resources; one for building stuff, one for leveling up, hiring and healing your "heroes", one for researching new turrets and modules and one to power the rooms in the dungeon.
Each door you open acts as a turn, and you can plan for as long as you want before opening one. This also makes the game a bit of a turn based affair, although everything happens in real time. Each door opened creates a randomized event, from finding much needed resources, vendors, recruits or the all important elevator to gangs of hostile aliens. Additionally, each door you open has a chance to spawn mobs in any room you have not powered and which is also unoccupied by one of your cons. The more rooms you are unable to power and/or guard, the worse these mass waves of aliens can be. If everything goes well though you will be able to safely transport your power source to the elevator - a tense affair at times - to get to the next level.
As for the aliens they are all very interesting, with highly surprising behaviors. For example, there is a sort of fly which totally ignores all your cons, all your modules and even your power source. All it wants to attack are active research projects at alien artifacts. Others will run to the middle of a room full of expensive modules and turrets and blow itself up there. If you fail to evacuate your cons they are likely to die in the blast too. Some are runners seeking the fastest route to your power source while others are brawlers who chase your cons around and pretty much ignore everything else. The worst variety is a sort of rhino, which runs around opening more doors, each of which can spawn more aliens unless you can find and stop it. This evil alien is probably my least favorite because of the endless times it has killed me by doing this.
And since the cons are highly varied as well, it all makes the game feel like it has a lot of personality even if there`s not much of a story. Some of them are lightning fast and work well as scouts and mobile defensive support while others are slow and lumbering, best suited for stationary posts on defense or perhaps standing in a choke point repairing modules. Some have high wit and can man the modules for a resource bonus while others have mad dps and ideally need to be in combat somewhere. And all of them have both active and passive abilities they unlock as they level up, as well as stats and whatever gear you manage to find. And then there are the modules and turrets, which come in four categories: major, buffs, dps and support. These must be researched and can all be upgraded for added effect. And you need most of them too, because your cons alone have absolutely no chance against the enormous waves of aliens you will get on later levels as soon as you become starved of power. And you will, so setting up turret defenses is absolutely crucial. It is also tremendous fun! In short, this is a highly involved, nuanced and dangerously entertaining game.
There are two difficulty levels: very easy, which is indeed very easy, and only recommended if you want to rush through the game and never look at it again, and easy, which is certainly not easy. In fact it is brutally hard, and the difficulty one must play at if one wants a challenge and for the game to last more than a couple of hours. In addition there are cons, different escape pods and pictures to unlock as well as a 2-4 way multiplayer. Since the game generates levels randomly there is the usual roguelike replayability as well, which is always nice.
There are admittedly some flaws; the characters are pretty shallow, and the dialogue mostly forgettable. Slightly better writing wouldn`t have made the game itself any better, but it`s a bit uninspired. The multiplayer is quite buggy so far and the scoring is a bit weird: it is possible to beat any high score on the first level, provided that you manage to place enough turrets to prevent the aliens from ever getting to you while you wait at the elevator. This can take forever and yield an infinite amount of points depending on just how unbelievably patient you are, since each alien killed in this pointless way counts toward your score, which is therefore also pointless. Something to do before going on a two week vacation to Turkey or something I suppose. Your high score will stand for all the ages.
Apart from these small issues, some of which will hopefully be addressed in a patch, the game is highly recommended if you like either genre or want to try an original and very successful blend of all of them.… Expand
Average User Score: 8.2Nov 1, 2014One of Sid Meier`s best games, which is high praise indeed. Probably one of the best golf games ever made as well, and one you can enjoy evenOne of Sid Meier`s best games, which is high praise indeed. Probably one of the best golf games ever made as well, and one you can enjoy even if you hate golf. Designing your own course from scratch, managing the club`s economy, developing your avatar`s golf skills in practice rounds and even full competitions and managing the level of enjoyment of your guests and members is very addictive. Amazingly it takes ages for it to even start to become repetitive.
I think my favorite part of the game though is the ranking system the game uses for your holes. Far from letting you build holes willy nilly, TGA requirements mean you have to build varied holes, both in length, par levels, bends and topography while also making them attractive. Make too many similar holes and your customers will get bored and quit; make too many easy holes and they will get bored and quit; make too many hard holes and they will become frustrated and quit. You also have employees weeding your greens and fairways, selling soda and food as well as service buildings of various kinds. Even celebrity homes!
Depending on all these factors and quite a few more besides, holes come in many different categories. To make a perfect course you need at least some of everything to build a challenging course of the required length and to keep happy customers. It is quite a challenge in a game which is incredibly simple to learn and have fun with. This is how computer games are supposed to be made!
Try it immediately if you haven`t already.… Expand
Average User Score: 7.3Sep 25, 2014Majesty 2 is an enjoyable sim type base building affair, where you control a population of heroes through posting rewards for them to completeMajesty 2 is an enjoyable sim type base building affair, where you control a population of heroes through posting rewards for them to complete tasks like killing a monster, guarding something or exploring the map. The heroes then earn money for doing this, which they spend in your shops buying armor, weapons and potions etc. They also gain experience in order to level up, so they become more powerful over time. Good stuff really and a sort of reverse RPG experience. Graphically, it is fine and the sound is appropriately Medieval. Basically it is a polished version of the original Majesty.
Now, it is jolly difficult though, and not for the impatient. On many levels you are forced to do some trial and error to discover which direction to build your town in, what build order you might need for buildings, heroes and defensive towers etc, and which, if any, monster dwellings you should destroy first to reduce the pressure on your town. Making the wrong decision at basically any point will lead to inevitable demise ten minutes later as you are swarmed by monsters. At least on certain levels.
I didn`t really mind all this so much though, since it`s just one more way to make a game a bit challenging by tightening the balance more than usual.
What did somewhat bother me was the poor AI and accompanying lack of options for scripting hero behavior and particularly party behavior and formation. For example, rogues are good against weak stuff, but as soon as there is a boss fight, prepare to have a stream of dead rogues to resurrect from the graveyard. They trickle in alone and suicide or attack from the front like maroons right next to the tank, which is usually where all the aoe from the boss is happening. Also, if a party (Of four heroes, grouped up at the upgraded inn.) attacks something out of its league and the tank dies, the rest of the party will just mindlessly keep attacking the same thing until everyone is dead, rather than perhaps escaping. There are quite a few other issues as well. Perhaps the most annoying one is how easily mages die at first, which wouldn`t be such a problem if they weren`t so damn expensive to resurrect. Again, if they had been programmed with some semi-intelligent evasive behavior it would have helped a lot. It all gets rather annoying at times.
I`m not gonna pretend that the AI issues are game breaking though, because there`s certainly a lot of entertainment to be had with Majesty 2. It is puzzling that Paradox couldn`t have managed a more functional AI though. Or perhaps the point is that Medieval heroes are thick as planks and that we should just accept it.… Expand
Average User Score: 7.8Apr 26, 2014I am writing this after finally playing the PC version of the game and it`s one of the most pleasant surprises I`ve had in gaming. The reasonI am writing this after finally playing the PC version of the game and it`s one of the most pleasant surprises I`ve had in gaming. The reason is that according to Metacritic there is no PC version, and yet I felt I had to put my two cents in here about LA Noire.
Not being a huge GTA fan due to my profound lack of interest in Russian pimps with fake accents, f-bombs and car chases I wasn`t expecting too much from this game. But by golly did it have one of the best stories I`ve seen in a game to date. It is also a technical marvel, recreating 1946 LA faithfully enough, which is where the game takes place. The graphics and sound are good and the game play excellent. Occasionally there isn`t a whole lot where you`d expect there to be at least something, but considering that the game simulates a huge city it can hardly be avoided. Even so, LA Noire does an admirable job of making LA appear fully inhabited anyway,. And a mini game of sorts of police radio emergencies means that you`ll have small twists interrupting your pursuit of the main quest all through the game, so giving you more variety than games like Mafia for example. As for the sound the only problem I had was the car radio that keeps going every time you step into the car. When you hear the same news story and the same semi-annoying 1940s song every ten minutes for the entire duration of the game it loses some of its immersive quality. Of course you can turn the radio off, but then it`s all quiet and weird.... But the voiceovers and sound FX are all good, as is the music.
Basically you play as a police detective and follow the ups and downs of his career while uncovering the main story. But since it`s open world you can do this whenever you want to, and me I had a blast just driving various cars way too fast around town and regularly forgot what I was supposed to be doing.
Anyway, police officer Cole Phelps drives around chasing bad guys and investigating crime scenes before interrogating witnesses and suspects. The interrogations make use of a facial motion capture technique to hint at when suspects are lying, and it is so realistic that I could actually recognize several real life TV actors Rockstar had hired to play the parts. Do all this well enough and you`ll move on to the next case, and the next desk and eventually to the grim ending to the game. The investigation of cases is somewhat similar to what games like CSI have done, but in my mind a lot more interesting because they are in fully interactive environments and part of a larger story going on. In particular some of the main cases for Phelps to solve at the end of each chapter are large, involve multiple crime scenes and feel just riveting. This part of the game really sucks you into what`s going on and gives you a constant feeling of achievement.
But the thing that really makes LA Noire shine is the amazing story and the compelling characters you`ll get to know while progressing through it. There are really no one-dimensional cliche figures. Rather with almost all the main characters, including Phelps, you tend to think you have them figured out just to have something emerge that makes them more nuanced, and therefore more convincing and interesting. On rare occasions computer games can play like interactive versions of quality novels and this is such an occasion. Saying more might spoil it though, so I won`t.
If you like adventure games, detective simulations, driving games or just plain old great game design and story telling then rush out and get LA Noire with all haste. The only negative thing about this game is that something this good only comes along every five years or so, if we`re lucky, so you will inevitably enter quality-withdrawal just as soon as you finish it.
PS: Judging by reviews above there are some loading issues on the console version but obviously none of that on the PC. If there are other differences I wouldn`t be able to tell you.… Expand
Average User Score: 6.4Apr 26, 2014I had to try this just to confirm what I already knew. The game is a moneygrubbing exercise, just like everything else Blizzard has been doingI had to try this just to confirm what I already knew. The game is a moneygrubbing exercise, just like everything else Blizzard has been doing since it was infested by Activision. Five matches in I got pitted against people with totally OP cards, over and over and over again, and you basically have to pay to have any chance within ten-twenty minutes of competition. F2P at its absolute worst as expected from the slimy wreckage Blizzard has become. To slap you in the face some more, just for fun, arena play - basically the only remotely interesting part of the game - requires you to PAY BLIZZARD MONEY every time you want to try a random deck against somebody else. I can`t believe I just wrote that about a half assed game like this! Who in their right minds are paying for something that should be in the damn game for anyone since it`s a game mode? Oh why do I even bother...
It might be possible to have fun with Hearthstone for about an hour, perhaps two, although there are of course about ten thousand games you should be playing instead. But unless you are prepared to waste your hard earned money filling the pockets of repulsive fatcats who made the game, then that`s it.
It is reasonably enjoyable while it lasts in fairness. But naturally the few AI matches you get to do are a lot more fun than PVP, simply because they are at least balanced for F2P, and they`re not really all that great. In addition to all this, priests seem totally broken, although this was a first impression. Trust Actiblizz to botch any sense of balance though, as is their tradition.
It looks as disgustingly generic and worn out as you would think, with a billion esoteric references to Blizzard`s grand old turkey, World of Warcraft. But it is polished enough and not directly offensive to the ears or eyes, although it is incredibly offensive intellectually and if you are looking for entertainment. But trust me when I say that you don`t want to see or hear any of it, unless you hate yourself and/or have a Blizzard fetish. All in all, another absolutely trashy game from Blizzard, which has now sunk to such lows that words fail me. I thought DIablo III was bad but this just blows it out of the water as far as unmitigated refuse and suspicious piles of matter on the sidewalk goes. Their games, and this one in particular, are now so bad you`d be better off getting a C64 emulator and downloading shoot-em- ups from the mid 80s. Avoid this gaming equivalent of syphilis at all costs!… Expand
Average User Score: 9.1Apr 16, 2014Half RTS, half space aquarium, Homeworld is one of the few essential titles any strategy fan needs to have played. Even replaying this amazingHalf RTS, half space aquarium, Homeworld is one of the few essential titles any strategy fan needs to have played. Even replaying this amazing game more than a decade later it is still unsurpassed as far as game play, graphics and sound is concerned. The single player campaign is on my list of essential sci fi literature along with Alien, Star Wars and Starcraft. And on top of the spectacular pacing of the story comes great visuals, tremendous sound and tough as nails tactics. At every turn you feel as if you really are way out in space, and some of the scenarios are breathtaking and feel really lethal. The single best feature of the game for me is the fact that all your forces carry on between missions, giving you a chance to plan out your fleet from the start as well as a powerful urge not to lose any ships. Needless to say this is pretty hard to accomplish. On top of this resources are tight as a drum, and you`ll happily fly for ten minutes each way just to pick up a single grain of space dust if you have to.
If any negatives can be found they are negligible. However for people unaccustomed to RTS games Homeworld will be very tough to get to grips with beyond the first couple of levels. Even once the relatively tricky procedure of learning how to control your fleet in 3D is done with, the campaign is just unbelievably hard. It is hard in all the right ways though, and doesn`t cheat you. But still I can see it being a bit overwhelming for many people.
Secondly, I have also identified a graphical bug which causes the occasional star to stick on the left edge of the view after it should have disappeared off screen. And finally in Homeworld there is a powerful compulsion to remain in each zone until every last resource has been gathered by your slow moving harvesters. This is because you need all of it, and it really does take the odd half hour for this to get done on some levels. And because people complained about it a high speed gathering function was added for the sequels. But this is an artifact of the gaming community in the classic PC era, which was composed of very patient people, quite unlike today. It was expected that games would reward patience as well as skill, planning, overview and tactical ability. Personally I loved it (And I detested the fast gathering in Cataclysm and Homeworld 2, possibly as the only person in the world.) since it gave me a welcome break between the hectic missions during which I could watch the backgrounds and listen to the relaxing music. Anyone who doesn`t need a breather after the intense missions in Homeworld should have their blood pressure and other vitals checked..
If none of this turns you off then go get Homeworld with all appropriate haste! It is one of the most flawless games ever released for the PC… Expand