Average User Score: 6.8Jan 2, 2011As somebody who doesn't read up on upcoming games I am generally unaffected by hype. Going into this game without any preconceptions about what to expect, I found that I walked away with mixed feelings. The worlds are very well crafted although the prominent dark atmosphere can sometimes detract from the world's charm. I found the "2D" sequences to be particularly enjoyable. The key characters command a lot of presence and are very likable and memorable. I understand that in many games of this genre you will find a lot of cookie cutter "extras" to fill in towns and the such and this game is no exception. Fortunately they do not detract from the experience of the game but rather add to it. As many other reviews have pointed out, you might have difficulty enjoying these worlds as the camera can be downright painful at times. The camera becomes fixed at one angle at parts and even though there are mechanics in the game to center the camera on where you are facing, to move the camera around, or to look through Mickey's eyes, most of the time the game will not allow you to use these camera manipulating functions thus resulting in you having to guess where to leap, or wondering what lies just beyond sight. The game flows well but at times the way the quests are arranged feels reminiscent of World Of Warcraft. You must go around and gather 'x' amount of 'y', or go to point 'z' and paint in 'x'...etc. At times it can feel very rinse and repeat and can make the game seem to drag on at times. Now to be clear the game play is not completely boring, or dull and definitely has it's moments. I just found that it wasn't the kind of game that I could just sit down and play for hours and hours on end but needed to be broken up into smaller pieces. Depending on the person you may find yourself playing for an hour before taking a break, or you may be more like my wife who is able to take in around three before forcing herself to take a break. So it really does depend on if you are alright with repetition. (My time playing games like World Of Warcraft may have jaded me towards this kind of game play.) There are some wonderful moments as well but it feels like in between each of these amazing moments that completely engross you there are some definite fillers to extend the length of the game. Overall It is quite enjoyable however. The main mechanic of the game (the paint and thinner aspect) is well executed. I understand the challenges with programming this type of mechanic and I can admire what they did. Whenever you enter an area there are an assortment of objects that are both painted and unpainted. This gives you the choice to either use thinner to erase what has already been painted or to use paint to paint in predetermined objects. It is a little disappointing that the majority of the objects that are modifiable are quest items. I think it would have added a lot to the game to have completely random objects with no definite purpose as an option to paint or erase but that may just be me. I do believe that in some cases the ability to affect the world more dramatically using the paint/thinner mechanic would have been beneficial but that is very much so a personal preference. What they did, they did well and it does contribute to an enjoyable experience with this game. Difficulty is pretty much bang on. You can play through it casually but there are moments that will challenge you. The switch between difficulties is smooth though, not ramping up too quickly and easing you into difficult situations. Some reviewers believe that combat is broken due to the inability to lock on to your target. I see the decision to not include a "lock-on" function as genius. Back in the day there wasn't any "lock-on" feature to make gamers lazy. There are a number of games that do not have this feature yet are completely playable; Monster Hunter Tri comes to mind. Ultimately this comes down to a matter of preference once again and adds to the difficulty of the game. One aspect that I absolutely love is that depending on how you deal with each situation presented to you will have an affect on how the game plays out. The "karma" system as I shall refer to it is leaps and bounds ahead of the system implemented in games such as Fable. A decision can mean the difference between fighting a boss or skipping him altogether. Destructive choices tend to be the easy way out but can be less satisfying, but trying to befriend or save enemies while the more difficult choice can feel more rewarding in the end.
While I would love to give this game a perfect score I just cannot because of the few issues previously mentioned. Epic Mickey is a well made game with excellent promise that falls short primarily on quest delivery and camera execution.… Expand