Average User Score: 8.3Oct 10, 2012The game was an unexpected joy. So much more in this game continues to impress while the action remains consistent. When action happens youThe game was an unexpected joy. So much more in this game continues to impress while the action remains consistent. When action happens you handle it with ruthless efficiency mistakenly reported by some reviewers as 'ease'. The harder difficulties scale well, but again I think there is more to this game than the action. I've spent an amazing amount of time exploring every small home and piece of writing. Listening to the heart haunts the senses and further plunges the owner into the lore in this amazing game. An experience I've had for only a few hours has left me wanting more, and it was well worth the time and money. Story telling rarely presents itself in such an artful and complex manner. I would recommend this to friends and family. The only reason I'm not rating it a 10 is because I'd want my friends to tell me that even though I thought it was good, but they liked it even more :)… Expand
Average User Score: 8.6Sep 21, 2012This game makes efforts at improving a genre which was in a bit of a lull. Playing the beta really excited me because of the nostalgic feelThis game makes efforts at improving a genre which was in a bit of a lull. Playing the beta really excited me because of the nostalgic feel of ARPGs and obvious features that made classic ARPGs a hit. Torchlight 2 did not stop at the beta like some of these reviews suggest. I doubt they have played the new release or the beta for that matter. This game is fun, engaging, and challenging. Equipment is almost a limitless toolbox of tweaks for your character, and skill building provides its own enjoyment with skill tiers and multiple skill trees. Choose your skills, choose your equipment, and basically equip anything you'd like provided you have the stats. How amazing is that? The multiplayer in beta was awesome, and once it is available on the official release I know the game will be a favorite with my friends and local LAN. Very few games give the features and availability to play on slower systems. Torchlight remains stylishly impressive as far as visuals are concerned while maintaining support for older and underpowered PCs. $20? Massive compatibility for smooth game-play? LAN? These options and the options I have listed with respect to character progression are all reasons I give this game perfect marks.… Expand
Average User Score: 4.0May 18, 2012The game has looked the same for years, it's not even developed by the same people who made D1/D2, and why assume that new gamers are completeThe game has looked the same for years, it's not even developed by the same people who made D1/D2, and why assume that new gamers are complete morons? Why Blizzard? Why must new gamers get the child treatment? Your games reaching the younger generation are alienating to people with suitable problem solving skills. Aside from the lack of intellectual and visual developments to the game I feel like the horror ARPG has been turned into a badly voice acted gamble to win people's money. Too much of the game revolves around owners spending GOBS of cash. Practically encouraging real money to be used as currency in game is how iPhone games trick parents into buying virtual trinkets for their kids. GOSH I can rant about this while staying objective and every sentence further I get the lower my score goes.... so I'm going to leave it at a 2. 2 points were for the dev staff that just got the mechanics worked out. I assume that's difficult enough they deserve some credit, but who knows if they were fired or laid off so many umpteen years ago when the project was started and obviously near completion. Good day sirs.… Expand
Average User Score: 5.3Mar 17, 2012Nothing hurts more than to lose time, money, and personal investment when it comes to an ending five years in the making. Here's a short listNothing hurts more than to lose time, money, and personal investment when it comes to an ending five years in the making. Here's a short list of the ways I feel used by Bioware/EA.
-My money means nothing to them. It does not matter how much I have spent on their project, but only that I could possibly spend more if tricked into thinking I'll get what I paid for.
-The story was ignored during a key portion of the game. The ending. Nothing that I could invest into the game would make the outcome any different. That is a kick to the face of every gamer alive. I did not buy a game to be told I should shut up and watch.
-Shepard was the most human I had ever seen him. I loved how fragile my role was in the series and how much he relied on his team. When it mattered nobody who was fiercely loyal to him had his back. Apparently they all sought fit to run away when the galaxy needed them most. Does hope die with Shepard?
-The theme is self sacrifice... self sacrifice... self sacrifice... etc etc etc but to push that theme onto the customer's wallet is freaking atrocious.
-This list goes on just like DLC will be released for a dead franchise.
Although beating dead horses seldom brings them back to life I hope EA/Bioware will understand that this horse is being beaten because it deserved to be beaten. Nobody will forget it and it will live on in the minds of everyone who felt strongly about their experience. Let it serve as a warning that any great piece of art if put to pasture by an owner who only cares about money will watch the art die sickly and without love.… Expand
Average User Score: 5.7Mar 17, 2012The game would have been better if I waited until it was $10 because DLC is getting expensive. They made a pretty interesting platform for aThe game would have been better if I waited until it was $10 because DLC is getting expensive. They made a pretty interesting platform for a game, but EA/Bioware have only a good concept of a game. After playing the 3rd of this trilogy I understand the concept. The problem without good closure for a concept is that unlike a book or movie I would not pay for an incomplete cinematic ending in an interactive game. The plot holes are not what a player should use to write his/her ending. As a dedicated fan I trusted the vision of the writers so much that I completed the first 2 games numerous times. Honestly they should have been shorter. How many times was I lead to believe my choices would matter? Before ME3 there was a lot of buzz from Bioware that I should believe my choices would matter. The choices, replays, times I wanted to engage myself with fictional moral choices were numerous, and it was that much time my life and money was wasted on these hacks.… Expand