Average User Score: 6.7Apr 29, 2013There are so many fun and great reasons of why I love this game. Just after beating Persona 4, and platinuming Zero Escape, I am instantly deep into caring for these characters purely on the merits that the 2 aforementioned titles and Atelier Totori use the same voice actors. The voices are so well scripted, and Totori is so entirely innocent that everything she says has this sort of natural charm, that you just want to take her under your wing and see her succeed. That primarily drives the game, supplemented with the story of her family dynamics changing as young Totori matures as an up-and-coming adventurer.
The game follows a bit of an open-world scheme, allowing you to travel, battle, and gather ingredients according to your prerogative. Borrowing from the Persona series, there is an urgency to how you prioritize your activities with a calendar in the corner tracking your days. It takes time to travel to destinations, fight, and collect items from the ground. It's clever, and keeps the game constantly strategic, even when grinding. The designers were clever to allow you freedom of decisions, yet interweaving the story at certain game-time landmarks. For instance, I could be anywhere in the game, and once I accomplish a certain task, a cut-scene is initiated- the direction of the game includes clever dialogue with the characters in your party, cut-scenes specific to, yet somehow independent of my location, and are clearly part of the directed story. It makes me feel like I'm crafting the story according to my gameplay, and it feels very clever, organic, and rewarding.
This game instantly hooked me. The art style and the characters are the cherry-on-top to the fun, and polished gameplay and story. There are clear tutorials for every new feature introduced to the gameplay, and the game does something original with it's time mechanic to keep the grinding and collecting engaging. Its execution is polished, understandable, and simple everything that you need to really get into it and have fun. Some of the reviews on this site that range from poor to mediocre claim that they didn't understand the time mechanic of the game. Really, that is the fault of the player- the game makes it very clear, from the very beginning and constantly reminds you as you accept quests. If a player is inpatient and skips everything, rather than soaking in the voice acting and story, then it is their fault for not understanding it and not the game's.
I highly recommend this game. It's just the RPG the VITA needs. Persona 4 is one of the greatest RPGs of all time, and has been the only real RPG available for the VITA until Atelier Totori, which does a fantastic job of adding to the genre on the VITA's library.
Trophies: Hard to tell just yet, but I'd say the trophies look pretty easy. You have to experience a number of different endings to get the platinum, so save frequently on different save files to go back and branch out from different paths.… Expand
Average User Score: 7.9Nov 2, 2012This is a great Vita game. Upon investigation of the critic reviews, perhaps one with more sway in your decision making may be IGN. In IGNs review, Colin mentions valid points, which you will truly find in this game in terms of presentation. There are items on the screen that even after playing this whole time since the games release I still don't know what they are. For example, there's a green crystal icon in the bottom right of the screen which occasionally fills up and glows; I tried touching the screen over it, but nothing. It's not explained in the tutorials either. And this is just one of the examples of the game assuming you already know a lot of what's going on. Does it bother me? Not really- I'm sure I'll figure it out the more I play and it doesn't affect my gameplay. Other than that, you'll find a fun and beautiful game. I should probably at this point admit that I have never played any Monster Hunter games, except for a demo that was available a couple years ago on the PSP. In the game, you prepare in your HQ by purchasing and upgrading equipment, armor, and cards. The cards system works by adding specific stat infused cards to your armor, thus defining your character on the battlefield. Some cards have advantages, and some cards have really amazing advantages with slight disadvantages associated with them, and it's up to you to decide how you want to apply these perks to your character based on how you play. What makes this game so fun is that the quests are designed to last 5- 10 minutes, and most have a time cap of 30 minutes, creating the perfect pick-up-and-play experience. Having to sit down and invest hours of gameplay can be intimidating sometimes amidst a busy schedule, so I really appreciate the portable nature of this game! I think it's a very fun game, bound to keep me entertained for a very long time, a much needed niche on the Vita, with fun boss battles, and well scaled trophies.… Expand