Average User Score: 7.8Jul 15, 2013Put shortly, I'm completely torn. Playing this butt ugly game was a loathsome chore and that aspect deserves a one out of ten. While the characters and the story are so interesting and close to my heart that I was and still am completely addicted. It makes me want to cry just thinking about it. Some one needs to convert this crap game into a book pronto.
I just wish the Dragon Age series didn't suck so terribly, because i truly love the world it takes place in.
God help me when Dragon Age 3 comes out.… Expand
Average User Score: 8.3Jul 15, 2013I played this game some time ago, and the gameplay has been reviewed plenty so I won't go into a whole lot of detail about that, but partly because I don't remember it very clearly.
When I first heard about Dishonored, I was skeptical because it seemed like the typical over-hyped game that provides little-to-nothing new to anyone who's played a similar game. Then I saw some very interesting screenshots that that portrayed a beautifully drawn world that just exclaimed depth. But what grabbed me the most were the images appealing to one of my deepest fantasies: murdering fascist aristocrats in their homes. So I gave it a chance.
All throughout playing it, I was amazed by the visual beauty of the game, but not much more. I was immediately confronted with boring dialogue and an lame story involving characters the game didn't allow me to care about. The gameplay was quite repetitive, only giving me options of what door I'd go through, etc. I got the feeling that the developers approached the game as though it were a chore and they simply had to meet some quota so it would appear that they actually tried. When I would go back and try some of the other pathways and options provided, I would only discover how rarely it offered anything new with my "decisions." Blink was fun to explore with, a certain positive point in the game, but I couldn't name many other new mechanics I enjoyed.
Now I CANNOT stress enough, the downright worst part of this lazily formed game was the "chaos/order" system. The tagline for the game was "revenge solves everything" and with my scary skull mask and occult powers, I would strike fear into the hearts of the wicked authority and claim vengeance for all who suffered from their evils. But no, that's bad ending stuff that makes the little girl insane and Samuel, the only character I liked, hate me. Instead, I have to "non-lethally" knock out zombies and thugs and hide them in dark alleys because that obviously increases order in the city. Live an let live, right? What the hell. The only way to get the good ending (which may or may not be as sickeningly stupid and disappointing as the bad ending, I never saw it) is to play the game boring mode in which you play as a hippy assassin with an arsenal of murder and a terrifying image of symbolic rising death that isn't allowed to hurt anyone in a crazy violent world of plague and corruption.
Talking about the ending is starting to make me feel nauseous, so I'll leave it there.
The story was an all around pile of garbage, so predictable that I insisted to myself that "there is no way it could turn out like that, no matter how terrible this game may be!" only to soon find out that I had guessed nearly every part of the cliche, and often plotless story.
I enjoyed the look and atmosphere of each setting tremendously, and they did indeed leave their mark on me, and I'm grateful for it. It is a bit embarrassing to see the way that they catered to some apparent fad called "steampunk" but even so, the background world (which you had to do some reading to discover) seemed quite inspired. I would have loved to see more of it, but unfortunately, the story was too lost in itself to show us any of it.
There are plenty of things I could wish for that this game doesn't come close to providing -magic that felt like magic; missions that weren't so pointlessly long; a faceless, nameless, and mysterious masked silent protagonist; the so promised sense of choice; fun stealth mechanics; a story- but wishing doesn't redeem this game.
What Dishonored truly needs is a redeeming sequel, complete with all the beauty and depth of the original world seeping into every aspect of the game, complete with all the things so insistently promised to us.
They even had a ball scene in which mass murder was barely even an option! The nerve!… Expand
Average User Score: 8.5May 4, 2013First off, Far Cry 3 is not by any means a dark game about survival and madness. It tells a fanastic story of violence and insanity, but that only addresses the story, which is activated by walking to story mission activation points designated on your map (like more than a few other games) and then the Far Cry 3 becomes a movie. Anyone like me who wants to spend some time playing the game will spend most of their time trotting about a beautiful island completely carefree while driving cars off cliffs and blowing stuff up.
****IN SHORT: This is a cool cinematic game with an open world cartoon playground on the side.… Expand
Average User Score: 8.6May 4, 2013Dark Souls is a beautiful, fascinating game with a lot to explore and many deep ways to draw your attention. Brilliant game play systems, complex immersion elements, and a player-reliant approach to gaming put this far above any game I've ever heard of.
It has taken up much of my life since its release and I eagerly await more games of the franchise.… Expand