Average User Score: 8.8Dec 8, 2012This review contains spoilers, click expand to view. Journey was one of the most inspirational and deep games I have ever played, and this is a tough order for a game that stands at roughly an hour and a half. You control an odd creature that falls from the sky as dust in the middle of a bright, orange desert, which itself is littered with grave stones. The aim of the game is to get to the top of the mountain, which looms in your path for the whole of the Journey. As you progress through the game, you come across a broken civilization, and a story is revealed to you as you go by what I thought were gods. The gods tell you a story of how your ancestors were born from the stars and lived in harmony with the cloth, which is this game's version of life. They then built cities that blocked the plants from living and created robotic type creatures that then turned against them. They are reborn to the skies and you are sent to be their redemption. This game for me was about passing through the remains of what your people had done, and going about the journey that they went through all all that time ago. The mountain is represented as heaven, and when you sacrifice yourself for yourself by walking into the white light as the beautiful music takes a sad note. Your spirit is protected into the sky and passes back over the landscape you traversed. You see others of your species. They seem to be coming back. Like I said, the music is sublime and easily takes the best soundtrack of the year award. The landscapes are fascinating and one particular scene where the light reflects off of the shining sand as the sun sets is breath taking. The multiplier is very discrete, and once you are paired with someone, you can never contact them apart from a series of beeps and bops. This gives you an odd sensation about the person you're playing with, and it is amazing for immersion playing with an entity who is not represent-able by anything that isn't from the game.
In all, Journey is a must play and is easily the best indie game I've ever seen.… Expand
Average User Score: 5.4Mar 10, 2012I feel that i have to give a fair review of Mass Effect 3, though there will be minor spoilers throughout, but i will try not to give too muchI feel that i have to give a fair review of Mass Effect 3, though there will be minor spoilers throughout, but i will try not to give too much away.
The graphics in this game are, i am unhappy to say, just not up to scratch for 2012. Though they didn't empair my experience too much, there were definitely scenes that were nice but i know that if they were in better quality, the game would have been stunning.
I think bioware uses so many cutscenes because their textures aren't very good. Needless to say, the cutscenes are very nice, but they don't give much to the overall experience, as i can think of only one or two that looked really cool.
I have to say that the conversations in this game took a turn for the worse. In ME2, Shepard doesn't say anything unless you make him, this gave players a feeling that it was their character. In ME3, you are given a very mean line or a very nice line, and this gives it a bit of a Fable 3ish Feeling. These give you lots of reputation as you very rarely even get to choose what Shepard says at all.
4. Carry Over Choices
Not many things carry over from ME2, Though the couple that do are just about if Ashley died or if your team died, you get a memorial in the Normandy. ME3 was more about ME3 than the trilogy.
5. The Boy
This was really something i wish i could forget. Shepard obsesses over this kid right up to the ending, no doubt in an effort to pull our heartstrings. It's not like (spoiler) Mordin dying, as we know and love him. What do we care if some badly textured kid gets blown up!?
6. The End
The End was..... God no... (spoilers)
The player has a readiness rating going from 0 to 5000, the readiness rating is increased by playing multiplayer. At the very end of the game, the player can choose from three options, all pretty **** for the galaxy. The more you played multiplayer, the more of the tree are open to you. You can either Control the reapers, killing yourself, to make them go away; You can turn every race into cyborgs of sorts, making the reapers go away; or you can Destroy them. These three vary depending on how much you did multiplayer. If you didn't do multiplayer, you can only choose destroy, and you kill all life on earth. The fact that the single player campaign has nothing to do with the end is completely shocking, and the multiplayer addition is worse still. The endings aren't even good! I finished yesterday and I just feel cheated.
This is an important part of the trilogy, and i am not going into why i am not happy that it isn't in the game in the first place. Though i can understand why it isn't on the disk, it should not cost me money. In my opinion, this is worth pirating, but don't quote me on it.
I chose narrative, so for me it was EZPZ but it was also fun. As an adept, I looked forward to playing. I liked to pull people into the air and then either explode them with a throw or make Liara use stasis, making the guy just hang there for a while. It's a laugh.
The interface is really nice and clean in Mass effect 3, something i loved. Everything is easy to do and the power system is flawless. The map is nice as it gives markers for certain places of interest.
I actually missed the Mining interface. It game people a reason to visit planets and explore. I just couldn't afford a lot of the things that needed researching, and i felt the research option in ME3 really went down hill. I am very happy that the Debug and Hack mini games are back, because i personally always hated the **** out of them.
I loved the Citadel this time around, though it was at the sacrifice at Omega and Illium. I'm not sue it was worth it, but forgetting those two, the citadel is bigger and better! Instead of the colorful techno feeling to it, there is a vibrant metropolis filled with sunshine and terrorists. It's a lovely place to go and relax after killing evil monsters from outer space.
The characters were really well done, when you don't count the jersey shore cast... Forgetting Bioware's slip up with the romance stuff, i really felt an attatchment to a few of the characters, I.E Garrus, EDI, Liara, and Tali. not having as many people in the team was worth the fact that they really come into their own as individual people. And yes, the loyalty missions are gone, but bioware gives you a sort of loyalty mission for watch, like a central mission revolving around that person.
The Baddies (Geth, Cerberus and Reapers) are really good and well defined in this game, you can tell instantly who your fighting, as each has it's own fighting styles and representatives. This was one of the things Bioware and Sata... EA did right.
I'm not going to tell you which is the best, that's up to you to decide, but the information i gave you is mostly unbiased. Thanks for reading my review on Mass Effect 3!… Expand