Average User Score: 5.5Jun 13, 2015My interest in the game was only mildly sparked by an occasional unusual setting or character. But nothing connects well. And poorly writtenMy interest in the game was only mildly sparked by an occasional unusual setting or character. But nothing connects well. And poorly written prose, choppy game events, terrible character animations, and buggy game play make this a title to avoid.… Expand
Average User Score: 2.9Apr 26, 2015It's bad enough that SJWs bully and abuse others with slanderous words and unsubstantiated accusations. Now, they expect you to pay money forIt's bad enough that SJWs bully and abuse others with slanderous words and unsubstantiated accusations. Now, they expect you to pay money for it. Do you like being called a troll? Do you enjoy being labeled a monster? The developers think you do. Such twisted logic is used by theocrats and dictators.… Expand
Average User Score: 6.0Nov 4, 2014I've learned my lesson - give little merit to professional game reviews. I'm so glad I went with my interest and gut feel and picked up thisI've learned my lesson - give little merit to professional game reviews. I'm so glad I went with my interest and gut feel and picked up this game because it's a lot of fun!
The negative critiques and faults the reviewers found in Natural Doctrine, overly difficult or confusing game play, are unwarranted. The game is challenging but far from impossible. Yes, if a character dies it's game over but you may usually continue from a checkpoint that is interspersed appropriately to the current battle. Even so, if you plan out your moves correctly and take advantage of the really neat linking system, deaths are much less likely to happen. (In fact, you might end up dominating the battlefield; just think before you move.) All the game ever asks of you is to learn from your mistakes and plan out your moves. Almost all games do this to a lesser or greater degree.
That brings me to the point of this game being confusing. I found the interface quite helpful and easy to grasp, from the initial user interface to the scrolling announcements on the world map. Just by following the tutorials and playing the game for about an hour, I grasped an understanding of everything and found it all to be appropriate. Even the linking system makes sense once you get that hang of it, and it's a really neat play feature integrated into a tactical turn based strategy game. The linking system is quite flexible and the in-game play interface shows you how you might take advantage of it.
I also like a number of other things: the graphics make the game world look like detailed table top miniatures (very appropriate!), flexible and well designed skill trees for characters, opportunities for risk/reward trade-offs during battles (sometimes battle chests are scattered on the map that allow the player to go after some goodies if you're willing to chance it), and resource management. It all comes together very well. My only mild dislike is that the story is typical silly anime plotting and characterizing. The story will not be remembered but it does move the game along.
So, I cannot understand such low scores by the professional reviewers. They've overstated a few perceived faults with this title and immediately jumped to low scores to justify their decision. Bizarre, because this game is quite enjoyable if you like turn-based tactical games. Did something in the story line offend the reviewers? Who knows. Perhaps, you should make your own decision and try this game out. I did and it's been a wonderful experience.… Expand
Average User Score: 7.3Oct 27, 2014This review contains spoilers, click expand to view. Rough. That one word sums up how I feel about this game. The director tried to pull off a horror game that borders between action and survival, but I don't believe he accomplished his goal.
The game is closer to action than survival and this has probably confused some people, raising complaints about low ammunition supplies, awkward camera angles, and rather boring play. Yet, the player character's pacing is not quite action. Gamers looking for a survival experience might not like the uninteresting usage of playable elements to accomplish goals. Both sides of the complaint are probably correct.
Then there are story and character credibility issues, which I can usually overlook for the sake of gameplay. I found them too annoying in The Evil Within. In the beginning, your character's leg is injured and you limp along. Not much later, you are running around and it's never explained how except we might assume it's all just a bizarre dream. Or something. A monster quickly scales fences like an angry spider, hops around with springy agility, and tears apart metal chain link as if it were warm butter, yet it can't seem to jump across some piping to attack you or break down checkpoint and cutscene doors.
Occasionally, you experience a WTF moment, like going back for Joseph's glasses after escaping a zombie dog mini-boss, or whatever it was. Afterword, your character comments how ridiculous that was - so why include it? I won't go into more of these moments because they are too painful to reconsider.
Top this game off with a somewhat confusing story and you've got a mess of a game. The story starts confusing and only begins to make some sense as you progress. Sometimes it's interesting, if not a little angsty and cliche. (Great! another black haired monster that looks like it crawled out of the movie "The Ring".) I give the director credit for trying a disconnected plot structure but he can get away with this immediate confusion only because the player might be compelled to continue playing out the action first, hoping the story eventually makes sense. If this had been a book and your focus was on just the story, the reader probably would have quit after the first or second chapter.
I'm not even sure I find the game scary or fun to play. I can think of a number of horror games, such as Fatal Frame, that I enjoy much more than this title. Many of them on the PS2; so, sometimes I go back and play them. I don't think I will do the same for this title… Expand
Average User Score: 8.1Oct 10, 2014My initial expectations of this game being shaped by reviews on some of the bigger game review sites, this game is far better than I hadMy initial expectations of this game being shaped by reviews on some of the bigger game review sites, this game is far better than I had expected.
There is nothing new to this game that you haven't seen in other horror survival games. Alien Isolation borrows play mechanics from other titles such as the Last of Us, Dead Space, and Bioshock, and sets those playable elements in the Alien(s) story. That's fine, because it works in this game, too. Just don't go into this game expecting original gameplay; instead, just enjoy this game.
But even though the gameplay isn't groundbreaking, the game is woven well enough into the character's plot and most things make sense. And while I've read some complaints about the Average Joe synthetics, I did not find them to be surprising or a disconnecting story issue. They are introduced appropriately and gameplay isn't jarred by them.
What I really like is that the game doesn't try to hold your hand all the way through the experience. There are times when a character will provide guidance but you can usually explore the station somewhat freely and not follow any objectives in order. You can also quickly get yourself in trouble. Oh, and the developers presented the Aliens setting extremely well.
I had also expected the Alien to constantly hound me through the game but that's not exactly true. (Maybe that was my incorrect impression of the game based on reviews.) While there are trigger events that bring the Alien into gameplay, the game plays out a story that involves other NPCs and threats, such as the Average Joes (synthetics). You are not left flat with just a cat and mouse game with the Alien.
So despite the somewhat overdone gameplay, I am having fun playing Alien Isolation. I bought this title wanting to have an enjoyable Alien experience. I believe I've finally found a game that does this.… Expand
Average User Score: 7.3Aug 10, 2014I decided to revise my review of Crown of the Sunken King after playing it through. Dark Souls 2 had really disappointed me. I played itI decided to revise my review of Crown of the Sunken King after playing it through. Dark Souls 2 had really disappointed me. I played it through to completion and one NG+, but too many problems and bad design choices turned me off from a game series that I really enjoy. The DLC is better but still plagued by problems.
The maps are better layed out, the creatures populating the area better help characterize the world and mood, tying into a background story, and are mostly fun to battle, and there are some secrets and items worth taking some risks for. It's challenging, but not always just for the sake of being difficult.
But there are still problems with the DLC. Mostly useless bonfires are hidden around the map (but at least they are more difficult to get to instead of appearing too often and too soon). The enemy AI can be - well - weird; it might decide to target someone in a party that could be in the back of the room while more immediate threats are ignored. And the controls don't always behave, especially when you need them to be responsive or respond correctly. Also, the story is a bit lackluster, most likely because the base games story wasn't well developed to begin with.
What bothers me most is when the story and design lack, the game compensates by sometimes throwing spastic enemies with nearly hyper-aggro, unreasonable attack behaviors, or they gank. The enemies don't always play by the same rules the gamer is held to, either, such as when a Razorback Nightcrawler does no damage to a charging foe but deals plenty out to you. Or an enemy seems to have nearly endless stamina. That's cheap and a cover for poor or lazy high-level design.
Crown of the Sunken King is better than the base game, Dark Souls II, which the game really needed. But the game still doesn't deliver a solid experience like the previous two titles.… Expand
Average User Score: 8.1Apr 25, 2014There is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, areThere is nothing memorable about this title. The worlds and characters that intrigued me in the first two games, Demon's and Dark Souls, are flat and uninteresting in Dark Souls 2. While some fans are still saying "Praise the sun!," a reference to Solaire of Astora from the previous Souls title, you probably won't hear anything being repeated for characters in this title. This game plays more like devolved fan fiction, rather than trying to stand on it's own as an interesting new world.
There are plenty of other problems with this title: Lazy level design, illogical item progression, boring bosses (some that are nearly cut and paste from the previous Souls game), a story that really can't stand on it's own, and many other issues.
The game is okay for a short while, but after three builds and one NG+, I called it quits with Dark Souls 2. I'm back to playing the first two games.… Expand
Average User Score: 6.6Apr 8, 2014I have a problem with this game - it is constantly reminding me that it is a game. Throughout play, the game 'evolves' the technical and playI have a problem with this game - it is constantly reminding me that it is a game. Throughout play, the game 'evolves' the technical and play mechanics. It is this persistent reminder, and the jokes the game makes at its own expense, that irk me, jar me out of the experience and sometimes confuse the issue of what the goals are during play. Am I seeking the next chest to unlock a new mechanic?
Because it was reminding me it's a game, I continued noting the evolution of play and spoting inconsistencies as things updated. The game can't help but do this. And after awhile, I began to miss playing Zelda because Evoland might as well have said, "Hey, I'm not Zelda, but this is sort of how that game works and we are imitating something already created." In fact, I stopped playing and turned on that great NES classic.
Buy this if you're curious but wait for it to go on sale. Evoland is not a game that seems to want to stand on its own merit except for novelty.… Expand
Average User Score: 5.9Sep 23, 2013This game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactiveThis game is a disappointment. The developers have forgotten that they were creating a game for their customers; a game is more interactive than this walk-through, which only has a few boring puzzles. Instead, what they have dumped on the customer is their attempt at writing a poorly told short story and expecting you to pay for something they consider 'art'.
This is not art and it's not a good story. If a book editor were to review the text, so much of the material would have been deleted because it doesn't add anything to this amateurish effort. Certainly, no editor would have published this as a novel or novella, so the game publishers would have to resort to self-publishing. And the game developers did just that. They have self-published some bad fiction and disregarded good game development.
I'm not exaggerating when I say this story is bad. It can be summed up in a few sentences: "Oh God, I'm so tormented," "Oh God, I'm so tormented," restate background information with different prose, throw in enigmatic monologue and information and have the main character think about the same information, again and again. Most of this story is just static word pictures and it's often told in flashback (zzzzzzzzz). You, the gamer, and Mandus, the main character, never really do anything.
So now, I'm having a bad flashback, recalling the moment when I had purchased and played this boring game. I wail, gnash my teeth and pull my hair. Falling to my knees, I pray this bad game might get better. With tears and hope in my eyes, I look at the monitor but there is no change; Amnesia: A Machine for Pigs is still a terrible game and a boring story. Oh God, I'm so tormented!… Expand