Average User Score: 8.9Jan 26, 2014Compelling, witty dialogue and a spectacular yet intricate battle system elevate Endless Frontier above mediocrity.
Let me briefly explainCompelling, witty dialogue and a spectacular yet intricate battle system elevate Endless Frontier above mediocrity.
Let me briefly explain the battle system. You queue up a list of five attacks, select an enemy and hit the A button to initiate the first, which will launch the enemy skyward. When the attack animation winds down, tap A once more to begin the second queued attack move to continue juggling the enemy. The general aim is to keep the enemy in the air, as the more successive hits, the greater likelihood of landing criticals, and it prevents the enemy from prematurely ending your turn by evading.
Sounds simple, and at first it is, the draw being the incredible over-the-top animations and manoeuvres on display. Later, however, as you learn more abilities to queue, discover different enemies have different weights (thus require varying timing to successfully juggle) and become skilled with using cancels, support moves, character switching and super-charged "overdrive" skills, it'll absorb you with its depth, and still continue to wow you with its audacious sprite work and animation.
Bandai-Namco have also enlisted the talent of some smart translators, too. The sometimes lengthy dialogue sections are never rendered dull thanks to charming, funny writing that lends real colour to your party and the people they meet (and invariably fight) along their journey.
The other major facets of the game bring it down a little; travelling holds little of interest and looks damn ugly, too. Towns are dotted among the landscape, but they consist of a static background and a menu that allows you to select the shop or the inn.
Its good that these components take up the minority of your time with the game, then, as Endless Frontier's highs are so very soaring. I'd recommend this to anyone with a DS, JRPG fan or not.… Expand
Average User Score: 8.4Apr 23, 2013Guacamelee! is a perfect example of a game that is more than the sum of its parts. It weaves together all its elements its Metroid-inspiredGuacamelee! is a perfect example of a game that is more than the sum of its parts. It weaves together all its elements its Metroid-inspired level design and skill progression, its endearingly charming representation of Dia de los Muertos and its simple yet effective combat and controls and meshes them together to create something that stands out as a masterfully executed, well-rounded package that pretty much accomplishes all it set out to do.
After consideration, I decided to put my review on its Vita page as that is where I ended up spending most of my time, though it's worth pointing out that both the Vita and PS3 versions are sublime, and they interact flawlessly, whether you're transferring saves over or using the Vita as a second controller for player 2 on the PS3. If you own either (or both!) of these consoles, you should really think about picking up Guacamelee!… Expand
Average User Score: 4.8Nov 15, 2012Call of Duty: Black Ops: Declassified is not a good game. There is only one metric by which a consumer of this product could deem it good, andCall of Duty: Black Ops: Declassified is not a good game. There is only one metric by which a consumer of this product could deem it good, and that's to be both starved of a worthy first-person shooter on the Vita and desperately attempting to rationalise one's purchase. Declassified is a bad game.
Lots of games are bad, in lots of creatively bad ways. Many games have curious new ideas that are flawed in their premise. Many others are not made to a high enough standard. Some are just developed by those who lack the skill to accomplish what they set out to do. Declassified is painfully, crushingly unambitious. It does very little, possibly because after Resistance: Burning Skies the developer reasoned that the less they make, the less they can make badly. It doesn't work. Declassified is a strangely empty package from a franchise that is known for wringing a great deal of value for the price of a boxed game, and what it brings to the table is positively rotten.
Single player is dull, plagued by ugly, short levels stuffed with braindead enemies while lacking any of the series' signature set-pieces. It's also very, very short - ten levels that each last five minutes or so to complete and lack any real cohesive plot - and have leaderboards that nobody should worry about bothering with.
Hostiles is a wave-based coop mode without coop. You take on swarms of soldiers that come your way and, alone, that's about it. The combat isn't dynamic and tactical enough to make it interesting.
Multiplayer, the franchise's mainstay, is a ghastly approximation of the real thing. Maps are small, game modes sparse and the feel, sound and look of the combat is all unsatisfying. It's plagued by technical issues that make the idea of finding a game upon booting the game an unsavoury and laborious thought. Having played six consecutive years of Call of Duty on consoles and PC, the sudden difficulty and wait in finding a stable match stands as a stark reminder of how un-CoDlike this abomination is.
Activision should be careful. The Call of Duty brand is, if anything, thought of providing consistent quality. This travesty of a release could do more damage to that image than sales would offset.
This game does not justify the price tag, the Call of Duty name or a spot on anyone's Vita. I strongly advise you against purchasing.… Expand