Average User Score: 6.6Nov 9, 2015I gave this a good try, but i just can't like it.
The gameplay is mediocre, if you're expecting a Devil May Cry or a God of War - the combatI gave this a good try, but i just can't like it.
The gameplay is mediocre, if you're expecting a Devil May Cry or a God of War - the combat just doesn't deliver. It's a button masher, and I couldn't make it into anything more, no matter how much I tried to use special abilities and attacks, (and I have plenty of experience with action games.) Controls were fine with a controller, (I can't speak for M&B - i didn't try), but it was just boring.
As far as art assets and story go... Someone compared this to Lynch.. This is NOT Lynch. Lynch has a soul, and a certain depth... This just felt like someone found an equation for surreal art and simply followed it, without actually believing in it. Random stories, obscure humor, characters that have no explanation of why they are there and who are they really, just a ton of disconnected strings all over that don't make up a cohesive whole. I mean, maybe some people are into that, but I'm not, so I can't recommend this. I love Magritte, and Lynch, and in their surreal there is at least something that ties everything together. This game is more like someone just colored a canvas black, added a big red circle, then decided to add a robot arm, and then thought let's throw a unicorn in there for the hell of it, because why not.
I guess I'll give this game some points, but only because it's at least something I haven't seen before. And there were some decent comic-book-style cutscene shots that were visually well delivered, I guess. But overall - it was a pretty mediocre ride on most accounts.… Expand
Average User Score: 6.5Nov 3, 2015So i figured i need a red review to contrast all the yellows and greens and decided to go through my games library to see what i really didn'tSo i figured i need a red review to contrast all the yellows and greens and decided to go through my games library to see what i really didn't enjoy in the past. And came across this...
It's not a 0...
..They tried at least...
But holy hell.
I make it a point to finish every single game i buy, unless it's so buggy that it crashes 5 hours in, corrupts all my savegames, forcing me to restart from the beginning, and then crashes and corrupts saves again (thanks, Hazen). But i could NOT make it through this one. I actually made it through the first Two Worlds, it was tolerable. I suffered through about 12 hours of this one and just couldn't keep going because i was SOoo bored.
You know how people say Gothic is a poor man's Oblivion? Well, this is a very poor man's Gothic. Combat mechanics are akward, and combat itself is so incredibly boring, (note i played a warrior so i can't speak for magic). Inventory management is ugly. I vaguely remember running around fields and cities and towns and everything was so dull and bland. Animations and character models are awkward too.
The only points this game gets is for semi pretty looking environments.
I would not recommend this to anyone unless you're a hardcore fan of the genre and overlook all of the gameplay problems in favor of some sort of a story. Except at that point instead of playing this you may as well just read some paperback fantasy novel, or watch a crappy sci fi original movie, and save yourself some mouse clicking.… Expand
Average User Score: 6.7Nov 2, 2015I was a fan of the original series.. well - 1st and 3rd (2 sucked and 4 was pretty mediocre), and I didn't expect much of this reboot, but iI was a fan of the original series.. well - 1st and 3rd (2 sucked and 4 was pretty mediocre), and I didn't expect much of this reboot, but i was quite impressed! It's very well made - the art direction is great, combat flows quite nicely, and the story is well told. (Note - i played with a controller, so I can't speak for m&k). Switching between weapons was so easy, it's rare that I actually explore (and spend time with) all the available weapons in a game, but in this one i definitely did. Overall - great visuals, good soundtrack, and awesome absolutely not-bland characters, (well, except for maybe Kat 'cause she was such a stereotypical whatever, but everyone else was great!). I've been through a number of games of this genre in the last several years - including all the God of Wars, and Dark Siders, and to me DMC beats all of them hands down. I still go back and show the cutscenes to my friends because they are so well made. And my advice to anyone playing it - finish the game before you judge it! I know the game is too easy for some on that entry difficulty, but there are more modes that open up after you finish, including that one where you die in one hit, so i promise it gets more fun!… Expand
Average User Score: 5.8Nov 2, 2015Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.Okay Dragon Age. I've been meaning to talk to you, and here is my letter of confession explaining why it's just not going to work between us.
For the hell of it let's say you start at 50 points, the happy middle between 0 and 100.
You gain 10 points for pretty graphics.
You lose 10 points for having the least satisfying combat in the whole world of single player RPG's. (Just because the enemy has a longer health bar - doesn't make you more challenging! If you need lessons for what is the right proportion of damage-to-healthbar-to-player-boredom ratio, talk to Dark Souls. He's got that figured out really well. (You could even talk to World of Warcraft, he got it fairly well too! And it's not like this would be the first thing you copied off of him...)
You gain 10 points for decent voice acting and relatively interesting and diverse characters.
But then you lose 5 points for the fact that the story feels so fake. (C'mon, everyone just dropped everything and decided to all of a sudden follow a supposed criminal who has no experience in leading a large organization? And if i'm the big leader guy, why on earth am i running around putting myself at risk in direct combat when i'm supposed to be sitting in the back leading?).
You gain 5 points for ok (although not groundbreaking) soundtrack.
And then you lose 10 points for barely using it! (I had my sounds at 50% and music at 100% volume and I could still barely hear it. Probably because it wasn't actually playing for most of the game. Except for combat maybe. Ugh it felt so empty and not involved at all without music, it's like watching a scary movie without sound - it just doesn't work!)
You gain 10 points for having large custom environments.
You lose 5 points for overloading your players with sidequests. (You are not Skyrim, you're not World of Warcraft, you're Dragon Age! Why are you so confused?..)
You gain 5 points for being relatively stable and bug.. resistant, although not free.
I could keep going, but let's face it - it's really not going anywhere.
Adding all this up in the end - the grand total is 60/100.
Fine, i'll add 10 points for the fact that overall you're a well-made game that seems to have had hard work put into it.
But wait, then i'm going to take 10 points back for the fact that you're a descendant of way more amazing and beautifully made games and i really expected better from you.
Yup, that's still 60/100.… Expand
Average User Score: 8.0Feb 13, 2014This game is what Diablo 3 should have been like. I played Diablo 1 when it first came out and for the next several years if anyone asked meThis game is what Diablo 3 should have been like. I played Diablo 1 when it first came out and for the next several years if anyone asked me what my favourite game was - I would have answered without hesitation - "Diablo". And then the sequels came out, neither one of which could compare to the original. Path of Exile takes what was great about the original Diablo and actually uses it, unlike its sequels, while at the same time adding cool new features.
It's a pretty short game, experienced players can go from start to finish on the first difficulty level in 2-4 hours. That is a bonus in these types of games because it contributes to replayability - you can easily try out different character builds while not wasting 10 hours going through the game. Some other games try to solve this by letting you completely re-spec your character, and well - those games I will not be replaying, since there is no motivation to do so. And remember - in this type of game the gameplay IS mostly character customization, since there isn't exactly an amazing story or skill and precision-required combat like in action-adventure or fps games. It's all about the combination of abilities you pick and your inventory.
The best aspect of this game is, of course, the skills and abilities. This is where Diablo 3 failed, and Path Of Exile very much succeeded. Giant passive abilities tree, every class has access to every other class' skills. Some people complain that the freedom is illusionary and you're still stuck within your class boundaries if you want to make a playable character - and that's not true. If you're playing casually and are not trying to make a hardcore character to last all 3 difficulty levels - you can make viable builds of all kinds and still have fun. Combining skills with other skills is an amazing feature too, and is something I really wish I saw more of in other games. I'm still finding new fun combinations using skills I've overlooked in the past, (spell totem + spark + multiple projectiles + fork = you got your own mini boss from one of the areas!).
At a first glance this game appears to have the same "trash" problem as Diablo - useless (non magic) items all over the ground that you'll never bother picking up. Except this issue has actually been addressed in Path of Exile. There are skills that let you use up non-magical weapon and armor items lying on the ground to create a companion, who actually inherits the properties of those items (for example, if one of those items had energy shield - the companion will have it too). And these items can also be converted to magical if one so desires, for example in case of an optimal socket configuration (which sometimes is impossible to find).
Music and art assets are good too. I read in someone's review that "music was crap" and honestly have no idea what they are talking about. (they probably don't either).
Unlike any other game of this genre, Path of Exile also has end-game content: once you reach a certain level you start finding "maps" that give you access to stand-alone high-level areas.
The one thing I would not praise is the story, but then again this is not the right genre to expect a great story from, (that's what Bioware RPG's are for).
Although of course, if you're one of those people who will hate on this game just because it's a Diablo clone and/or doesn't have a Blizzard stamp on it - then don't bother playing it, because no matter how good the quality of the game is you'll blindly hate it anyway.… Expand
Average User Score: 6.6Feb 9, 2014This is a horribly overrated game, and it has no value aside from a vast world and semi-legit voice acting. If you're looking for a singleThis is a horribly overrated game, and it has no value aside from a vast world and semi-legit voice acting. If you're looking for a single player game of the same quality as a free-to-play MMORPG, then you may enjoy this, other than that - don't waste your time and money.
Combat and movement mechanics are horrid: if you're standing on a hill - your attacks go perpendicular to your character, so if an enemy is right in front of you and you're theoretically targeting them - your projectiles go right above their heads (or into the hill at their feet, if you're below them). There doesn't appear to be a way to cancel your long-charge combo attacks, so if you see a new enemy jump out from the side of the screen while in the middle of a combo - you're screwed, forced to just sit there and helplessly watch yourself getting hit. The game is completely 2D as far as the movement plane goes, there is no jumping aside from a few designated spots (with a special animation). Smallest rocks on the ground have huge collision boxes, making you walk all the way around them instead of over them, (and i'm not exaggerating - some of those rocks are maybe 3 inches tall, it is incredibly dumb that your character constantly gets stuck on them trying to walk past.).
Leveling-up mechanics (skill and ability trees) and inventory management are pretty much straight from Dragon Age (and i'm sure a bunch of other much older games, but Dragon Age is the first one that comes to mind), so nothing original or unique there. I'm not exactly criticizing re-using old techniques, but just emphasizing the fact that there isn't anything ground-breaking which would make up for all the bad things.
Graphics are at a World of Warcraft level. Considering how old WoW is, i'm sure that says a lot.
And to top it all there are game-breaking bugs that there is no way to get around, aside from reloading a much earlier save game at the beginning of a quest line and trying again (hoping the bug won't happen again). I would have even forgiven not being able to complete that particular quest and just moving on to others, but this game didn't even let me do that - i was just stuck in one place with no ability to go anywhere.
Overall - really badly made game. A 6 out of 10 *at most*. And if it wasn't for the slightly-above-mediocre art/music/writing, i wouldn't have given it more than 4 out of 10.
And i can't believe the critic score is 8, this is the first game I've played with a metascore score so far away from the score it actually deserves.… Expand
Average User Score: 8.5Jul 22, 2011I haven't played L4D1, so i don't have anything else to compare it to, (other than perhaps Killing Floor). I thought of giving it a 6, butI haven't played L4D1, so i don't have anything else to compare it to, (other than perhaps Killing Floor). I thought of giving it a 6, but then i guess it's still a *good quality* game, just that the gameplay didn't suck me in at all. I guess i'm not a fan of a thousand no-AI-whatsoever npc's running at me, it kind of makes each individual kill meaningless, and there is no river of blood to make it at least visually bad-ass. And it's very linear too: after finishing a campaign once, i had no desire to replay it, having to go through exactly the same path again. I did like the vs. scavenge mode though, i think this one aspect of the whole game is what really stood out. Having to be the zombies who die faster than the waiting time between respawns, it was the first time i ever reaaallly had to strategize in an fps. To finalize, if i were to give this game a price, i'd say it's worth about $5-$10 (depending on who you are. To me it would have been worth $5, but definitely not $35, or however much i actually paid for it.)… Expand
Average User Score: 8.6Jul 22, 2011I love KF, but i'll be fair and give it an 8. It's not a 10, because it's not a masterpiece, like ME2 or HL2. But it's definitely a very niceI love KF, but i'll be fair and give it an 8. It's not a 10, because it's not a masterpiece, like ME2 or HL2. But it's definitely a very nice coop multiplayer fps. I applaud Tripwire for bringing in classes and leveling up, and for letting the community add to the maps collection. That's what makes this game better than L4D series: YOU can design a map, and easily have the world playing it. (or you can just stick to playing other people's maps, there are plenty to go around). There are many pluses, including a hoard of achievements some of which are nearly impossible to get, and the fact that Tripwire keeps making free updates (like changing monsters' looks for christmas or summer) and adds new maps to the official collection. But of course, graphics are not top of the line, sure, and some animations are choppy, and it's not really that "adventurous" - most maps are won by sitting in a corner, dumbly shooting in front of you. But, it is what you make of it, i guess.… Expand
Average User Score: 7.3Jul 22, 2011This game was a pleasant surprise. I expected another Spellforce-type rpg/rts, but this was something different... but in a good way! +This game was a pleasant surprise. I expected another Spellforce-type rpg/rts, but this was something different... but in a good way! + Controlling your heroes through monetary incentives = revise your usual rts strategies :)
+ Heroes level up, buy inventory, find artifacts, but become pickier about jobs with time
+ You can save the best heroes and rehire them later in the campaign = time not wasted
+ Not short at all: campaign+single maps = almost 40 hours i have on record + It was fairly challenging for single maps too, i had to restart/rethink some a few times… Expand