Average User Score: 7.2Oct 28, 2013I'm editing my Spiral Knights review due to a large patch about a month ago that fixed most if not all of the issues this game has that'reI'm editing my Spiral Knights review due to a large patch about a month ago that fixed most if not all of the issues this game has that're mentioned in most negative reviews. The game no longer uses the dreaded energy system that limited f2p players from playing more than 10 levels a day: gameplay is now unlimited and crafting has been revamped, no longer requiring ridiculous amounts of energy. Crafting is now based on alchemy orbs and heat crystals, both found through playing the game (which can now be played to no end).
All of that said, for those who are new to Spiral Knights and are unaware of its past sins: Spiral Knights is a free-to-play dungeon-crawler style game. It plays similarly to games from the Zelda series and even boasts similarities to games like Diablo. The weapons in the game are well-designed and fun to play with and the bosses are satisfying. However, the game suffers from one fault that'll be evident to anyone who plays long enough: the endgame. Grinding the same boss over and over again is infinitely boring, and whereas events with new-ish missions pop up every now and then (usually holiday-based), the game desperately needs to be updated more frequently in terms of content (weapons, bosses).… Expand
Average User Score: 7.9Sep 10, 2013PAYDAY 2 could have been a perfect game, but some evident laziness (or outright incompetence) on the part of the developers in some areasPAYDAY 2 could have been a perfect game, but some evident laziness (or outright incompetence) on the part of the developers in some areas stopped it from reaching that point.
I understand this game is intended to be a CO-OP game, but that doesn't mean it should be boring and even frustrating to play alone. The missions are obviously designed for multiple people, playing them alone can leave you lugging 6 bags from point A to point B one by one as your AI teammates will not assist you with anything except combat. On the topic of AI, even disregarding the atrocious allied AI, the enemy AI is equally as bad difficulty levels are lazy and don't add anything to the tactics enemy AI use, they simply do more damage and are harder to kill.
On a positive note, the game is remarkably fun with a few friends, even with the problems with enemy AI. It's fast-paced, exciting, and rewarding. The specialization skill trees are subtle enough to be reasonable and yet still feel like there's a difference in terms of your ability as any particular role.
Do the cons outweigh the pros? I'm not one to decide that, but this game has glaring issues that should have been addressed prior to launch. However, for a $30 game, it's most likely well worth your money if you have a few friends to play with.… Expand
Average User Score: 4.1Sep 10, 2013When I bought this game, I desperately wanted to love it. Unfortunately, I couldn't bear to lie to myself and give this a 10 like so manyWhen I bought this game, I desperately wanted to love it. Unfortunately, I couldn't bear to lie to myself and give this a 10 like so many other people are. Consumers don't like to think they were wrong, so why should they be? I might have a few reasons:
The first problem with this game is the horrible optimization. I can run it OK at best, but I have a couple of friends with computers much better than my 2-year-old tin can that can't even get 20 frames on the lowest setting. This has been an issue in essentially every Total War game to date, and I can't fathom why Creative Assembly would release their game before fixing these issues (in the past, it took them months to fix optimization a repeat of this wasn't a good idea).
Another issue is the AI in the game itself. The game obviously focuses around single-player (or co-op) and in that endeavor the AI is a complete joke. In battles, enemy units have no idea what they're doing and at times will just run back and forth in one spot, and sometimes even charge you only to retreat instantly. Defending a settlement against this atrocious AI isn't even fun. Even outside battles in the campaign map you'll end up seeing enemy armies abandoning their settlements at the worst possible times, leaving you an opening to simply walk in. Armies of 5 will recklessly charge into your army of twenty with a complete disregard for any logical solution (besides suicide, apparently).
The campaign itself is amazingly large, which I absolutely love. The issue with this is you'll typically be looking at 2-4 minutes of processing AI turns in the campaign map. If you manage to take two minutes on your turn, you're still looking at AT LEAST an equal return of that time doing nothing and waiting for the (horrible) AI to take their turns. Essentially, you're looking at 20-30 minutes of campaign gameplay per hour of actual gameplay. That's an absurd amount of time to be doing nothing. Of course, those gameplay times are disregarding the game's other problems, which brings me to...
Misc. issues. One big one that I (as well as others from what I've come to understand) is campaign battles (specifically co-op) that you choose to auto-resolve might not even register, and the game will freeze up at that point and render a campaign unplayable from that point forward. Random bugs like this coupled with the constant de-sync battle crashes and even game crashes entirely make this an extremely difficult game to actually play.
The content is great, but endless technical issues make this game unplayable; even if you do manage to play uninterrupted, the horrible AI and buggy unit control render this game a laughable full-price release.… Expand
Average User Score: 7.2Jan 9, 2013Lone Survivor is a a truly compelling, thought-provoking and unforgettable experience. The 2D handpainted art style is creepy and fits veryLone Survivor is a a truly compelling, thought-provoking and unforgettable experience. The 2D handpainted art style is creepy and fits very well with the music Jasper Byrne has composed (which may I add is phenomenal on its own) for the game. The art style may not be for everyone - nowadays a lot of people seem to like big, fancy blockbuster titles and graphics to go with it - but these kind of *good* indie games are truly a refreshing experience for the retro and modern gamer alike. Lone Survivor features multiple endings that change depending on your decisions and actions in-game, even those that you'd think are irrelevant, but the psyche report at the end of the game lists 'contributing factors' which surprised me, and made sense after I thought about it. A lot of things aren't explained, but it's left open to interpretation and is a truly clever piece in that sense. The combat is simple, but it isn't a combat-centric game - the real selling point is a compelling story and creepy ambience which will keep you on edge throughout.… Expand