Average User Score: 7.8Feb 15, 2013This game does some things average,some others very nicely,but it is also bad in other things.
The PC version is just a console port,so don't expect anything better. Having said that,the facial animations on this game are very good,and I wish more games had that kind of animation quality. But while faces are a leap ahead,I can't say the same about how the rest of the bodies animate. Animation quality isn't on the same level for the whole body and that makes it look awkward sometimes. Sound and music do their job. What is interesting in this game is its story that hooks you up,as it has all the mystery you would expect from a detective's game! While the game's world feel too much like GTA, and car driving and getting around the world is exactly like it is in GTA4,this game has unique gameplay which is nice. I'd wish more games made moves towards innovating gameplay like this game does.
The game is better played on short sessions,like a mission each time you run it. It's because each mission feels like a different episode of a tv series. Playing the game in large sessions and many missions each time won't feel the same and might get somewhat repeatitive.
Initially this game got me frustrated because it doesn't follow a standard installation procedure.
Might take you some extra time to figure out how to make it work,but after that you will be able to enjoy this game. The game has some unnecessary freedom. It contains a whole city for you to roam around, in a size comparable to GTA's cities. The thing is that it doesn't have that much side-missions and things you can do as in GTA games,so there is really not a reason to explore,as the city is empty,and driving around becomes boring after a while,but thankfully there is a fast travel option.
It's a game that does detective gameplay really good,but other than that nothing ground breaking.… Expand
Average User Score: 8.8Feb 15, 2013The best aspect of this game is that it's the only one of its genre that is released on Wii. So by being the only one,I understand many people are going to buy it since it's the only choice on Wii,but that doesn't make this game really good IMO. Another thing that is good about this game is its graphics,at least in comparison to other Wii games. The game still looks like a PC game from 2002,but for Wii it looks nice,it has some nice texture quality,but what's bad regarding graphics is that the colors are washed out. In the audio department the game doesn't impress. Some music tracks are kinda good but none memorable,there are no voice overs,and I recognized that some of the sound effects of the game that have been used in other games of the past. One of the voices (your character doesn't talk so its only "aghhs and oohs") you can choose for your character for example,is the exact same voice Link had in Zelda: Ocarina of Time for Nintendo 64. Controls and menus exploration is a bit weird,and needs some time to get used to,and the tutorial is incomplete. The dialogues are represented with text only,and the text is slowly appearing on the screen letter-letter so it just gets boring waiting for all letters of a phrase to appear. Voice overs could be really helpful with that amount of dialogue,as it would take boredom out of the game's dialogues.Combat controls aren't as responsive as they should be for an action game. It is less responsive and sluggish in comparison to other action games like Zelda: Twilight Princess, Darksiders,Skyrim or Dark Souls. Attack animations last too long (more than they do in Witcher 2) and can't be cancelled/stopped once initiated,which will make you often regret the decision you took 1 or 2 seconds before. A feature I think this game needed but doesn't have,is a lock on enemies feature,like Zelda games have from Ocarina of Time and after,and the Witcher and Darksiders series also have. Being able to run around in 3d environments with often multiple enemies on the screen is something that needs this feature,but this game doesn't have it,so you will find it unnecessarily hard to hit the specific enemy you want,and some times you will end up having enemies behind your character's back,off camera to hurt you. Story isn't that much big of a deal,you are basically just someone who hunts monsters for money and do chores for people in concealed fetch quests. The goal of the game is supposed to be to just have fun slaying monsters,and not get immersed on its story. But I found out that most of the "monsters" are just plain animals including herbivores less harmful than a sheep. On this game all the animals that can't speak are considered monsters,while at the same time cats that stand on their 2 feet and wear clothes and speak and do magick are considered not monsters,neither simple animals,but people. Anyway if you really want to feel like a douche who slays animals just for the fun of it,this is what the game has to offer. The animals spray blood when you butcher them,and after they drop on the ground, they sometimes have writhing animations emulating animal death. I don't know how that will make you feel,but butchering harmless beings that were just eating grass in the field and then watching them giving up their souls in agony and pain like that made me feel like I'm a bad person,like my character is the villain in this game, and a sadistic one at that. Other than these negatives,the game is large and have enough content to keep you playing for long time,if you are liking it. If you truly have a desire to extinct animals and you are ready to overlook this game's technical flaws just for getting to slay animals,then buy this game. If you are a animal's rights person then this game will frustrate you much,so don't buy it. If you are like me and you just want a good 3rd person action adventure game with RPG elements,there are many better games out there,but you will have to also have another platform to play them.… Expand
Average User Score: 7.2Aug 26, 2012I got this game because of all this hype I heard from its fans,that it's a super-duper game that is very challenging and rewarding. Unfortunately I can't say I like it.
It suffers from frame rate issues in AMD graphics cards too much. I have an AMD HD 6850 Vapor X edition that allows me to play Crysis and Battlefield 3 at Ultra,yet I get frame drops lower than 30fps with this game which is rediculous. I have a better frame rate playing Metro 2033 at High settings with DX11 on,than in this,which is crazy.
Its controls are broken,and I'm not talking about the console button prompts or the mouse support.
I play it with Xbox360 controller,and I can't say it controls well. Often the actions have latency so I might press the button to attack but my character will stay staring at the enemy for many moments,and when he will finally decide to attack it will be too late because the enemy will already have gone to another direction,have approached me,and attacks me the moment the attack animation is finally initiated.
The game's lock-on system is broken. It rarely locks the enemy you want,because if there are many enemies on the screen it locks on random target,so there might be an enemy standing 1 foot away from you and another one 100 feet away,and the game lock to the enemy 100 foot away while the enemy 1 foot away slashes me in pieces. If you already have locked on the wrong enemy and you press the lock button again,sometimes the lock turns completely off and other times it locks on the other enemy,so you can never know what will happen,and once I got killed because I wanted to lock a different enemy and instead the lock function was turned off meaning my character also stopped backpedaling and instead turned his back to the enemy,and other times I wanted to stop having the lock function on 'on', so I can sprint away from an enemy I couldn't block with my shield,but instead the game locked to another enemy and I died again.
In this game you are not fighting the monsters,which are not really that big deal,but you are fighting the controls.
These broken controls make playing the game more like a chore and less like entertainment.
I wouldn't have a problem with a game that would offer pure genuine and fair challenge,but this is beyond rediculous,getting killed because the game's mechanics sometimes work and some don't isn't exactly fair or intriguing. It's so bad I don't know if I will ever finish it. I will give it one more try,but I'm not sure.… Expand
Average User Score: 5.1Mar 17, 2012Mass Effect 3 is promoted by its publisher as a shooter game,while Mass Effect 1 was promoted as an RPG.Many RPG elements are absent in this game,and any improvement done is on the battle/shooter department.That was something I didn't liked,as I also didn't liked the fact that the actual places you can visit are fewer,the actual dialogues you can have with people are fewer,and the gameplay variety of this game is also shorter.While ME3 is the most linear of all the games in the series,it was bearable enough up until the end.I didn't had enough fun as I had with ME1 and ME2 while playing ME3,because many elements that I liked from past games were absent or in very short quantities in this one.
While the actual battles aren't as predictable and annoying as in past game of the series,the fact that most quests in this game have battles tacked on gets them repeatitive and boring after an amount of time,and I ended up feeling that the game's gameplay was a chore I had to do just to see what happens in the end.So I played it up until the end expecting a great finale and to see how the game would evaluate my decisions and gameplay,by seeing what kind of ending I would get.
The ending wasn't what I expected.I could deal with a not so happy ending,but this goes beyond that.
The game ends without showing me what happened to the main characters of the plot and the universe. I didn't saw anybody's reactions to the decision the main protagonist,Shepard took. I didn't saw how their lives changed,what happened in anybody's life after the final event of the story.The game ends in a way that makes whatever Shepard accomplished in all 3 games to be rendered absolutely useless,and the player is left to wonder if it was even worth it taking all these decisions or not,and eventually destroying the Reapers or not,and actually if it was even worth it doing all that things that happened,and playing through 3 games to achieve them.
I can't say I enjoyed or had fun with this game as with the rest of the series.
Mass Effect 1 was like finding an airport full of various airplane models you could fly and got me all excited.Mass Effect 2 was like a lift off,like actually flying one of those planes,and it drove my enthusiasm to the hights of the skies.Mass Effect 3 was the landing,and a rough one where you realise that something went wrong,and you get to smash on to the ground with your face.
While as a series it was one of my best ever until before ME3,I decided that the best thing to do is to forget ME3 ever existed.Shepard's story closes with the worst possible way it could close.Everything turns out to be futile,and the universe I loved so much by playing the first two games of the series got damaged so bad,it wouldn't make sense to make a new game with it.In the last minutes of this game Bioware destroyed every reason I had to do whatever I was doing in the games of the series,which also devastated any replay value the whole trilogy could have,by killing the motives a player might had to replay these games.This is sad.Sadder than the actual ending.… Expand
Average User Score: 8.4Dec 26, 2011Skyrim is a sequel to Oblivion which was a very nice game.
In comparison to Oblivion,Skyrim manages to upgrade many features but completely misses some other.
Skyrim has better lighting effects,nice death cutscenes,and the biggest improvement is the dungeon design. Skyrim's dungeons feel more unique in their design than Oblivion which makes exploring them more interesting.What are not so interesting though are side-quests.The majority of Skyrim's quests follow a pattern that gets recognizable very quickly,and the pattern is (person X sends you to dungeon Y to retrieve item A,and in return he gives you item B or Gold).There is not much variation in them like in Oblivion where there were quests like Paranoia where you had to speak and reason with people without moving to a dungeon at all,and thus side-quests in Skyrim get dull and boring relatavely fast. Overall the game is somewhat simplified and feels more like an action-adventure and less like a classic RPG derived from pen and paper Dungeons and Dragons.That might be a good point or a bad one regarding your taste.Technically wise Skyrim is the most stable game from Bethesda I have played,but still has a number of bugs and glitches.My hasn't crashed even once unlike Oblivion and Fallout 3 that crashed very often,but there are times in Skyrim where an important npc doesn't allow you to enter his house and complete a quest,or a horse flies in the air awkwardly and vanishes through the rocks of a mountain.. But these are not happening so often so it's not that damage.What we can criticize for the PC version of the game is that it has a very bad UI that is almost unplayable with keyboard and mouse.The game is obviously made to be played with a xbox360 controller and thus if you don't have one the experience you will get if you try to play Skyrim traditionally with Keyboard and Mouse will be worse than playing with a controller.Another bad thing on the list is Skyrim's engine or to put it more right how it is pre-setted. I couldn't imagine playing the game without tweaking the ini files of the game and some basic mods.. Some options that are considered basic are only changable through the ini files while they should be on the menus of the game,and a player shouldn't be bothered with the chore to search the web to find out the right ini tweaks and then do all that tweaking himself..Another thing that needed more work is balancing difficulty and variety.Difficulty is unbalanced if I die from random mages within seconds and I have to loose about 5-6 lives or more to beat them,and at the same time I can beat the Final Boss of the game in a single try without loosing any life at all.Variety-wise while Skyrim has more unique creatures and armors/weaponry than Oblivion,they are set to appear in such way that the game feels it has less. That is because many of the creatures only appear as parts of quests and thus exploring dungeons randomly most of the time you will only meet about 3 different enemy types.(draugr,spiders,bandits). But while Skyrim has all of these negative points the huge modding community that supports the game make up for them.The Elder Scrolls series has the largest modding community and that means that in time all balance and gameplay issues will be fixed,graphics will be updated to modern standards,and new content like cool armours and weapons will be in huge variety for free.Taking in mind that Skyrim has the chance to become anyone's dream game with the appropriate mods I will overlook some of its current problems and give it a better rating.I would give this game a 7 if there weren't mods,but with all the possibilites this game can turn through modding I will give it a 9.… Expand
Average User Score: 5.8Jun 14, 2011Gameplay
Gameplay is far away from 'classic' as we know it from Duke Nukem 3d,but it isn't like a modern game's either.
Duke's health (ego) auto regenerates,but that doesn't make the game easier at all.
The game uses a "trial and error" unforgiving system,and you are going to loose lots of lives because you didn't guessed correctly what will happen next.
The game demands from you to do what you must do very accurately,and what exactly you have to do is something you will discover yourself after dying numerous times and trying anything your mind can imagine.
Some aliens can kill you with a single hit,or two in most cases,and when the game throws 4 to 5 of them on you suddenly and they come from places you've already been before and you didn't so anybody,or it might just spawn them right next to you,having you flanked and surrounded,and then dying.
The game will be throwing hordes of monsters again and again,and there will be times the next wave of aliens will come before your ego replenishes from the last fight.
There will be times you will die by a single hit,from an enemy not even visible on the screen.
There is a 1 weapon limit,and it's bad not only because it doesn't fit Duke's character,but also because it doesn't fit the rest of the gameplay.
There will be times like this:
* You have two weapons with ya,the ones ideal for the situation on the level you are in to.
*Suddenly and unexpectedly your screen goes black and you go to next level.
*You find a room full of enemies that you weren't prepared to fight,because you doesn't have the ideal weapons for them.
*You search around to find an ideal weapon,and there are no weapons at all before that room.
*You exit the game,and re-load the level you completed some moments ago so you will exit it with the right guns this time.
Playing DNF's campaign is going to get you frustrated and furious,and if you ever broke gamepads or keyboards while playing a game,I assure you that DNF isn't for you.
The game's interactivity doesn't excite.
There is less interactivity in DNF than in DN3D that came 14 years ago,and somebody would expect that a game 14 years later would have at least the same amount of interactivity if not more.
But it's not like that.
In DN3D you would shoot the toilets,and water would come out from the pipes,but not on DNF.
In DN3D you would shoot the pipes and natural gas would come out,but not on DNF.
In DN3D you would shoot a cash machine and money would pop out,but not in DNF.
The list could go on,but I guess you got my point.
Level design is linear on all levels,and there is only one route to go.
You won't get lost as you did on DN3D's complex levels.
In DNF there aren't secret rooms or entire secret levels either,and that limits replay value and vanishes the exploration feeling and factor that was dominant on DN3D.
If you try to explore around,the game will punish you with invisible walls.
There are many invisible walls and the developers could just remove them and let us go on some places,or place physical hurdles,to make it at least reasonable.
There are too many QTE's and you will have to mash the buttons on your keyboard or controller as fast as you can,but they appear with such a frequency they get annoying IMHO.
There isn't variety on the game's puzzles.
You will have to redo the same the same type of puzzles again and again at different levels,and the most common is the barrel type.This puzzle requires you to look around to find all the barrels and then place them to the right spot.
That's it. Repeat on next level.And on the one after.And again later.
Duke Nukem Forever is a game that won't keep you interested enough to finish it because of its story or its gameplay,but because of stubborness.
You have to be very patient and stubborn to keep playing it to the finish and tolerate its bad story,bad graphics,and its punitive gameplay.
Most likely it's a game won't play again after you finish it once,if you ever finish it.
Duke Nukem Forever was one of my most anticipated games for years.
There have been many promises,even more speculation and even more wait,that lead to very high expectations and too much hype.
When the game finally released,it wasn't "The best game of all time" as 3D Realms once promised,but instead it didn't even catch up with its predecessor,and DNF fell much lower.
Lots of wrong design decisions,abstract and uncompleted ideas,and bad execution make this game not good enough to stand along the rest of the series. It made me believe that it would be better if it would never come out,so we could all stay with memories of a game that would be the best game of all time,even if we could never play it.… Expand