Average User Score: 5.1Feb 5, 2013The gameplay for DmC is amazing. It’s much easier now to keep a combo going and seeing as your ranking doesn’t keep on dropping (once you haven’t hit an enemy in a while but are still in combat) its not a bad thing, but obtaining those “SSS” rankings at the end of a mission still gives you a great sense of achievement and just further proves how awesome you are at this game. Enemies in the game do vary and honestly make you want to switch between every single weapon (in the majority of fights) to keep building your combo and just improve your overall skills in the game. Platforming is a major factor in DmC, and seeing as you have angel and demon powers, you do actually feel more like a powerful demon rather than in every previous Devil May Cry game. I love gilding through the air and on to platforms and avoiding enemies moves using the angel evade. The devil powers just make you feel like a powerful badass and you can easily destroy most enemies in the game just by using your devil powers (bar the ones that require angel abilities to be killed). Your primary weapons are Rebellion and Ivory (granted Ebony Ivory are the weakest weapons in the game and are pretty much useless). I rarely found myself using the primary weapons at any point after the second mission. DmC actually has a story that you can follow and its a pretty decent story for a hack slash game. I’m not going to spoil anything, but if you’ve played any Devil May Cry game before then the same old stands that Vergil is the main villain in the game and more or less always will be. That’s probably the one thing that “true Devil May Cry fans” will approve of. Its also a perfectly paced game and it never gives you one dull moment, you just power up through the first few levels, enjoy great platforming sections, good boss battles and then have some good cutscenes in between.
I honestly wasn’t looking forward to this game seeing how much of a disappointment Devil May Cry 4 was, but I ended up loving it and so far I have replayed it 6 times and have 1000G’d it and even though the levels eventually become the same old same old, I always had to go back and gather all the collectables and then completing the hardest difficulty in the game which is “Hell and Hell” mode. There are also 21 secret mission to be completed, some of them are challenging but honestly they just give you more value to the overall experience and replay value that you will get out of DmC. Needless to say, I can’t wait for Ninja Theory’s next instalment in this DmC reboot.… Expand
Average User Score: 6.8Feb 5, 2013First of all, the game still suffers from the same problems that the original [PROTOTYPE] game had. The combat is basic at best, as when you hit any character at all in the game, there is no impact whatsoever from them which just feels like you are button mashing and slicing through thin air, even the fist to fist combat has no impact from it. They really need to take a look at Rocksteady’s fighting formula as they know how to make already perfect combat more refined (don’t believe me then go play Batman Arkham Asylum and Batman Arkham City). I also still have a huge problem with the way Heller consumes people, like the way Mercer did in the first [PROTOTYPE] game, all of the obsorbing happens outside the body (which is weird even for the type of game it is). This frustrated me a bit as surely the changes should be happening inside Heller’s body regardless (maybe have his arms and various other body parts rumble or something? It’d sure look better than it all happening outside his body).
As much as the game tries to get you into the story by planting the whole revenge theme into the plot (like what was very well done with Assassin’s Creed II), I found myself not caring in the slightest about the story and why Heller is out for revenge and why he’s hunting and consuming almost every mission. So if you’re hoping the game has a better story than the original, you are sure to be disappointed.
I honestly found myself just playing the game to go around and find all of the collectibles scattered about NYZ and doing all of the side quests, because they were fun to do and were a distraction from the story (not to mention, very easy achievements/trophies). That was the main reason that kept me coming back to play [PROTOTYPE] 2, plus gliding about the city and never being in any danger of dying was pretty fun as well. You will never be challenged in [PROTOTYPE] 2 (unlike the original in some cases), even playing it on Insane difficulty (not using the Game mode), I only died once or twice near end. You are insanely overpowered in this game and some gamers may/may not like that. To younger gamers, I think it’ll appeal more, but to gamers who are proper gamers and want a decent challenge, it’s fair to say that [PROTOTYPE] 2 is not the game for you.
As for the ending of the game (I’m not going to spoil it), but I don’t know where the [PROTOTYPE] we series goes from here (I was saying the same thing about The Force Unleahsed series, but hey why should killing of the main character mean that he/she won’t be in the next game). Let’s just hope that Radical Entertainment take more time with the next installment(s) to the series.… Expand
Average User Score: 6.9Feb 5, 2013The gameplay seemed a lot more basic, yet somehow refined and easier than in previous Assassin’s Creed games, yet compared to Batman Arkham Asylum’s and Arkham City’s gameplay and combat system, Assassin’s Creed’s mechanic seemed just a kind of button mash at times, eg Press circle to counter and then mash square, otherwise press x and then mash square. It was just to simple and the game was simple. I was annoyed that Ubisoft decided to do away with the health potion systems, not that it mattered seeing as I didn’t die one single time throughout the game (that’s including all main story missions, side missions, naval battles etc). The only gameplay mechanic that I was impressed with was the climbing mechanic, as with in every Assassin’s Creed game. Ubisoft just seem to be able to pull that off better than anyone else. Climbing on trees was fun, likewise was climbing up cliffs, but in the city’s Boston and New York I found myself staying on the ground rather than climbing up on rooftops and just having an overall more fun experience. In a way there were too many guards I guess on some off the rooftops, which just annoyed me especially when I just didn’t want to be in open conflict and just get on with free running, doing the story or collecting feathers, peg legs etc. Synchronizing view points in this game was different in a way as well, mainly as this time round they didn’t show you the whole map, even after synchronizing all of them in the game. Which was annoying in a way and I can’t understand why Ubisoft decided to do that. I mean of all things to change from pervious games, it was one of the most memorable things to do in the game and also one of the most rewarding (well for me it was, I just loved having 100% of the map unlocked so I could go round and do everything in the game). Not to say that it took away from the overall experiences it just didn’t feel like a proper Assassin’s Creed game to me the fact it didn’t reveal the entire map.
I didn’t particularly like Connor as a character, as he didn’t really show any emotions at all throughout the game and also, the main complaint I have about the game is about the assassinations themselves. You have a total of 5 targets to kill in the game, which isn’t near as much as what was in previous Asssassin’s Creed games, so I was a tad let down by that. However out of the 5 targets you have to kill, you really only kill 2 of them. And by 2 I’m being generous, as in sequence 8, which is a linear sequence as you are in prison for all of it and when you are about to be hung, your mentor frees you, you have no choice but to run after your target and assassinate him there and then with your tomahawk.
The rest of your targets assassinations are pressing a button during a cutscene when prompted (even through the games main villain, Connor’s father Haytham) which was very annoying for me and possibly for most other Assassin’s Creed fans. Your final target that you have to kill is Chrales Lee, Haytham’s right hand man. The build up to his death is good, the chase to hunt him down is what you’ve come to know and expect from previous AC games, but when you finally reach him, it goes to a cut scene and the game kills Charles Lee for you. I thought it was taking the piss if I’m honest. I didn’t know how Connor could call himself a proper Assassin with only 5 targets to kill and even though he gathers training in the Brotherhood over the years, his movements and combat are the exact same as when you get to play as him as a chilld. It’s quite ridiculous.
The thing most people were talking about was the naval battles, which were good but were also very short. For me that was the best part of the game and really the only thing that Ubisoft added that managed to improve on from Assassin’s Ceed II, Brotherhood and Revelations. Overall the game was a let down for me, but it was by no means a bad game. I just wouldn’t go back to it and replay it, like I have I with every other Assassin’s Creed game (even AC Revelations). If you’re a fan of Assassin’s Creed, then you’ve already bought this game, either given up on it or completed it just because you wanted to see how Desmond’s story ends. For those who aren’t fans of the series, I’d recommend that you just buy Assassin’s Creed, Assassin’s Creed II and then Assassin’s Creed III and you might get more value for your money out of the game.… Expand