Average User Score: 6.1Jun 26, 2013Dealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you willDealbreaker: the promised deck customization is almost nonexistant,purely rng-luck based and heavily restricted to a few random cards you will get in your 6 starter booster packs.And it only exists in the "sealed deck campaign",which is essentially 6enemies in a row.
Don't buy this game because the long-awaited (and needed!) addition of deck customization and booster packs sounded nice (which it did.) The advertized "deck customization via booster packs you unlock ingame" is absolutely disappointing and lackluster,you essentially get 2 chances of 6booster packs each (which can't be exchanged,you just unlock the random cards you get in those 6 packs on one of the 2 free "sealed deck campaign slots",which you cannot delete or "try again",you would have to buy more slots to get more chances) and if you happen to not get decent synergy cards or just cards that wont work well versus the first enemies you're forced to fight against in a set order, you're screwed or at least won't have a good time at all. Your only way of unlocking new booster packs is by defeating every second planewalker in your "path",which you cannot change,it is randomly set for you,with a chance of certain planewalkers not appearing or others appearing multiple times. Again,you cannot choose who to fight in which order. The game makes the decision for you. If you cannot get past one of these planewalkers (which have a fully unlocked mono deck each from the very start with beefy cards and good synergies) you will not progress and you will not get any more booster packs until the luck is on your side in a match. What sealed deck mode essentially boils down to is: If you're lucky on your first 6 boosters and you get enough creatures and synergy to make it work against the randomly chosen enemies with fully unlocked decks and strategies, you might get to a point where you can actually make a deck to your liking or develop a strategy that *you* chose,not that the game or rng chose for you.
Still sounds acceptable to you? Here comes another bombshell.
The screenshots and steam description of the game made it look like you could unlock booster packs by defeating certain enemies,which is only true *FOR THE FIRST TIME* you defeat that enemy. What.the.hell!
Now,this *would* have worked if they just added a way to actually unlock booster packs by winning versus a certain enemy several times (and getting a booster pack each time you defeat an enemy) ,or hell,if they even allowed you to pick your enemies so you're not stuck on the same planewalker you cannot defeat because of the random card distribution. But no. You will only unlock a new booster pack if you defeat a certain planewalker for the first time. If you happen to not get any cards that compliment your existing limited number of cards you got from your first 6packs...you guessed it. You're screwed or won't have a fun time until you painfully unlock the next booster pack if you can manage to defeat 2 more planewalkers with fully unlocked decks. You can repeat battles versus planewalkers you defeated...but it doesn't give you anything. nada. And after defeating the first enemy on my path I was already at 17% completion. so if the system of unlocking ONE(!) booster pack every 2 enemies continues to be existant, you will unlock a whooping 3 booster packs in your sealed deck "campaign". 3.packs. 9packs in total. there is no way you would get enough cards to actually build and customize a deck to your liking/personal strategy. The game makes that choice for you,so pray to the rng-gods that you get enough creatures and cards to make a deck you somewhat like,to then fight against the same 6 enemies the game chooses for you over and over for nothing.
This is ridiculous. Sealed deck mode sounded like it could have potential to finally bring deck customization and the fun of unlocking booster packs to the Magic Videogame series. Unfortunately,it seems it was just a way of tricking people into thinking the game finally has proper deckbuilding yet again. Sealed deck mode is essentially "fight 6 planewalkers,which the game chooses for you, in a row with an improvised deck of a very limited number of total cards." It isn't a campaign. And it sure as hell isn't the deckbuilding via booster packs a lot of us have hoped for.
A non-fanboy can't help but to feel ripped off. The normal campaign is the same as previous games. You have prebuilt mono decks you can "choose" from (usage of the word choice in this game is an overstatement) and you work your way through often predictable AI until you get bored and hope for the next game to finally have proper deck customization and personal strategy planning. They goofed it up again.… Expand
Average User Score: 8.1Mar 28, 2013Surprisingly decent and fleshed out game for a f2p-action "shooter". However,there are quite a few problems with it right now. (check theSurprisingly decent and fleshed out game for a f2p-action "shooter". However,there are quite a few problems with it right now. (check the review date)
Cons: Warframe is essentially a mix of shooter and hack and slash ninja melee combat that works quite well....up until you get to the harder levels and get matched up with braindead teammates against bulletsponging enemies. And that's where the main problem of this game (at least right now) is: The matchmaking is absolutely awful. You'll get thrown into running matches,sometimes right at the end of a mission or spawned in the middle of a huge enemy group, often unable to do anything before you get downed. Also,LAG. No dedicated servers. If the host of a match has bad connection, you will suffer from debilitating lag and teleporting enemies. And let me warn you of this right now: Soloplay is extremely hard and often simply impossible due to the spawns of enemies and damage they dish out. If you're downed and you have no teammates, you're instantly dead. You *can* revive yourself 4 times a day, but most missions are simply too hard to tackle solo right now. You *could* do the majority of missions stealthily,but again,the matchmaking strikes. Once you're teamed up with randoms,forget about stealth gameplay. They'll charge right into the enemy you're just creeping up on,raising alarm and ruining your chances of stealth for the rest of the mission.
Pros: The occasional match is *really* fun,and if you can find decent groups (basically,if you're lucky or have friends you can play with), this game can be an absolute blast. There's different ninja-esque moves that you can pull off like wallrunning,sliding and backflipping,and you can combine these different moves while not losing control over your character. This makes for some awesome moments as the moves feel really fluid and you can shoot while executing them. There's a lot of customization and rpg-elements, each weapon can be leveled and modded and each Warframe (Class) has different abilities and can also be modified. Lots of possibilities with different mod combinations on weapons, but there is a lot of luck and RnG involved. Some mods are really strong and boost your power a lot,but if you don't have luck and find one mod of that kind in a mission,you'll just never get it. Example: I've played with a mate for about 5 days and at one point he found a mod that boosts your shield capacity for 140% (after leveling it up once,he can level it up even further to get even more shield capacity). Shields are crucial for survival as they can be replenished quite quickly with another mod,and 140% shield capacity basically means he can take more than twice as much a pounding. This is a huge upgrade. In the 5 days we've played (about 45 hours) I haven't found this mod once,so I still am a lot more vulnerable than he is. Then again,I have a rifle that freezes,stuns and burns enemies at once and a frost-twohander that shatters and bursts foes into bits,and he didn't get as lucky with the elemental damage mods. The diceroll system is something to keep in mind,you might be craving for an awesome mod which you just wont find for days,and there currently is no other way to get or trade mods other than finding them during missions as enemy drops.
Customization+ F2P-modell: The selection of Warframes and weapons is decent right now. However, some weapons,warframes and all of the customization options are locked unless you're willing to pay...a LOT. The prices for the ingame currency are horrendous as they are right now. you won't get the majority of Classes and Weapons unless you pay at least 27€. for ONE class. or about 14€ for ONE weapon. A lot of cashmilking going on there,as most of these weapons are simply better than your standard loadout. You can unlock some weapons and even classes without paying,but it takes quite a while,especially the materials you need for the classes will take you weeks of grinding. You'll need to farm bosses for rare blueprints for classes and rare materials to craft those, and each of the three parts required to craft a Warframe ingame requires 3-4 different materials with 1-2 being rare. They then take 12hours and 15000credits (quite a lot) each to craft, and the warframe itself will take 3days and another 25.000 creds to complete. So you're looking at atleast a week of grinding *IF* you're extremely lucky with drops and spend your cash and time on nothing else,and another week of crafting that Warframe (class),which you will then need to level up from zero.
Summary: If you have a few people you can play with or your annoyance threshold for bad matchmaking and braindead teammates is high, I definetely recommend trying Warframe. However,unless you're willing to pay (a LOT), you won't be getting much diversity. Most missions are prolonged tuberuns,you'll always be following a set path with limited variation. If you enjoy games like Mass Effect,Quake or Ninja Gaiden, give this one a try.… Expand