Average User Score: 5.8Jan 3, 2014This review contains spoilers, click expand to view. I really loved The Novelist's focus on story telling, just letting the player exist in a small but well built and well thought out world at a time when a normal family is standing on the precipice of great change in their own lives, and I think the small scale is important. Your choices don't decide the fate of a city or a nation, just a small, three-person family that almost any player can fit themselves into and appreciate and the level of intimacy that it brings gives weight to the choices before you even invest the characters as people.
The only major problem I had with the game was that I wish it was more of a game, the story could have been told through a text-based or hidden object and would have lost very little for me. On a more minor note, despite having power over the entire family's future I felt irrelevant in the game, like a bystander (which may be the point?). It would have been nice to be able to act to influence the family by maybe hiding Linda's mother's letter that makes her worry about her parent's relationship before she reads it, or to directly leave Dan's notebook somewhere he could find it. Anything to give me, as a player, a feeling of agency in the game.
In all The Novelist is extremely refreshing to play after so many action-heavy games and being "the prophesied one" or "the hero".… Expand