Average User Score: 5.7Oct 30, 2014The game was alright, but definitely not great.
The story is compelling enough to get you to play, but it will take you only a couple hoursThe game was alright, but definitely not great.
The story is compelling enough to get you to play, but it will take you only a couple hours if that to beat the game on normal or easy mode. If you play on hard, you will probably die a few times, at least. The targeting system is pretty bad and the camera is pretty slow to get behind your character while you're fighting, making this game less of a spectacle-fighter and more of just a straight-up adventure game. You walk some places, fight some enemies, hear some story, do some QTE, rinse, repeat ad nauseam. I was hoping for something more fluid like Bayonetta or DmC even, but the game doesn't really come close to that level of near-seamless action. For a Star Wars game though, without going to the first Force Unleashed (which was a bit better) or KotoR, you won't find many better single-player campaigns.
It's probably worth a rent- you'll beat it in an afternoon- but whether or not it's worth a buy depends on your level of Star Wars jonesing. It's only 20 dollars or less now from brand-new to used so YMMV.… Expand
Average User Score: 6.3Aug 21, 2014Dead Space 3 is a disappointment to anyone who played and enjoyed the first two games in the series. There are several reasons why that IDead Space 3 is a disappointment to anyone who played and enjoyed the first two games in the series. There are several reasons why that I will explain in this review. Within the first 30 seconds of the actual game, after a well-done and interesting explanation of the story so far, Isaac Clarke (the protagonist of the first two games) is being manhandled by soldiers who have escaped from every other modern military shooter (but with the cool LED suits this game is known for) and have tasked this man with going to recover his ex-girlfriend that we overheard breaking up with him over voicemail. From there, the game never lets up in letting you down. The tension of having too little ammunition is gone. Say hello to universal ammo clips! (Who got their **** Mass Effect systems in my Dead Space? EA, the corporate embodiment of missing the point and hegemony, that's who, silly! More on that later.) Remember the body horror of seeing former human beings transformed into twisted masses of pulsating yellow flesh that you must dismember in the bloody, poorly-lit corridors of a spaceship-turned-tomb in the vacuum of space to really punch home the isolation? That's gone too! You'll start the game in a wide open environment where it seems a Church of Unitology (described in the game as a dangerous cult, like Scientology but with actual proof, however misguided, of their belief system) has somehow overrun the entire Earthgov so you now get to fight faceless soldiers! You've never experienced banality like THIS in a Dead Space game! Now, you will actually fight necromorphs because somehow they built a Marker the size of a skyscraper without the government or anyone else noticing, but they are pushed towards you in a version of the earlier games' "wave of enemies" sequences that never really let up, so they get old, well, the second time you do one and realize that this is the game from now on. Now that Unitology actually rivals Earthgov in reach and power, **** you might as well play Gears of War because that is now the story: aliens vs. Humans. The new crafting system is... serviceable. Honestly. Getting new weapon blueprints and just making **** up is actually mildly enjoyable. To offset that good thing, there are microtransactions that are **** abominations (you can pay for a faster little robot to gather stuff for you. You literally pay EA to do something faster than you would in the game normally. If this were competitive that's blatant pay-to-win **** but that has little to do with the direction of the game, that's just EA ****ting all over a good thing because they are not at the forefront of anything interesting, and if they are it's because they accidentally left a developer to their own devices for a little too long. Like this franchise. Almost nothing interesting was revealed in these last few paragraphs, but the complaints that I have are pretty much what appears throughout the game. Sadly, this evolution is EAs forte though. Have an interesting hit and then completely misunderstand that the reason it was a hit was because it was unique in its style, tone, content, whatever and thinking that if only there was a more streamlined (generic), polished (shiny-looking), interesting (action movie) way to tell that story, it would be great. No, EA, that works for Madden (any sports games really) and Battlefield fine because neither of those franchises have stories. That was not the case of Dead Space... but it is now. So congrats on your shiny, new corpse. You **** it to death with your mediocrity.… Expand
Average User Score: 8.3Mar 3, 2013I was excited to start this game because I had heard from multiple sources that it was a great game, a wonderful strategy, and so on and soI was excited to start this game because I had heard from multiple sources that it was a great game, a wonderful strategy, and so on and so forth. I must not be part of this majority opinion, because while playing this game I have been nothing but frustrated. The gameplay is irritating. Two moves per turn might seem like it is a great idea because you can move and then shoot, but your soldiers are borderline useless in the beginning. I like to imagine that my soldiers are all asthmatic and near-sighted to explain how they can't shoot at something 25 feet away from them and then move afterwards. By winning missions you can upgrade and promote your soldiers, which is cool and I do like the choices between skills so your soldiers can at least play a little bit more like competent individuals, but not being able to choose your classes is just another facet of wretched RNG at work. The game certainly looks good in action. The aliens are interesting to look at until you've seen them a dozen times and then they become more of a nuisance that you need to fight than an enemy you care to destroy. The ambiance of the levels is well done and I do like the settings and the lighting, but the levels get repetitive after a while and sometimes you have an alien that just doesn't appear to be on the map. Sending your soldiers running around the map, turn after turn, without any idea of where they are is just as fun as it doesn't sound when you have about 30 feet per turn. Another interesting thing just happened: while I was sitting here typing this review, game on my TV, it sat for about 5 minutes and then my camera dragged across the map and now it won't respond to the controller. Neato, right? Because I know that this isn't actually a bad game, just torture redefined as an enhanced interrogation technique, I can't give it less than a 5. It's well made in aspects that people who would enjoy this sort of thing would like but I am not in that group. TL;DR: It's probably a decent game for folks who enjoy this sort of thing, but if you're not in the mood for a turn-based slog give it a rent before a buy.… Expand
Average User Score: 5.1Feb 16, 2013This review contains spoilers, click expand to view. I picked up DmC the other day over all the protests that I've heard about it on this site. Why? Because I took a look at it on youtube and watched some other people play it before I dismissed it as a bad game. Guess what? It's not. The combat is as enjoyable as you make it, like any of the other DMC games, there are a few different weapons to choose from, just like the other DMC games, and you decide which ones you like the best and learn to kick ass stylishly with them. There are only a few enemies where you are really limited to what you have to use and they are color-coded, so you're not at a loss as to what to do. The new Dante is a bit more snarky-skater-punk-hipster than the old Dante, who was a ninja turtle with white hair and a red jacket, so pick your poison as far as characters go, but let's face it; no one plays these games for the story, it's for the combat. The writing is not great, that's true. It's a little ham-fisted as far as a the evil propaganda news network goes, and they didn't steal a subplot just from They Live (which is really good and one of John Carpenter's best and you should watch it), but also from Futurama ("Fry and the Slurm Factory"), so that's unfortunate but, again, no one plays an action game for the story. Mario is a pretty stock platformer and no one is knocking nintendo for the "there's a princess, you're a good guy, what else do you need?" as a storyline. As far as the presentation of the game goes, it's decent for the game but a little forced into the "gritty reboot" corner for the story and the setting, but there are some fantastic levels that go outside that spectrum and really make the game look good such as the platforming sections inside Dante's mind and the Club level. There are even sections of the game in each level where they toss the camera into a corner or above him that are reminiscent of the old games and look damn good to boot. Fact is, most of these reviews are based on get-off-my-lawn nostalgia and not an accurate appraisal of the older games in the series. If this is a reboot, even as a one-off, it's a decent game in its own right. Don't trust the haters who just got an account to get a soapbox. Give it a look, give it a try. If you like action games of the hack and slash variety with just enough depth to give you some options, you'll probably like it. I do.… Expand