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Average User Score: 6.7Jun 10, 2011RGA is quite a departure from RFG, swapping the open world setting for a cramped rail shooter environment the player is forced to follow aRGA is quite a departure from RFG, swapping the open world setting for a cramped rail shooter environment the player is forced to follow a very linear path from start to finish. With RFG destroying the surrounding buildings was a joy and generally the best way forward but in RFA it can be a massive hindrance or lead directly to player death, the enemies infinitely respawn unless you destroy their spawn points (and did their best to annoy the hell out of me), all the while the player is pushed forward by a plot that isn't bad in theory but is extremely bad in execution (Character #2 gets 30 minutes of screen time before relationship with PC is developed, Character #2 dies 30 seconds later, Story carries on as before).
RFA has played it safe in a gaming world dominated by FPS games, but the result is a soulless Frankensteins monster that would be entirely forgettable had I not paided full price for it.… Expand
Average User Score: 4.5Mar 10, 2011This review contains spoilers, click expand to view. Being a fan of both Dragon Age Origins and the Mass Effect series I looked forward to this release with glee, but after completing Dragon Age 2 I am sorely disappointed with it. While at first the faster game play while in a battle was refreshing by the end of the game each battle felt hollow, in comparison with Origins each battle requires much less thought or strategy and I would often find myself simply pressing the same combination of number keys at the start of a battle, using a health potion if needed then repeating the same actions until the game decides weather it would send an additional 8 enemies into the fray after the first group had been dispatched or allow me to continue a quest. The game seemed content to throw a large army at the player simply for walking along a path between quest points and to do so at every possible opportunity, one stretch of road I remember would have taken the players group a mire 30 seconds to traverse unopposed but instead it took the better part of 10 minutes because the group was set upon by a band of undead, short distance up the road another pack of undead would attack and after they had been dispatched a third group of miscellaneous rouges decided there number was being served. I expect a game to throw a large group at the player once in awhile but must a quest involving the retrieval of a herbal plant or an unimportant crystal require the attention of a horde large enough to sack a moderately size town Every Time? The enemies the game presented me with end up not acting the part of a band of rebels or thugs intent on kidnap or slaughter of innocents but as pebbles in the bottom of my shoe, striped of character in my mind by the sheer tedium of having to fight the same groups of 7 or 14 enemies every turn of the corner to finally reach a bag containing ultimately worthless and trivial items. Dragon Age 2 shares more in common with an MMORPG than it does it's predecessor in that you will be spending a large amount of time doing fetch quests like returning a lost piece of clothing or freeing some damsel in distress until you reach some arbitrarily decided point where the main plot is allowed to resume. Dragon Age 2 greatest weakness is in the way it treats the story, while Origins had a somewhat cliche but warm over arching storyline, giving vaguely defined goal that slowly solidifies as you make progress, Dragon Age 2 there was very little to grip my attention or engage my curiosity, the game leads the player forward by glimpses of coming glory told from a future vantage point where the actions the player had taken or had suffered were judged and debated for there merits and sucked all mystery and opportunity of total surprise out the window, you were constantly made aware of what you would become and the story completely skipped so many of the small but vital aspects of storytelling. For those of you that have played DA2 Demo, I felt that the Hawke responded in a cold and matter of fact way to your siblings death no matter which conversation option you pick, that there was lack of effort from some of the voice actors and that sense that the event lacks in gravity never left my mind through the game, Bioware seems to have forgotten how to create realist characters that actually give the impression of life, all the companions conform to one trait of there character at all times, for example one companion will join you as an outcast of their people due to their one core trait and at the end of the game and personal quest line they carry and react the same way they had upon first meeting the player, caring for their people but never says anything if in the course of their quest line you end up killing their people or not, they just feel like a cardboard cutout and unfortunately this is not isolated. As for the main plot itself, I went from one major plot to the next without feeling any real need to do the involved quests because it is hard to feel that my main characters attempt to save up the money to Buy A House (Act 1; Hawke attempts to get on the property ladder.) is worthwhile after running fetch quests for pennies nigh on 4 hours. To boot the ending to the game had me questioning weather or not my characters moral choices had anyway bearing whatsoever on anything at all, aside that it all lead up to what was in essence a promotion for Dragon Age 3. Before this game had I asked myself what was the worse Bioware game I had ever played, I would probably not answer that question very well, And unless Dragon Age 2 is the beginning of a downward spiral, I can answer that question without thinking. fans of Origins story and lore should stay well clear of this game, and to anyone one else I'd say wait for a drop in the price.… Expand