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Average User Score: 6.3Mar 7, 2014People who slam this game for having bad AI, weird movement, ridonculous story and monotonous graphics are praising the old "Thief" games andPeople who slam this game for having bad AI, weird movement, ridonculous story and monotonous graphics are praising the old "Thief" games and claiming a pillaging of the series? That's rich. You guys have obviously played some different kind of "Thief"-series than I have and I played the bajeezus out of them.
Have you forgotten? Standing in front of crates making weird squatlike movements and cursing, while you try to jump on top of it? Have you forgotten trying to navigate a narrow pathway over a gap and how you thanked the Lord for the quicksave function? Guards who would ignore open doors and stare at walls for days? The repetitive textures? The twitchy combat? And the story? Have you forgotten all the unexpected "twists"? Oh no, the good guy was the bad guy all along, how could I have trusted him? C'mon now. Those games were flawed, in some ways even flatout bad. And they were fun as hell.
Because there will never be a perfect game. It's not about that. It's about the fun you have while playing them. So, is the new "Thief" even remotly close to perfect? Hell, noes. Is it fun? Well, that depends. In the opinion of this veteran master thief-ninja: yes, it is, though you have to allow yourself to enjoy it.
For once, I personally like the atmosphere it creates. There is a plague on the streets, so the streets are empty and so are the homes. People are dying left, right and center to a "mysterious" sickness and nobody really gives a poop. Dead bodies on meathooks in an old fabric? Hell yeah, count me in! Blade Runner-esque feeling of claustrophobia induced by the city, but in spa..some fake Middle Ages? Pour it on, baby! Old evil mixed with personal traumas for some rather cheap storytelling? Daddy looooves him some daily soap sometimes!
Which brings us to "new Garret". He is a cool dude, I guess. Very reserved, very introvert. Some call him bland. I call it "logical behavior, if you are a guy who shouldn't and doesn't trust anyone", but you know, whatever. Not the brightest lad, but good at what he does. And what does he do?
Stealing. Lots and lots of it. There is a lot of loot. Why don't people keep their stuff together? Would be much easier this way, but then I wouldn't get this nice feeling that I get, when I find an impossible-to-find secret room with just the piece of loot that is missing from my collection. It's warm and fuzzy btw.
The process of pickpocketing is nicely executed, the lockpicking is done well enough so that it doesn't become aggravating (lots of lockpicking in this one, I tells ya) and creates some tense moments. Guards are smart enough to relight fires and notice open doors, which is a clear progress since times long gone. And guys, remember, it's Garrett. The whole point of the character is that he is able to sit in the shadows right under someones nose without being noticed. It's his "gift". So a little less whining and a little more suspension of disbelief and all is fine. Also, it kinda worked the same way in the old series.
Movement is nice and smooth and feels "modern" for better or worse. There were two issues though, that I have to point out. First, Garretts sudden fear of heights sometimes robs him of his ability to jump down ledges. Kinda annoying. And second, the whole "peek in a comical fashion around the corner" thingy still doesn't feel necessary. And third, walking slowly while ducked is weird. Really weird. And forth...ah, who am I kidding there are several issues with the movement, but overall it left a positive impression on me.
Music behaves inappropriately sometimes, but there is an option to turn that sucker off and (if you are a leet hackz0r like me) to listen to your own in the background. For me it's Bob Marley since the dark ages. Get it? Dark Ages! Yeah, moving on.
Ambient sound overall is mediocre, but far from the train wreck that some reviews suggest.
Combat seems to be lacking, but I wouldn't know, since I never play combat.
Replay value is pretty big. Crank up the difficulty, turn all helpers off, put your favorite anti-frustration medicine right beside you and start having fun.
In conclusion: "Thief" proudly hold the flag of the series and stays true to it's traditions - mainly, of being the only one in it's genre, but also of being very good games with some very big flaws. Overall a solid 7.5/10, but I feel urged to rate it 9 here, just because some "zero"-reviews were clearly written by mindcontrolled apes.… Expand