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Average User Score: 8.7Jul 18, 2014This review contains spoilers, click expand to view. The Arkham series really hit the nail on it's head with Asylum. This game is a complete package, one that you won't easily forget. That doesn't mean that the game is perfect. It does have a few flaws that hold the experience back a little.
Let's kick off with the good: the story for example. While the beginning was a little predictable after just a few minutes in, that (thankfully) doesn't hold it back. The gameplay? Amazing. Batman controls really well and it's satisfying to beat up some baddies. The fighting sections are an absolute joy, even though they take some getting used to. While the controls are tight, they do have to grow on you. I noticed that early on. You will take some unnecessary hits because the control scheme is kind of strange. Later though you will have no problem, as you only have to get used to it.
Now, one of my favorite things in the game: the stealth sections. They pretty much outshine everything else. You can plan out so many strategies before even moving an inch. Also, the reactions from some of the guards are hilarious. Driving them crazy was one of my favorite things to do in the game. And why you ask? Because it's easy to manage and it's extremely satisfying. Especially after gaining a few upgrades (which are implemented beautifully) it's even easier and even more satisfying.
That's it for the good stuff, let's move on to what was not executed so well. First, the island itself. Arkham Island is nice place to discover with tons of secrets to find, but the island itself has no purpose. It's there to get you from point A to point B. And is there something wrong with that? Well, yeah, sort of. If you are creating this semi-large world for me to be in, there has to be some incentive to do some exploring right? Sadly, there is none. Well, if you like collecting all the trophies and finding all the secrets then yeah, you can do that. But we are playing a Batman game, one that has a story that you want to play through. You are not playing this game to discover a world. Should they have used long hallways and non-branching pathways? No, absolutely not, but there is hardly any reason to be out there in the field. Beating up bad guys and finding these trophies being the only thing you can, why would I spend time mindlessly running around when I can advance in this awesome story?
That was only a minor complaint on an otherwise amazing and engrossing experience. Definitely worth your time and money.… Expand
Average User Score: 8.8Jul 18, 2014I decided to give ' the best game in the series ' a shot. After completing it i felt...like I was missing something. Don't get me wrong, whenI decided to give ' the best game in the series ' a shot. After completing it i felt...like I was missing something. Don't get me wrong, when I was playing I couldn't stop, but in the end... I didn't really care.
First of all, I didn't like the game at first. I took a break from it, because I thought it just wasn't my thing. I came back later and it still failed to appeal to me. After a few tries, I simply decided to sit through because I really didn't want to miss this adventure. Having played the game, I must say that I still have mixed feelings about it.
So let's get straight to the point here: The gameplay is fantastic. You can really feel like an assassin. Climbing, killing, stealing, etc. It's all executed well. What I didn't think was so great was the story. I still have no clue what is going on and I don't see a reason to find out what was going on in that game. Something about a guy in this Animus project, being Ezio, who had his own story... It was hard to grasp. And this is one of the things where I think the game kind of missed the boat. Don't get me wrong, I hear people talk about this game like it's one of the best games they've played and I can see why, but that doesn't change the fact that I have no idea what is going on. I don't care what Desmond's or Ezio's motives are, I'm playing the game because I want to feel like an assassin. Not play through some story that I don't care about.
Another thing where the game felt clunky were the fighting sections. The combat system had a lot to it and you could win by using a variety of moves. However, I never had to use these moves. Dominant strategy is what I stuck with. You see, you can make this complex combat system, but if I don't have to use any of it, and I can just go through the game by blocking, counterattack and dodge... then either I'm doing something wrong or the game didn't really force me to use these complex moves. I think the latter applies to my playthrough, which, in all honesty, is too bad. I would've loved to use some cool moves, but if I don't have to, why bother?
All in all, all of this doesn't take away from the fact that Assassin's Creed 2 is a great game that everyone should try, but it left a bad taste in my mouth. If people call this the best AC, then I'm afraid I don't have to check out another game in the series, because I won't really care anyway. Which is a shame though.… Expand
Average User Score: 7.9Jul 18, 2014Using familiar mechanics and style, Dark Souls is one of the best games of this year. Compared to the original however, the game doesn't feelUsing familiar mechanics and style, Dark Souls is one of the best games of this year. Compared to the original however, the game doesn't feel as polished. Some areas have (no pun intended) no soul to them. You walk mostly in a straight line, with one few branching paths. I mean, it's still Dark Souls and by god there's a lot of exploring to do, but to me, it never felt interesting, not even slightly. Dark Souls 1 featured a world that was interconnected and exploring this world was really satisfying: Finding all kinds of shortcuts or finally reaching that area that you couldn't get to before was amazingly satisfying. In Dark Souls 2 however, this feeling is mostly absent, probably because of the lackluster level design.
Now don't get me wrong, I loved playing the 50 hours I put in Dark Souls 2's story, but replaying the game never really occurred to me. I didn't want to go through the game again with a different build or approach, something that Dark Souls 1 really well.
In short, Dark Souls 2 is a fantastic game, but isn't a masterpiece like it's predecessor. It solved some of the original's problems, while adding new ones too. It could've been so much more, it could've been another amazing adventure that we would cherish, but in the end, it simply didn't. It's...forgettable.… Expand
Average User Score: 7.8Oct 28, 2013Hack n Slash at its best in this Metal Gear spin-off. (Well if you can call it that) Great visuals, over the top action and an immense amountHack n Slash at its best in this Metal Gear spin-off. (Well if you can call it that) Great visuals, over the top action and an immense amount of satisfaction from slaying all those enemies. All of this at 60 fps? Count me in. The only thing I didn't like that much is that it's a bit short. Good thing it has a lot of replay value. Worth every penny. If you were thinking that it was a bit too expensive at $60, you should definitely get it now. If you look around carefully enough you can find it for $15.
Oh, and the action is even better with kick ass soundtrack playing in the background. RULES OF NATURE!… Expand
Average User Score: 8.5Apr 18, 2013Bioshock Infinite: The game of our generation. Well, at least according to many game journalists and people. Is that a valid statement? NotBioshock Infinite: The game of our generation. Well, at least according to many game journalists and people. Is that a valid statement? Not entirely.
The graphics of this game are just stunning. I spend around 20 minutes in the first hour of the game just sight seeing and absorbing everything I saw. And I'm talking about the Xbox version here, not even the PC one. If you can play it on PC, then just do it: You won't regret it. The soundtrack is just kick ass: It all just fits the mood perfectly. I just can't get enough of it. All in all, when it comes to esthetics, it's brilliant.
Then we have the story and without spoiling anything: It's just something you have to experience yourself. And that ending alone just sells it. Irrationnal Games did a great job here, because it really takes some confidence bringing out this game the way it is. Respect.
Lastly, the gameplay. It's a blast to go through it. However, it's not all gold that shines: It can feel a bit repetitve, because there aren't that many different strategies you can use in the game. This doesn't have to be a bad thing, and it's completely subjective, but still: It's there, and I can't deny it. I don't see that much of a problem in it, but maybe you will. There also isn't a large variety of enemies, but the previous Bioshocks didn't have that either. It's something that has been in the series for a while, but you still can't really excuse the developers for that if it breaks up the game. And I'm glad it didn't.
So is Bioshock Infinite the game of our generation? Storywise, yes. Complete package, no. Does that mean you shouldn't buy it? No, quite the contrary in fact. If I have to say one thing about this game: Get it now and experience it for yourself. It's something you won't forget in a long time. It's that good. It truly deserves the 9/10.… Expand