Average User Score: 8.2Oct 11, 2013This review contains spoilers, click expand to view. Rethinking my opinion of Grand Theft Auto 5 now that it's been two weeks since i've beaten it and thought about the game/storyline. First off will be the negatives. Gameplay is very rough, such as the terrible input lag during aiming that's somehow worse than GTA4's. Cover play is just as clunky and looking at the AI during combat, i see it's not that different either. Repetitive side activities such as golf, jobs or others aren't that fun and feel like a grind for stat raising. Graphics look only slightly different than GTA4, there's just no murky screen filter anymore.
There are 3 different endings that you chose. It's literally press A, B or C on your phone when the choice comes along. Ending A and B are both pointless when C is a huge Deus Ex Machina that makes the whole point of half the storyline invalid to create a super cheesy happy ending. The humor of the game is completely juvenile thats over the top in use, and dialogue is very bland and at points annoying. (I know GTA is known for this, but it's so obvious and crudely done now.) This includes most of the storyline speech as well.
The Map is huge, most likely 4x the size of Liberty City in GTA4, but there's a catch. All of this huge countryside that takes up half of the map is covered with trees and practically nothing to do, save a handful of badly written boring side activities. (Collect 20 of these, 30 of these, 50 of these, etc.) Vehicle control is the best it's been in the series, but then there's magically flipping your car now with the left stick and still being able to drive into a brick wall going 90 mph almost unscaved.
Each character in the game has little to no likable traits. Trevor is a Psychopathic who breaks the laws of physics too open, and can't stop threatening others or bringing up a previous event all the way to the end annoyingly. Michael being the only slightly interesting character, but his dysfunctional family is completely overdone in satire and have some of the cheesiest moments of the game. And finally Franklin, who is basically a CJ clone when it comes to his goals, which is the typical 'get out of the ghetto into serious crimes' approach many black characters are sadly written into with GTA games. Any connection these characters feel to each other matters none in the end and at times seems completely non-existent.
Now to look at the positives. The 3 character approach is fresh in GTA, and gives players more accustomed to squad play something similar to work with. Customization for almost everything is stepped up in GTA5, this includes cars, clothes, hair, tattoos, weapons and more. This adds a little more immersion and personalization to the game. The murky color filter from 4 is gone thankfully as stated at the beginning. Slightly better face models for characters and view distance being sort of better nice touches. Sounds in this GTA are a step above previous titles, immersing you much more.
The heist system is very approachable, and a few of the predetermined story missions are interesting and fun. Design of the whole map is great, even if left contentless mostly. Statistics similar to that of GTA:SA are back and characters also have a unique special ability to give them an edge. Property ownership is back in GTA5, similar to that of Vice City Stories, allowing players to rake in currency to spend on the massive amount of purchases ready.
This review was written after 40 hours of playtime and all single player content was completed. I have no urge to play the infamous multiplayer or to replay the story again.… Expand