Average User Score: 3.7May 3, 2012First off, do not get this game if you expect MNC 2. SMNC has little to do with the original game in how it runs as there is significantly more focus on the MOBA/DOTA element. Basic gameplay for all the maps available if that you push your lanes (either left or right) that have bots spawning on them. These bots are used to strip the shield off turrets (allowing you to damage them), and for knocking down the moneyball (so you can damage it). These bots spawn at fixed intervals or you can pay to spawn in some right away. The game also tweaks the annihilator, a button in the middle of the map that can be activated every 5 minutes to destroy all of the enemy bots on the map (obviously giving your team significantly greater pushing power).
There are no tutorials yet, though they are in the making. And at the moment the game's matchmaking system is a little rough at times. Overall though the game is not overly difficult to get into, as there are plenty of the veteran beta players who are willing to help if a newbie actually attempts to learn.
The game is free to play, and it does not allow you to buy power. With the in game currency you can buy pro's (player characters), endorsements (passive stat changes), and products (passive abilities). You get roughly 100 CC (combat credits) for a win, and the most expensive champs are 9000 though most are cheaper. You can also pay actual money for pro's, outfits, taunts, or weapon skins. Pro's are priced based on their difficulty, allowing new players to pick up the easier to understand characters faster while reserving the more complex champs for later down the line.
And intersting take on the Free to Play formula is that every game you play you have a chance to win anything that can be bought (aside from the Pro's). You will get one prize generally every three games or so, though you do not get a prize if you leave a match. Giving players incentives for sticking through matches, and giving new players a chance to get some high tier endorsements before they can afford them.… Expand
Average User Score: 5.2May 3, 2012I'll make this short as there is probably little I will say that has not already been stated. But the end line of Mass Effect 3 is the question of whether a game can be ruined by the ending. It should be noted first off that this game is an even further step away from Mass Effect 1, while the level up system is more complex then it was in 2 the game is still essentially a combat sim with dialogue for plot. And here in lies the issue, Shepard no longer has fully articulated options based on what you choose, instead you have a pretty much zinger line in between the standard dialogue. While this did occur in 2 on occasion this is the entirety of the game's dialogue in 3. Combat gameplay is vastly improved, with the insanity A.I being highly sophisticated (though mildly spamming with grenades). As such the game itself will give you some challenge if you want it, and while the pacing is kind of jumpy you do get a sense of motivation once you approach the mid point of the game. However the last 5 minutes of the game will ruin the whole thing, I don' t just mean the ending but the game essentially at the last second takes the rules of the series and ignores them. If I had bought this game as a standalone combat game then I would be greatly pleased, but I bought this to finish off the ME trilogy. And I can honestly think of no way that they could have ruined this ending more. It is not the ending you the player made, it doesn't even feel like the ending the design team made. It is just such a change from the tone of the series that you can tell that something is wrong the moment you hit the ending.… Expand