Average User Score: 5.9Dec 10, 2014Battlefield takes the crown as the worst multiplayer FPS I've ever played.
Netcode is absolutely abysmal, the bullets seem to travel throughBattlefield takes the crown as the worst multiplayer FPS I've ever played.
Netcode is absolutely abysmal, the bullets seem to travel through time, you can often feel like you got killed before your enemy even saw you. and the gameplay is terrible, the whole thing looks like rabbits running and hoping around with guns.… Expand
Average User Score: 4.6Jul 18, 2014I really have a hard time understanding how anyone could think this game is anywhere near good.
I gave it a try twice, one or two monthsI really have a hard time understanding how anyone could think this game is anywhere near good.
I gave it a try twice, one or two months appart. One after intensively playing "Volgarr The Viking", a magnificient old school arcade game, and one after beating "Max Payne 3" several times.
Watch dogs looked already pretty bad the first time, but after "Max Payne 3", wow.
If the driving looks horrendous by itself, the gunplay is really put to shame by this game. And it really didn't even need MP3 for that.
Ubisoft should stop with the lazyness and the re-branding of their Assassin's Creed games.
They should, will they though? No. Why would they? They still manage somehow to trick a lot of people into thinking their game is good and still manage to make money out of it.… Expand
Average User Score: 8.5Jan 12, 2014Let's start with what's good about the game:
-Lara is a better character than ever. She's pretty but she's not a bimbo, she actually has someLet's start with what's good about the game:
-Lara is a better character than ever. She's pretty but she's not a bimbo, she actually has some clothes on, which is sadly rare in videogames nowadays. She's smart, but she's not the nerdy scientist cliché. She's courageous but she's not some kind of dumb female rambo but she's still vulnerable without being the usual annoying damsel in distress. Overall she's a very likable character.
- The environnements and overall graphics are pretty nice.
- The writing is interesting, even though the storyline isn't anything special.
That being said, here's what I don't like about the game:
- The gameplay is just downright terrible, Lara's control feels very clunky, there's QTE's all over the place, the combat mechanics are just horrible, the game allows you to take the stealth option only when it's not important to do so, otherwise it throws waves of dumb enemies at you.
- The camera does a lot of forcing its pre-determined angles on you.
- The animations are among the worst i've seen, and for some reason, the other animations in this "worst" categories are also from Square Enix games.
- A lot of Hitman Absolution assets have clearly been re-used in this game. And Absolution itself was already terrible.
Overall, it's enjoyable at times, but it would have been better off as a movie than as an actual game. And that's actually how the game feels, an interactive movie you actually have very little control over.… Expand
Average User Score: 8.4Dec 11, 2013SASRT Sonic & All-Stars Racing Transformed) might be a Mario Kart clone, but that doesn't stop it from blowing the original out of the water.SASRT Sonic & All-Stars Racing Transformed) might be a Mario Kart clone, but that doesn't stop it from blowing the original out of the water.
Where Mario Kart games can really feel like they're mostly based on luck, SASRT is mostly based on skill, even though you can still get a good item that would help you get the upperhand, but even then, you'll still have to use it wisely and have the skill to do so, or it will be completely useless.
Where Mario Kart games' races can feel pretty uninspired, SASRT's races are a pretty great demonstration of intelligent level-design. Every single inch of the races are calculated to reward you if you're doing good and punish you if you screw up.
Where Mario Kart games pace can feel boring, SART's pace will barely allow you some time to blink.
Where Mario kart games single-player will gladly leave you the first place in any race on any difficulty setting and make sure the closest opponent stays a mile away from you, SASRT's AI will rather hunt you down and take you out like there's a billion dollars bounty on your head
And don't get me wrong, I love Mario kart, especially Double Dash on gamecube. But Sega's SASRT is just so good it makes Mario Kart games looks like they're the SASRT clones.… Expand
Average User Score: 8.1Nov 2, 2013This review contains spoilers, click expand to view. The trailer was very misleading, the game was far from being as dark as it was suggested, especially since the characters (especially Watson) went out of their way to seem as enthusiast as possible throughout the game.
Speaking of which, the voice acting wasn't bad but the writing didn't make it sound authentic and tried to much to hold your hand. One example among a few hundreds is when you get into the journalist's office in the lobby, you take a look at a coffee pot and Watson blatantly yells "it's still hot!" so you know someone was here not long ago.
A more subtle approach of this would have been welcome, such as a discrete whispering "ouch, it's hot" like he wasn't really trying to make a point at all.
Plus, the game went also out of its way to make it look like it wasn't so much that Sherlock Holmes was intelligent, but rather everyone else including Watson was dumb as a bag of rocks, completely incapable of figuring out the simplest things.
That said, comes the gameplay, the trailer again and the beginning of the game offered a lot of promises they didn't really deliver in the end, you start by investigating a burglary and then a murder right after, with all deduction boards and other cool Sherlock Holmes stuff.
But after this, most of the time you end up seaching for tools to break into places or other things like that, and it turns much more into a MacGyver game than a Sherlock Holmes one, you find a ladder, another one, an iron wire and you build a big ladder, two sheets and you get a rope. And if you don't create the exact tool you're supposed to, you're not going anywhere. No matter the far-fetchedness (yes, new word, get used to it) of the said tool, you have to make it, there's never any way around.
That being said, comes the scripting. It was... well, quite flawed. The worst example i encountered was towards the end, so I call:
You get into the amusement park (or circus or whatever), you have to confront the prince and lie to him about Moriarty, but first you have to walk around by the trailers, so you do, you can see by the window without needing to click it that the 3 Russian Brothers are in one of them, but if you don't click the windows to watch them like the game wants you too, you're stuck, you can go see the Prince but nothing will happen until you go and click that window which you won't think of doing if you already know they're here and you shouldn't have to do it anyway.
That said, I'm not saying the game is terrible, it has a lot of potential, but for one thing it's not exploited very well, and for another thing, it's far from what you could expect when you see the trailer.
If another Sherlock Holmes game is made by Frogware, I just suggest a lot more deduction boards and other detective stuff and a lot less MacGyver do it yourself stuff.
Also a lot less hand holding in deducting things would improve the game and in a two birds a stone movement would prevent the characters from being forced to sound like they're complete morons who can't figure out by themselves that two bullets in the head is not a suicide.
Also loosing the over-scripted events.… Expand