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Average User Score: 3.6Aug 15, 2013This review contains spoilers, click expand to view. What can I say that hasn't been said by many others. Payday 2 is a must buy for those that love tense co-op fps with exciting gameplay and strategy. The problem with The: Heist was that is was a bit too similar to Left 4 Dead, and it was maybe too safe with its design. Now the game is a lot more serious and a lot more tense.
Stealth is nail biting strategy for most heist's, and never an guarantee even when you are almost done with it. And when stealth is not an option or it failed, you better have an answer for the upcoming assault that really is trying to stop you in your tracks. The semi-random layout changes per mission really keeps this game becoming even close to repetitive. The rank up system has changed for the better, as well do the weapons. Now when you level up you receive a skill point and every 10 levels an extra. The points can be spent in 4 classes (Mastermind Enforcer Technician and Ghost) with the ability to 'ace' them and receive another bonus skill.
Weapons have been doubled and more. With over 10 primaries and secondaries to unlock and customize with add-on's. However, the game now only has 2 weapon slots instead of 3, probably to ad more challenge to the game, but more likely due to console release and a controller in mind.
The heist's are now in greater variety too. Ranging to your classic bank heist (with multiple vault containment's), to a coke securing mission towards cooking meth, trading it in for information, stealing it back, and rob the gang lord you traded with form his bus full of money. Some mission's require an arsenal of weapons instead of stealth, while others recommend stealth, because if you do not, then you're dead. Some heist's require multiple levels and day's, which will get you more experience and more spendable cash.
Should you successfully complete a heist at 'payday', aside from the money and the exp, every player receives a choice of 3 faced down cards. There are 3 types: A Mask, which can include a new mask, material, pattern or color. A weapon, which gives you a random weapon mod to use on weapons you can buy. Or a small stack of cash, which gives a bit more spendable cash. Speaking about spendable cash; Every dollar you get 'paid' with doing heist, around 90-95% goes to an offshore account which you can't access, and leaves the rest to you to spent on new masks, skill upgrades, new weapons or heist assets.
Are there problems with it, yes it is, but nothing that major like in the prequel. The AI-controlled players have not seen an upgrade at all, which makes me sad. It would have been nice to order them to open a deposit box, or go and fix a jammed drill, or even carry a bag back to the escape van. Enemies have the occasion to hide in the corner of rooms which makes it really frustrating when you lose a quarter of your health and more.
The game also features crime.net instead of the 'boring' lists of heists that are available for you to join, although it really works well to join games that are spread across the map, it does not work that well to set one up. The list should have been still here for that purpose. This might also have been done to prevent a limited form of card boosting, but it is annoying to wait until the exact heist with the exact difficulty to play, and not needed.
Verdict: 9/10 Why: Well not every game is perfect and this has some bugbears and nitpicks, but it never steals it away from the core and fun experience. Payday 2 is a must buy for 30,- for hours and hours of fun and big money making with friends… Expand