Average User Score: 9.0Apr 21, 2011Not a scary game, though it wants to be. The story here is pretty dumb and gives you the feel of playing a brainless teen horror movie, whereNot a scary game, though it wants to be. The story here is pretty dumb and gives you the feel of playing a brainless teen horror movie, where a group of attractive young people get offed by whatever flavor of the month boogieman they've mustered (terribly written/acted dialogue). This time out it's pretty much Resident Evil with plant monsters. At first you may be slightly creeped out, but that will quickly change to just frustration.
Enemy variety is limited but not terrible, the atmosphere is dark and dreary with plenty to look at. The Puzzles in the game are great, they seem rather intuitive but clever with no real help from the game. The real way this game shines is the fact that it can be played co-operatively. And I would suggest it because it becomes a much better experience that way. It can be hard to get used to the idea of 2 people on one screen and the camera is less than forgiving and will be the cause of a lot of your deaths but it's the only survival horror game I can think of that offers this mode and that sort of puts it in a league of its own.
It is for that reason that I can recommend this game. It's not great, or polished and it WILL be frustrating but it's fun for you and a friend.… Expand
Average User Score: 8.1Apr 21, 2011I wish there was a 9.9 button I could press. I do not give out 10's lightly and though Fallout 3 gets pretty damned close to earning one fromI wish there was a 9.9 button I could press. I do not give out 10's lightly and though Fallout 3 gets pretty damned close to earning one from me there are a few things that keep it from being a perfect experience.
I had become pretty jaded with games this decade. The shooters were gettting bland, Square wasn't making anything fun, and most of the series I'd loved on the PS2 hadn't followed me to my new system. A friend of mine told me about Fallout 3 and initially I was put off by the sheer size of the thing. I figured it'd get boring and frustrating very quickly. I was very wrong.
The story may be a tad flimsy, but the setting is great. I remember starting the game and that same friend telling me "See all those buidlings out there?", as I glanced around the destroyed cityscape after emerging from the vault. "You can go into everyone of them. If you can see it, you can get to it". This idea of size enthralled me and I soon became obsessed with just the simple idea of surviving the in the waste. Going into caves, abandoned supermarkets, old schools (most of which had their own stories told through journals and atmospherics) and scavenging for priceless items, upgrading and maintaining my weapons and trading to get better equipment. It was all simple but it was so rewarding.
The game features an amazing sense of freedom. If something lives, you can shoot it. Which means you can truly walk the line between good and evil in a world with real repercussions. You can either work, scavenge and save up for that certain item you've had your eye on, or wait until late at night, kill the shopkeep and rob his store to sell off somewhere else. But the people you kill stay dead. So everyone who plays has a bit of a different experience.
The blend of first person action and RPG elements works great thanks to a great combat system and inventory screen. This includes the V.A.T.S. targeting system, which allows you to use your attributes and skills to target certain areas for precision kills. Very useful. Or you can just run and gun and shoot from the hip if you are so inclined.
The game does, hoever suffer from some terrible glitches. Loading screen loops, key items disappearing, NPC characters seemingly forgetting their lines and cues. It's a big game, and there are a great many things going on at all times that you are always altering so I guess sometimes it gets sort of confused. All of that said; this game is not for everyone. There are long stretches of just wasteland wandering and the main story will be over before you know it, if you pursue the story missions. But this is a unique game in a unique environment. It gets as close as I've yet seen to that immersion factor people are always looking out for.… Expand
Average User Score: 7.7Apr 21, 2011This game is awesome. That isn't a very refined word but this is no refined experience. There are a great many games on the market today thatThis game is awesome. That isn't a very refined word but this is no refined experience. There are a great many games on the market today that offer the "I'm a big, testosterone spewing Space Marine....in Space, and all Aliens must be violently punished." sort of games. None do it quite as well as "Gears of War 2".
The setting is cliche but completely realized. It's a boys club of well designed gigantic characters in well designed war torn environments kicking ass in the name of humanity. The Weapons, vehicles and locales in the game all help to put you into the blockbuster mind-set and played through co-op the campaign offers a ton of variety and unique shoot out moments with touch perfect controls and great paving thoughout.
It's going to get a lot of flack for being stupid, and that is stupid. I definitely love a cerebral and innovative game experience. But sometimes I want to jump into my favorite sci-fi action movies and just blow some **** up. This satisfies that urge. If you're a shooter fan, well you're already playing this. If you think you're too good for; pull the bug out of your ass and join the fun.… Expand
Average User Score: 6.5Apr 21, 2011Fable 2 is the second in Lionhead Studio's series of games that over reach and promise to be a complete and immersive game experience but justFable 2 is the second in Lionhead Studio's series of games that over reach and promise to be a complete and immersive game experience but just sort of end up being mediocre action/adventure titles, Though nice to look at and filled with some great comedic dialougue and some good SIM-life options Fable 2 falls short of the hype. Should it be judged so harshly on hype? Normally I would say 'No." but the developers here have used their 'innovation" and "unique and creative game design" buzzwords to create a frothing pulsing hype around what they claim to be a game changer but just ends up being "pretty entertaining".
Fable 2 is kind of short. From the standpoint of any RPG fan. The main story missions will take you well under 15 hours to complete. There are side quests and jobs to perform and houses to buy so that you could just try and inhabit the world for hours after you've completed the game but since none of this seems necessary to the overall plot I found myself not giving a hoot. The story attempts greatness and I must say, since I was reading the Dark Tower series while playing this, there were certain elements that thoroughly intrigued me, but it does fall apart almost comically in the third act. To the point where you're left wonder what the hell just happened.
It isn't all bad. The combat system is top notch allowing action gamers like me to take control of of 3 different play styles all at once and giving you a great sense of power and finesse throughout. Even in the most mundane of battles I found myself enjoying it to the last swing, shot or fireball. It's a great looking game as well. None of that photo-realistic mumbo jumbo, this thing is completely stylish (like a Fable) and it all looks great. The arcetechture and clothes all contribute to a great setting.
All in all I did want to enjoy this more than I did. But with customization options just laying there like a limp noodle as well as the story. The short list of good points don't add up to a "game changer".… Expand