Average User Score: 6.8Jul 16, 2014Before buying this game, I was worried with the mixed reviews it had received, more notably what people were saying about the pacing of theBefore buying this game, I was worried with the mixed reviews it had received, more notably what people were saying about the pacing of the single player experience. Right off the bat I understood precisely what they meant.
Shadowfall is no corridor shooter like the previous titles, it tries to innovate the experience by creating a more thoughtful way of approaching combat from the first person perspective. Gone have the days of facing wave after wave of enemies being the meat of the game, instead you are forced to take a more conservative, tactical approach. But does it work? Yes and no. Once I got used to the pacing and what Guerrilla were trying to do here I found the game very enjoyable, less linear and more expansive than previous Killzone games. However, on harder difficulties this is what kills the gameplay experience and turns it into a frustration filled mess. The lack of a straight line path means that enemies can come from anywhere and without a detailed hud telling you where they or where they may come from through the use of maybe, an objective marker, you are left wondering just who killed you this time. This is by far the games biggest flaw, but on lower difficulties I didn't find this to be a problem, but if there are any trophy hunters out there, do yourself a favor, and play the game on normal difficulty first.
Being a shadow marshal and not a grunt on the front line means that combat has become a lot more technical, you don't face as many enemies and you have abilities to keep things interesting. Your drone gives you advantages such as shields and stun shocks to help out when things get tough and it also helps you traverse the beautiful open terrain. It is accessible through the use of the DS4's touch pad, which I think worked well and was a nice touch. Weapons feel great, and when your in those skirmish situations where it's clear where the enemies are, combat is very fluid. The enemies vary in difficulty as you face different factions within the Helgast military. Most importantly to note however is the lack of a constant character that you have to annoyingly follow around, leading you from this objective to the next, instead now you choose how to approach each combat situation which has been pulled off brilliantly, you can go in loud, or stealth your way through. But be warned, doing the latter is challenging due to the AI's credible intelligence. This is the freedom that Shadowfall gives you as Guerrilla try to drag it away from the dull affair we experience with whatever Call of Duty we might be playing.
On to the graphics, they're stunning. Showcasing what can already be achieved with the PS4 and I was blown away with chapter 2 of the game. Even in multiplayer the graphics hold up really well. In another change to the way Guerrilla have gone bout Shadowfall, it is a lot more colorful a game. Say bye bye to grey Helghan corridors and say hello to lush, vibrant environments that range from the slums of New Helghan to the beauty shown in the woodland area of chapter 2. Weapons look and sound great, textures are detailed and varied, character models are fantastic although lip syncing could be improved. Over all though the presentation here is fantastic.
The story for Killzone can be summed up like this: It takes off a few decades after the events of Killzone 3 and you're living side by side with the Helghast in a Berlin Wall-like scenario. You're Lucas Kellan a trained shadow marshal, after unearthing some secrets of the VSA and Helgast you learn that a war is coming, and go on a roller-coaster ride to stop it from endangering the lives of innocent people on both sides of the conflict.
If Killzone has ever had anything going for it, it's a dedicated and loyal fan base. To this day you can get into games on KZ2 servers and play a game, and it's good to see that Guerrilla have created another brilliant online experience. Multiplayer is smooth and I experienced no lag. Players can jump in to official warzones, user created war zones of different levels of awesomeness or create their own. You're not limited to what you can do with Shadowfall's multiplayer, and that's awesome and is fully acknowledged by letting you choose from the full range of weapons, right from the start. A brilliant stat tracking mechanism is also in place, so you always know exactly how you're doing and how far you're off from the next upgrade for your weapon. In short if you've played Killzones multiplayer before, you'll fit right in here, and if you're sick of Call of Duty's copy and paste online experience, Shadowfall may surprise you, it's definitely worth a punt and overall I was pleasantly surprised at how much I enjoyed this game amidst some of the negative reviews it's been given. The story may be not much more than a technical demo for what the PS4 is capable of, but it definitely showcases the types of jaw dropping experiences we could see going forward. It is a worthy launch title, a blast to play.… Expand
Average User Score: 6.3Mar 2, 2014FIFA 14 changes the way the game plays, it's a bit slower and arguably more realistic, but my oh my - it's like being put through an emotionalFIFA 14 changes the way the game plays, it's a bit slower and arguably more realistic, but my oh my - it's like being put through an emotional roller-coaster just to get any sense of delight out of the game.
The game looks good, sounds good but plays - awful. I'm a veteran FIFA player.. and I have never been so frustrated at a game. The problem is is that at Professional difficulty the game is a breeze, too easy, but the next level up, World Class - makes you want to throw your controller at a wall and beat into the wall with pure anger. Usually when I'm having trouble with a game, I adapt and learn how the game plays, so in turn I get better at playing. But FIFA does everything in it's power to screw you over - you are literally being cheated by changing that difficulty setting, and it just isn't right, at all. Let me explain - your players go from brilliant passing, movement and dribbling ability to a team of wandering retards. I mean it. Players feel as flimsy as pieces of paper due to the overpowering and unrealistic strength and pressing of the opposition (I don't care what anybody says, scripting and momentum exist, and in FIFA 14 it's as obvious as ever), you can't get near the opposing players or else you will loose the ball - which makes wing play almost impossible. Furthermore, you know Walcott? Yeah he's a pretty fast dude, but not when it comes to FIFA and can't out pace Terry after getting in behind the defensive line. Countless times I've been in behind the defence baring down on goal - just to be tackled by a CB who all of a sudden had some new found pace. I think you're getting the picture. They're overpowered in every single way. Passing, dribbling, keeping possession, defending, goalkeeping - everything is overpowered to the point where a draw feels like a win, and a clean sheet? Feels more like a cup final victory. The AI is ridiculously overpowered, I do not know what EA was thinking, they said the game was 'challenging yet fun' - they couldn't be any more delusional. On higher difficulty settings - this game is appalling to stick to for longer periods of time, it's not fun, even when I win. The problem isn't that I loose, It's that there's much bullsh*t in the game that leads to goals (players running away from the ball, goalkeepers being retarded, misplaced passes of ridiculous proportions and so on) - it zaps any fun I had playing this game straight out.
Those are my only issue with this game in terms of game-play. Those of you who play primarily online UT, probably won't run into these problems as much, but for those of you who are looking forward to a 'challenging yet fun' and realistic offline experience, forget about it.
Away from game-play - it's no major overhaul from FIFA 13. It's basically the previous game with a few small additions thrown in to try and get people excited. Same modes, same UT experience bar a few new features - none of which warrant the full price tag. It's a poor poor effort from EA - they're lucky that PES is as bad a game as it is. I get the feeling I only play FIFA because there is no other game better rather than because FIFA itself is a good game. It really isn't. There has been little innovation since FIFA 12 and I don't expect things to change. The next-gen versions do improve on certain aspects, most notably load times, and lag within menus. Visually the game looks impressive on PS4/XBO - but it's not mind-blowing - although I would recommend to upgrade to the next gen versions.
Overall, I'm disappointed. But what I'm disappointed in in FIFA 14 has been around for a couple of years now, I guess I was looking forward to the game-play being improved, and I'm sorry but in my eyes, it's taken several steps back. I wish EA would stop giving us the same piece of crap, and actually do something to give the loyal fan base who love FIFA, the game we all want. It's gotten to a point where, when someone asks what's wrong with it, the number one response is 'it's just FIFA'. FIFA is quickly becoming synonymous with crap - but I doubt EA will ever change that so long as they get their money.… Expand