Average User Score: 8.3Apr 21, 2013Wow, quite impressive. Heavenly's main character ends up being the least intersting entity in her own game. That particular effort to produce a strong female character goes straight to hell when the game starts up... and she's DYING! Dying because of a lame Soul Edge clone, no less. She's mean-spirited, downright annoying whenever she speaks, and she controls like a mother! thanks to the clumsy fighting mechanics. You want her to die! A lot! Points to Serkis' King Bohan for stealing every scene, not that he had any competition...… Expand
Average User Score: 8.4Mar 27, 2013This review contains spoilers, click expand to view. Remember, dear gamers, that one demo from 2 years ago in which Booker faced that one weird politician guy who asked a certain Charles to attack with a certain murder of crows?... Well we don't see either of them. Or even that location. And thus I introduce you to my review of Bioshock Infinite, or as I now call it:
Artsy FPS: Unfulfilled.
The game opens up as a mystery wrapped in an enigma, coated in religion, social commentaries of the early 20th century, racism, steampunk and, best of all, the promise of facing the iconic Songbird in battle.
To quote some gangster or other: forget about it. Ultimately, the game is a take on the 'Infinity of universes' theory. Sci-fi. And that theme takes up the second half of the game and never lets go. So indeed, forget about all those other themes to which we mere mortals might have made somewhat of a connection with our mere human experiences and let's dive in the utter of an incoherent story those lovable over at Irrationnal are still jerking off to. As a game, it's been dumbed down from any previous Bioshock. No more hacking, no noticeable choice system, linear level design and a two-weapons-only system makes this feel more like your average war shooter than anything. The characters you meet have little to no impact on you as a gamer, which might have been fixed if the game bothered showing them more than once, and not killing them off when they are first seen!
Oh, and Songbird? The presumed Big Daddy of Infinite? He is seen only three times. Then killed off in a cutscene. Lovely. He is so underdevelopped, he could have been any fat jailer riding a glider, for all I cared!
In short, I lost my faith in the videogame market. If Irrationnal can up that badly... woof.
You, as a gamer, will feel that such little is influenced by you over the course of that lengthy playthrough. Nothing is fleshed out enough! The racism; gone. AMERICA!!!; gone. Promises were laid out by Levine, by those demos, by those trailers; all of which were ultimately misleading, even erronous. The key word is interchangeable. If the punchline to all that build-up was Multiple Realities, well congratulations, Irrationnal, you are now 'there', as in 'Been there...' As for me, I would rather go crawling back to Sofia Lamb.
The Rued.… Expand
Average User Score: 7.5Mar 12, 2013I am one hell of a GoW fan, and so it hurts me deeply to see such a disappointing, utterly unnecessary... thing.
The game is poorly paced, thanks to a complete lack of any motivation getting you through pretty setpiece to underwhelming boss fight, with extra annoying monsters to pad the gaps. The bestiary is lacking (think Silent Hill: Downpour), and its limited assets keep swapping elements and/or color. The Blizzard School of Enemy Design, I see...
Music is good, though easily forgettable, and the sound, my God! the sound keeps getting cut during cutscenes, resulting in a audiovisual experience. Or the game bugs. That's a nice touch.
I don't know about multiplayer, because I certainly wouldn't touch the thing, but let me tell you that if it shows the same lack of polish the solo campaign does, well...
All in all, it should be noted that Ascension brings absolutely NOTHING new to the table. Everuthing it does, it was done better by previous GoW titles... Even by previous rip-offs. It is a cut and paste job straight from the GoW 3 Scrapyard, complete with a boring story and too few interesting sights to behold. I never thought I would see the day Chains of Olympus was going to be out-sucked. Todd Pappy should retire. That is all!… Expand
Average User Score: 8.8Feb 12, 2013To me this game was the franchise's chance to wow me into buying it all for myself, and I gotta say I sure have been cherishing my unspent money ever since. That Drake character is such a safe whitebread cutout he could be in a Disney movie. The main villain himself was a cartoon, constantly sputtering something about the greatness of Hitler and Genghis Khan, names which, in Canada anyway, mean absolutely nothing. The story was only there to lead you from Pretty Colours A to Pretty Colours B, and those Colours go bland after even half an hour, if you're masochistic enough to go through that horribly broken stealth section. In short, I don't recommend it to anyone in particular, not to cinephiles and certainly not to gamers.
Average User Score: 5.9Feb 12, 2013This review contains spoilers, click expand to view. First of all, let us establish that I, as a Dead Space fan, recognize and admire the past two games' atmosphere, level of polish, enemy design, shock value and, above all, sound direction as being the series true strength. That being said, I consider Dead Space 3 to be an abomination in every sense of the word, a thoughtless third person shooter with creepy crawlies thrown in for good measure.
As far as the Dead Space mythos goes, the first 20 minutes of the game could be accepted as a actual storyline fitting its universe, albeit hurried by screamy brutal manly men trying their best to make sure you, the player, feel the stakes are high, which they would be if you would give a crap! The cast is forgettable, a bunch of faceless survivors begging to be eaten as long as that nonexistent story moves on. "Oh no, not Old Man Guy! Whyyy?! OH, ICE PLANET!!" The environments are terrible, simply and utterly devoid of any kind of signature. When it's not about the universe's most unlit corridors, it's ice, and after that ice, it's all about that forced Lovecraftian Underground City. One can only yearn for the blood-covered Ishimura, or even the elegant backtracking one would have performed while inside that very ship. That's an other issue: pacing, as in there is barely any. Areas are padded with ennemy encounters like never before. Pretty much every door has to be opened with the kinesis module (Really?!), and when a game's pacing feels like it's crawling on only three of its legs (two of which might as well be stumps anyway), what else is needed but SIDEQUESTS!! Sidequests!! in a survival-horror game never work well, as they detract attention from those oh-so high stakes even more than that total lack of fluidity. Weapon crafting is also a waste of time; half the time, I couldn't for the life of me know if what I had made was going to be useful or not. The truly good weapons were designed before, in both previous games, so why did they give us the option to make weapons if the blueprints for the good old Line Gun is available anyway!
Ennemies? Yeah, it's all quite the familiar affair, as in: they are the same! New ones include a Necromorph wielding ice pickaxes (Found even in the city level at the beginning of the game...) and another Necromorph whose main purpose is to replace the Pack from DS2. Skins. New skins. That is all. The much anticipated Nexus proves itself to be an arguably predictable Hive Mind clone, and the Snowbeast is a waste of ammo and hope that the game might show variety. Even the final boss, albeit relatively exciting, is nary a bump in the road in terms of difficulty and overall impact on the story at hand (think Cronos from God of War 3).
So in short, the game is an overlong mess, offering only sparkles of brilliance behind an otherwise greasy curtain. Going from heat source to heat source so as not to freeze to death was nice. Those space walks are always fun. The setpieces can be sights to behold, when they feel like it. And giving the game any more praise would send me to Hell, for lying.
Steve Papoustis wanted to create the best Dead Space game evar for realz and ended up emulating Resident Evil 5 and 6, of all things to look up to! A limp, impotent 3 outta 10 for this dead, horse.