Average User Score: 9.2Apr 22, 2014There was something very incredible about the original Half-Life. It was ground breaking for its time because it was the first game I played that really felt alive. Half-Life 2 is a step back in some ways. While it continues the same classic formula of run and gun rail shooter, it however goes back in several areas.
While it has more of a storyline than Half-Life, its just not very interesting. The combine are perhaps the most bland enemy I've ever seen, the key problem is they are unmemorable. Like a weaker version of the Strogg (from Quake).
While it has the best physics (which makes sense as you are Gordon Freeman, a theoretical physicist). The game took a nose dive into a completely different locale. The claustrophobia of underground research facility is gone, and some classic aliens don't make a come back (bullsquid/hound eye)... and Vortiguants are friendly -_-
The game also noticeably lacks difficulty, even on hard the game is perhaps the easiest I've ever played.
Less explosive barrels - Half-Life 1 had a perfect balance. Every time I saw a barrel in Half-Life 2 I knew someone was going to either go near it or hide behind it. Less health kits, once again HL1 had a perfect balance.. here I always find 2-3 to many. Those unlimited ammo/grenade supply crates where so unnecessary.
The mediocre AI.. I want the AI to find ways to circle around me and trap me in corners, flush me out with grenades. The airboat portion in Half-Life 2 was dragged on far too long. In between each section you kill a few easy metro cops and then on you go... like some sort of tech demo.
+Gameplay is fun, and level design is logical
+Ergonomically designed, so you can play the whole in one sitting
-Easy game, even on Hard
-Bland enemy design for the combine
-Physics puzzles brought FPS a interesting twist, but I thought that they really didn't do anything substantial to move the genre forward. Instead it feels like a technical achievement rather than the merging of FPS gameplay and physics in some meaningful way. Using the physics gun to launch objects at enemies is about as far as it goes in this regard. I think future games to come end up achieving something like this more so.
-Why does Gordon have to be a silent protagonist? I feel like it's more a crutch on the story.… Expand
Average User Score: 9.3Apr 22, 2014Hailed as the best game of all time for many reasons.
Deus Ex attained an average of 90% and a 90/100 (universal acclaim) in both the MobyGames and Metacritic.
Its been given over 40 "Game of the Year" and/or "Best in Class" awards in many distinguished magazines and websites.
It set the standard in FPS/RPG genre with varied gameplay, allowing players to choose how they want to tackle any situation, expansive environments (multi-paths, & multi-solutions which is still ground breaking in terms of giving players freedom), high level of player customization to allow you to excel in different fields, emphasis on exploration (aided by large environments & many useful items to find), ambitious and layered storyline, interactive storytelling, dialogue that references philosophy, politics, terrorism, ailments of mankinds, a government by the people, the question of the self, and the future of mankind ect.. & lots of readables to complement this (datacubes, books, emails ect), its high replayability, memorable sound track.
In other words: a winning formula.
Its sad to see that the common gamer of the new generation most likely wouldn't know about this game. Younger people aren't very literate when it comes to older things but it doesn't magically make all these websites & reviews & all those fans that played Deus Ex disappear... & it certainty doesn't stop the old Deus Ex from being put on shelves for a bargain price again and again. Its good to see people who pre-ordered Deus Ex Human Revolution got the original Deus Ex for free.
Theres mods being released to this day: like Project 2027, New Vision (which enhances about 75% of the games textures) so bad graphics isn't an excuse not to play it (though the animations still look outdated but no big deal).
If FPS/RPG's held this game as a standard, we would see great things.
We need something to set high standards, otherwise how can we progres… Expand
Average User Score: 8.1Apr 22, 2014The problem with this game in general is that the combat is in such close proximity to the horror elements without ever blurring the lines. It keeps them separate, so when the horror stuff starts you never feel in danger (because theres no combat), and when theres combat you never feel scared (because theres no girl with psychic powers after you).
It's somewhat jarring to go from combat to scary, especially with the lack of tension build up... when you encounter the horror aspects while still in a combat mindset, it underwhelms the experience tenfold.
Story: while it tells the story well through the use of laptops and radio communication, in the end it feels like you haven't learned anything truly interesting. And it leaves quite a few questions unanswered. I felt like there could have been more to it all.
But now the good stuff:
AI- the most intelligent AI I've ever encountered, enemies will fire by peeking around corners, circling around to get you, cover fire at you while the other guy moves in closer... throw grenades to flush you out and at the same time never ceasing to give up. They chat to each other like real soldiers would.
Combat- it's dam fun to see sparks fly off bullet holes, and pieces of walls crumble, and dust clouds to build up after enough gun fire.
You take on many squads and even some heavy armor guys with better weaponry. You fire with dual pistols & a spikegun. It makes it easy to switch between which grenade you want and throw it without having to equip it. However there are no real "bosses" which means the combat never truly challenges what you've learned.
Level Design- There are some really nice areas like the water purification plant, warehouse areas and then offices, and one sewer part. But then things stay pretty much the same in terms of variety going through samey areas till the end where we get some labs. More outdoors!
Atmosphere: 7/10… Expand
Average User Score: 8.0Apr 22, 2014They didn't make it a real time FPS to "make it easier to start with for new players" thats what a tutorial is for, not a whole game. The reason they made is that some people don't like TB strategy games.
Problem is that hardcore fallout fans won't like this and people who like FPS might not like the necessity of using VATS mode which slows the game down and takes control away from you. Fact is the game is far away from FO3, not just in gameplay but visually the wasteland looks different. It looks alot more grey than FO3 is, not enough brown and green is missing that you should see "some" of, some plants here and there. Signs that the world is recovering.
No Bosses. Missed opportunity.
The stories ending is also terrible, the story just felt empty at the end which is kind of really unforgivable for fallout. The endings are so abysmal, they do nothing to give any closure or even summarise all the trails and tribulations you had to go through upto that point.… Expand
Average User Score: 9.1Apr 22, 2014What Half-Life does well is tell a story through action
HL has no cutscenes because cutscenes are the opposite of action, they are inaction because it takes control away from the player.
One of the key features of a "Rail Shooter", go from point a to point b with few diversions & no backtracking.
Rail Shooter as in like a train, you always keep moving.
Valve knows that backtracking gets frustrating faster than anything else, and is the most artificial way to enhance difficulty (hell increasing the damage the player takes is a better way if only marginally).
Valve is also fond of vent crawling and puzzles which I've never seen much appeal in apart from the initial novelty of vent crawling.
Apart from being very moddable and userfriendly,
Half-Life also does something incredibly well that has helped modders improve their own skills, and thats level design. Each place in the game looks hand crafted. No copy and pasting of sections or randomization here! It also knows how to be challenging without throwing tons of enemies at you, and thats with good enemy placement as well as knowing when to give the player rewards (weapon/ammo/health placement).
Its a game designer's poster child, thats what it is.… Expand
Average User Score: 1.7Nov 21, 2013Theres alot of rumors around this game, I'll just tell you the hard facts. nough people are voicing themselves about the unjust bans, DevinH a former mod of the forum was banned for this reason. Just google Warz bans DevinH. Reason why I don't call that a rumor is because there is some evidence to it. Sergeytitov the admin (and executive producer) of the new warz forums gave an apology to the fanbase about us "misreading the steam page", its the worst apology ever.
Google Mad Mack warz open letter, he'll outline the unjust bans & bs. But what it comes down to is this. They falsely advertised it, saying it had all kinds of features that the actual game doesn't have.. they stole art from Walking Dead, and used it in their own promotional campaign. They copy pasted the terms of service from league of legends.. they couldn't even be bothered to make a proper legal document for the bloody game they are trying to sell us..
What it comes down is this... its boring. It's Dayz with alot of features missing, and 1 or 2 convenience features thrown in.… Expand
Average User Score: 5.8Nov 9, 2013There is something wrong here... I don't mean the horrendously long development time and all the jokes its suffered over the years... but the game that we ended up getting.
It seems like 3d realms just took some idea from the previous game (duketalk, enemies and weapons) and did nothing to improve on it. Same enemies and same weapons, only difference is, Duke has more to say this time around.
Everything new like Regenerating health & 2 weapon limitation,
just seems to me that who ever made this thing forgot what made Duke great. It was the multilayered level design! Here theres no secrets to find or optional routes to take.
2 weapon limitation makes certain weapons useless because you need 1 that has decent ammunition as well as one that fires explosives to take on bosses. Guns like the shrink ray will see zero use... not to mention less guns means LESS FUN.
Then theres things like Duke commenting on how the Power Armor from master chief is for yet Duke health regenerates like power armor. Retarded.
Duke says "I hate valve puzzles", yet we are forced to do them anyway.
Then theres the lame turret sections.
They had a good idea with the Ego health system in Manhattan project, that they could have expanded upon.. find new and interesting ways to give Duke health, like for executions, headshots, for finding secrets/saving babes, freezing enemies and shattering them, or squashing a shrunken enemies, blow them up into gibs could give bigger ego boosts... drinkin beer & punching enemies in the face... instead they just gave us health regeneration & said 'that'll do'.
Heres what we ended up with:
+High level of interactivity
+Hearing Dukes voice again, and boy does he have alot more to say this time around
+A few vehicle sections where fun although would have preffered to shoot and drive at once
+Average storyline with some jokes that are funny while others are hit and miss.
-Linear & bland level design
-functional but bland gameplay
-Health regeneration ruins what challenge it could have had
-2 weapon limitation
-Really bad puzzles that feel out of place
-Lame turret sections
-Unplayable mini games, something as simple as pinball barely works
-The 4 new weapons are some generic alien ones
-Only one new boss
-No Jetpack in single player
+A recently released patch allows for Duke to carry 4 weapons. So thank god Gearbox came to their senses, but even so, it feels like only a SDK can save this game.
Now that Gearbox has conveniently given Duke Nukem 3D: Reloaded guys (Interceptor Entertainment) the go ahead to release their title (after they have already moved on) now that DNF isn't selling DLC anymore, it just seems like our only hope for a good dukenukem game is up in the air.
I'm disappointed in Gearbox for not giving DNF enough development time, and 3d Realms for wasting so many years making a rather average shooter that any professional development studio could have made in 2 years, and probably would have been better than what we got.… Expand
Average User Score: 4.0Sep 10, 2013Total War Shogun 2 was such a massive improvement... and now this? This is a disgrace to the Total War series... it's got strip away features, it's buggy to hell and back, AI are the most retarded they have ever been before, the map AI will almost never attack you.. and even when they do they only throw tiny groups of enemies at you. Never a big group. Enemies in game will stand there and stare at you... without making any movements. Those god damn flags.. the god damn flags in a open field.. Oh man The UI in game is a terrible (except for the map screen). The graphics are glitchy and very average.
Looks like a 2005 game. The videos showing how good the game look? Fake. Nobody has been able to get the game to look as good as some of the trailer showcased video footage of this game. Somebody up big time. This looks like a Alpha! They are selling a bloody alpha version for lots of money? Who the hell was in charge of this? It's a travesty. Long time fans are royally pissed off with good reason.
+tooltips help you focus on the gameplay rather than being lost clicking stuff.
+Province have capitals
-Apart from tooltips, the UI is very limited.
-AI are totally broken.
-Graphics are bland.
**** multiplayer, it's barebones 2 player gameplay. Nothing else.
-Family trees have been stripped away, diplomacy, religion/politics & skill trees are worse than before.
-Naval battles are plain screwed. The game automatically spawns ships when you send units to the sea, which are more powerful than actual naval ships. No fire at will or guard mode, no formations.
-Your units refuse to go down walls
-Most cinematics are gone.
-No context sensitive battle speeches.… Expand
Average User Score: 6.4Aug 31, 2013This is probably one of the most generic games I've ever played.
+60's style is somewhat realized here.
+When you shoot at enemies from the side or from behind, it does bonus damage.
-Graphics are really outdated, plastic looking faces, hair, and washed out textures. Except for the 2 main characters.
-It has audiologs... in giant movie reels... kind of retarded way to add audio. How do common people record their thoughts with giant movie reels? It makes no sense. They threw it in because most FPS/TPS have it now. Suffice to say it's really boring dialogue. Nobody has anything interesting to say.
-Characters are almost non-existent.
-Story is the same story as every single sci-fi movie out there. Aliens attack, they have a hive mind and must attack this central point.
-Reclaiming a nuclear missile silo is overtaken by aliens and it's listed as a "minor mission"?
-AI is downright lazy, not just bad, they run into walls, move right into incoming fire, they will ignore you if you shoot at them from the side/behind,
When ordering your squad mates to move to an area they either
A. stay there whatever happens.. even if they are ambushed, they don't tell you that they are and they die.
Or B. They move away from the position you told them to stay in for no apparent reason... even if that position is a good one.
Theres no hold position command, so when a squad mate gets shot down and cries for help.. all your men will run into enemy fire and die to try and save the man.. regardless of how insane that is.… Expand
Average User Score: 9.1Jul 4, 2013+Voice acting
+Music score and general atmosphere
+All characters are shady and morally ambiguous. Even the lead character seems this way after they have essentially killed more than a 100 people.. I think I prefer this over pacifist characters or the kinds that say they good honest people when in reality they would do anything that the raiders would do if they got desperate enough. The question of whether its self defense props up a few times.. you steal all the raiders food/ammo so its pretty clear its more about survival than morals. The only clear moral line is not raping or torturing someone.
-I don't really get why the developers always seem so invested in telling us how the zombies came to be. Does it matter? That they are not the living dead but simply infected? All I know is that killing zombies through a headshot is ingrained in popular culture... coming up with an excuse like that so we can shoot them in the torso to kill them is just lame.
-The problem with the enemies all ignoring Ellie. In stealth situations Naughty Dog skipped this part of the coding so she just walks right passed zombies.... I always wonder how developers will show us the friendly AI sneak past zombies, either sneak with you, take their own route, or hide while you get passed, then later meeting up with you. Come on guys.. be a bit more professional.
-The smoke bomb is useless, but not because they are not necessary, it's just that they don't seem to work properly. The enemy never stopped firing at me when I threw them either when it was at their feet or at mine.… Expand