Average User Score: 8.2Mar 27, 2013Its nearly 3am, I’ve just completed Antichamber and my brain literally aches.
If Alan Fletcher, Bridget Riley and Spike Milligan had gotIts nearly 3am, I’ve just completed Antichamber and my brain literally aches.
If Alan Fletcher, Bridget Riley and Spike Milligan had got together to a made a game I think Antichamber would be close.
It’s brilliant, the difficulty level is just right to let you find your feet before stonewalling you with another puzzle. I found it to be have less ‘eureka’ moments than expected, instead the game slowly expanded your toolset so that you always had something new to try, whether a new gun (of which there are 5) or piece of information on how the weird and wonderful world worked.
In all the hype up to its release, I was expecting more illogical puzzles and weird happenstances. This is not the case, the world definitely has a set of well defined rules, they’re just generally used in a more ‘left field’ and ‘outside of the box’ context.
Apart from the gorgeous art, loveable life assuring messages and abstract Eno-esq soundtrack, my favorite parts of the game were the Easter egg rooms the developer must have left dotted and hidden about. They act like DVD extras giving a player who is willing to look a greater insight into the game, these included screenshots from old versions, a gallery of assets, wire frame models, a weird flowchart, and other more abstract areas… I’m especially curious about those little purple cubes that were placed in hard to reach areas.… Expand