Average User Score: 0.6Feb 18, 2014UTTER Garbage from the most unethical games company since EA.
This game is broken, blatantly unfinished with terrible graphics and soundUTTER Garbage from the most unethical games company since EA.
This game is broken, blatantly unfinished with terrible graphics and sound ,wooden animation and buggy gameplay. The player routinely clips through trees or rocks, the graphics feature ugly black lines around everything that make the characters look like parts of their faces are missing. The stealth system is a joke with enemies not seeing you even when you are crouched directly in front of them. When you attack to quickly the sound doubles, triples, quadruples on into infinity. The cherry on top of this crap sundae is that the game is littered with landmines in the form of nearly invisible instant death traps and game-breaking bugs.
Simply put this game is a massive turd, and it wouldn't have ended there except for the massively unethical and illegal actions of the developer FUN Creators.
First, FUN Creators filed a takedown notice against TotalBiscuit's WTF is Guise of the Wolf through Youtube, taking advantage of Youtubes craven and cowardly approach to copyright trolls IE automatically taking down videos and placing the burden of proof on the video creator to prove that they didn't commit copyright infringement. This is a violation of the law, but FUN Creators didn't stop there. When TotalBiscuit issued a challenge, they responded by saying "we're bigger than you channel and it would cost us nothing to send UK lawyers after you." Then, when TB went public with the threatening and harassing e-mails he'd gotten from FUN Creators, they desperately tried to backpedal and cover up the embarrassing e-mails by accusing TB of "photoshopping" the e-mails in question.
Whatever you do DO NOT BUY THIS GAME. Not even out of curiosity. FUN Creators are criminals and do not deserve one single pence of you money.… Expand
Average User Score: 8.4Sep 4, 2013Wasted potential. So much wasted potential.
This game lures you in with some great graphics and a neat little camera gimmick. To be fair toWasted potential. So much wasted potential.
This game lures you in with some great graphics and a neat little camera gimmick. To be fair to the game the graphics are gorgeously rendered. The camera's Night Vision effect in particular is well done and it's nice to actually see Mile's hands when he actually performs an action.
However, the experience starts to fall apart almost immediately. What's wrong with this game? Well where do I begin? For one, the setting. Asylums are seriously overplayed as horror settings. We get it, crazy people are scary. The so-called scares are predictable and hokey. The story is the same warmed over pap we've seen over and over and over and over and over again. An evil Mega Corporation has been performing unethical experiments that got completely out of control blah blah blah blah blah blah blah Mercernaries blah blah Ham fisted religious undertones blah. There's no mystery at all. Furthermore it falls into the exact same trap that the Dead Space games fell into. The graphic designers are so proud of their work on the monsters that they just can't bear to keep their babies in the dark, so they have the monsters prance around in plain view like they're so happy to be seen. Also, the poorly designed stealth mechanics make enemy encounters frustrating rather than scary.
I see that the game was heavily marketed as being "designed by veterans of some of the biggest franchises in history." This is a flaw as far as I can see. These veterans just kept on doing the same thing they've always done, and the result is that they did the same thing we've always done and the game falls into the same traps it always has. These developers could have learned so much from the Amnesia series since it's obvious that Outlast desperately wants to be Amnesia. The developers would have benefited from another playthrough.… Expand