Average User Score: 8.1Apr 22, 2014While I slightly despise the recent trend of rebooting old franchises with their original names while often not being half as satisfying as the original this one obviously has been done very well. The joy, the action, the massacre is actually comparable to the 1997 Shadow Warrior. The game is fast, smooth and feels perfect. Some great weapon and character upgrades (and also some less interesting), good looking graphics and fun character models. So the following nitpicks are far from game-breaking, but noticeable.
When talking about fast paced FPS games from the 90's I don't care about cut-scenes and storylines in general (unless they would be very original and compelling, or really fun) and I'm not exactly in need of a snarky companion while killing bad guys. Both story and characters have been well executed and everything is fully skippable if you so desire, but the story itself hasn't got a lot of depth or originality to offer, really. Still, I guess you could have a much much worse companion than Hoji.
The biggest con though would be the level design, when compared to the original. It's much more linear and not as huge and maze-like, and consequently there's not as much sense of freedom. I want to be able to backtrack from start to the end and back again, but the game explicitly does not let you do so. Also there are tons of locations where it clearly looks like you can go somewhere, except for those infamous invisible walls. There's still quite some explorational fun to be had, just not as complicated or with as much freedom as the original.
But man, does the game look good and man are that sword and its powers satisfying to use. Nothing of the points of criticism takes away any of that and neither did it stop me from grinning like a maniac most of the time. This is by far one of my favorite modern FPS games and I would heartily recommend it to anyone and everyone. As long as they enjoy flying limbs and tons of blood.… Expand
Average User Score: 5.4Dec 28, 2013Gone Home falls too short in terms of length and depth. The main story is allright but far from original. The sidestories will give you a nice view on who you are and who you live with, but it's all very simplistic and without many storylayers to peel. I guess I expected more depth in this game, there could be so much more going on. Questions remain unanswered, persons remain outlined but not much filled in (especially you yourself, as Katie).
The exploring way of finding missing pieces of information has been done well and the voice acting is great. The house is big, there's a lot to see if you can stand the unnecessary messy state it's in. I liked rummaging through all that nostalgic 80's90's accessories and listening to the appropriately cringeworthy chickrock cassettes. And the main music is very nice as well come to think of it. There are many details in terms of design and stuff to be find, even though most of it is not of much practical use.
All the pros and cons outweighing I would not recommend this game, unless you can get it very cheap. You might get disappointed if you're expecting as much as there has been said about it.… Expand
Average User Score: 7.6Dec 10, 2013Sacred was the first game to introduce me to the Hack n Slash genre. That's right, I never played Diablo at the time even though I'm old enough to should have been doing that back then. But somehow I skipped it and it was this game that taught me what I was missing out on, and then some. Highly addictive gameplay, appealing graphics (there is something about the grittiness of Sacred 1 that I really prefer to its smoothed out successor), badly voiced but fun characters. It's a game that doesn't take itself too seriously but at the same time may provide some challenge, especially early on if you want to advance too far too soon.
The skill progression is simple yet diverse. The difference in skills and weapon use are well implemented; each character does feel unique. After finishing the main Ancaria campaign (which took ages since I felt I had to explore every inch of the map) I must admit I didn't have much interest left to complete the Underworld campaign (Gold edition add-on). To me it didn't feel as a real part of the game, both storywise and mapwise. But I do love the two extra characters, they are both my favorites to use. The demon's spells are interesting to play around with (more then just your common fire ball, you'll need the battle mage for that kind of work) and the dwarfs cannon gun and use of mines is quite satisfying.
I like both Sacred and Sacred 2, but this is the game that will remain somewhat special to me. Even though by now I do understand what Diablo (1 & 2) is all about. So yes, of course I would recommend this game, play it!… Expand
Average User Score: 6.5Oct 3, 2013Fez. There has been said a lot, but I'm happy I hardly read any of it before playing this game. In short this multidimensional puzzle-platformer has a lot of great ideas, novel puzzles and some ridiculously stupid ones which are way too convoluted for their own good. Which are which? Well, for most of them it depends on your own ability to solve them and make use of out of the box thinking. But if you want every and all of them solved you'll end up on the internet looking for solutions. Now I don't know if that's a good thing. Maybe it was supposed to bring people together on forums, some sort of indirect multiplayer aspect. Maybe it was just done to troll on players. Probably a bit of both. What I do like -to a certain extend- are the links to the world outside of gaming. Can't say too much about that without spoiling it though.
I love Fez's graphic style. The colors are great, I enjoyed the paper-mario like mixture of 2D and 3D graphics and the special effects are really nice and flashy. At the time I played it there were no bugs whatsoever, so everything went smooth on that part.The world itself has the usual places (sewers, forest, city, graveyard) but I like the way they have been executed. Level design is not ultimate best, but the whole rotating aspect and the multitude of stuff to discover make them very interesting nevertheless.
The story isn't told completely mute, but it could have been. It's not a very deep one on it's own, but it does make you think multi-dimensional thoughts, so to speak. It airs of wisdomintelligence and simplicity all at the same time (sometimes humorous), and that's a feeling you'll experience a lot during the game.
All in all I enjoyed Fez a lot and I hope some of the novelties will be reused in puzzlers yet to come. Just not too far-fetched please, like the red heart cube ones.… Expand
Average User Score: 8.9Jul 2, 2013It's a pretty sight watching the point and click adventure genre being restored in it's former glory, and although not every attempt is as succesful Primordia has truely nailed it. The story is solid, the dialogues are both intelligent and witty and never feel enforced. Horatio and Crispin are the best voiced 2D adventure couple since Sam and Max hit the road and there are plenty of lines of dialogue to enjoy. But all the characters look and sound great, and so do the surroundings. There is no need for high resolution as long as one takes great care in details and animation, and this is the case with Primordia. This game feels like the 90's and to me that is a good thing.
Its only weaknes is its rather short length, it's easily solved under 6 hours. The puzzles are fun but don't require extreme amounts of intelligence. Most of them just make sense and are easily figured out. Personally I don't mind that that much to be honest. Primordia has been a great experience to me, and I'll be playing it again in a while to check out the other endings.… Expand
Average User Score: 6.8May 10, 2013Critical Mass could be one of those highly addictive block puzzle games with a fun, 3-dimensional twist to it. But as it is now it just feels beta. The most important thing is the lack of control options. Twisting the cube around should not be done holding your mouse button when you're also using a mouse button to launch the blocks. It doesn't feel comfortable and it consumes too much time. A mouse-keyboard option seems to be a really easy way to fix it, but there isn't one and I don't know why. Controller options would probably be even better for a lot of people.
Second I think the time limit should be more visible to the player. It's not clear enough when critical mass is about to reach, I think a time bar or something like that is a better indicator.
I'm okay with being really bad at this game and running out of time (although the game could do with a really easy classic mode), but I want that to be at my own fault or lack of insight, not at the fault of control mechanics. That's not something I can improve on.… Expand
Average User Score: 5.8Mar 10, 2013Proteus is a really nice relaxing interactive-art-game-experience-thing. The warm, shifting colors fit perfectly to the soothing music, which alters depending on which element you pass. The sun rises, the sun sets, seasons go by until a year has passed. And you wander around, unwinding and enjoying the scenery and finding little eastereggs everywhere. Day and night have their own secrets, as do the seasons. Still the game does seem to be a bit short lived. The island is just not that big and after a couple of playthroughs (which mostly take around 40 minutes or so, depending on how long you choose to linger) you've seen all there is to see in this world. It would be wonderful to see this changed in either an update or a sequel. Bigger islands, more elements. That's basically it as far as I'm concerned. In the end I enjoyed Proteus, although maybe not for its full €10,- price. It left me with a taste for more; I might even acquire Journey, or replay PS3's Flower just because of this.… Expand
Average User Score: 9.2Jan 10, 2013This is it. To me and I guess to many others. The as yet still unsurpassed (the sequel almost did though) pinnacle of all Adventure Games. It's The Secret of Monkey Island. I cannot give this the full 10 out of 10 because it is a remake relaunch of a classic, but there has been taken a lot of good effort to make it work on the newer gaming systems. I like the new graphics style, especially since you have the option to seamlessly switch between that and the 'true' pixelated original version. It may be a pretty obvious cash-in, but it's been done with lots of care about the game and consideration of both old and new fans. So yes, take my money, again, for the same game. It's allright, it has been about 20 years anyway.… Expand
Average User Score: 8.6Jan 9, 2013This game left me confused. It has nice, lush graphics, some fun enemies and a beautiful world to roam through. The story is somewhat convoluted but very well conveied (although I personally feel the narrative style does get old after a while). The weapon system is an interesting one and has got lots of upgrades. But just when you're fully upgraded, levelled up etc. the game ends. Why? Why only 20 small scaled levels, not including the weapon upgrade levels? Sure, you can start all over again and you can keep your stuff and level up even further, but there's no real point to me if it doesn't bring me any new surroundings or storyline as a reward. It's no fun repeating the levels AND hearing the same old story over and over again just with higher difficulty (so I probably should have made thing more challenging to myself BEFORE I knew how short this game was? The map looked big enough for more challenges). This game could have been awesome if it would at least include some sort of level editor so that the users can provide each other with more, different levels. Now it's just a bit unsatisfying to me. I enjoyed my 6 hours of gameplay very much, but it's not enough. Needs more levels.… Expand
Average User Score: 5.6Apr 13, 2012Trauma won't keep you busy for very long. You'll be done with it within an hour, even with finding all of the pictures and alternative endings. This is where I think more effort should have been taken. I like the main presentation and concept, and I love the overall atmosphere. But it's just too short to be completely immersed by, don't expect to end up feeling completely satisfied or blown away. Still, it does has that indie feel the way that games like Flower or the even shorter than this game Linger in Shadows have. So most of the score has to be attributed to artistic value, which still makes this game a nice experience as far as I'm concerned.… Expand