Average User Score: 5.5Nov 5, 2012just need to put somethings out there. i am tired of games that hold your hand. i do not like corridor type shooters and i believe that calljust need to put somethings out there. i am tired of games that hold your hand. i do not like corridor type shooters and i believe that call of duty has ruined fps's in this regard. now on to how i feel about this game. i loved the story of the 2010 reboot of moh even though the gameplay of the game was terrible i still though it was a great storyline. i also believed that the original multiplayer was terrible due to the fact that it wasnt fleshed out enough. the options of weapons, character classes and modes was incredibly boring. on to warfighter. the campaign still has the same ho hum funneled combat system. however i think the story and campaign once again make the single player campaign worth playing. there are certain games where i believe the story is worth getting through the horrific gameplay a la homefront. with that said lets talk about why people really buy such games.. multiplayer. i am a avid m/p gamer. i've played everything from cod (which i abhor), bc2, mag, brink, bf3 and the moh.
my main concern with any multiplayer game is that it is team and objective based. i have no interest in playing team deathmatch or free for all. running around in circles killing people. brink was amongst the best m/p i have every played and i believe mag completely blew the competition away with its open ended class system and huge objective based battles. i am a veteran and i love communicating with people to get an objective completed. so witth that said here is what i think.
moh warfighter does a amazing job in creating a hybrid if you will of combining the run and gun of cod and the teamwork of bf3. it does this by implimenting there six classes so well. you have 6 classes in the game on top of the 12 or so nations respective teir 1 operators. each of the classes has its own perk and loadouts which can not be changed. while i usually favor customization over set classes i do believe that moh did a great job creating the classes to fit within its maps parameters. i.e. the pointman has a perk of where you can use 'hot ammo' or piercing ammo and he can take down the demolitions specialist quicker than anyone else. however hot ammo is harder to shoot than normal ammo because it has more recoil. the demo spec has added armor and can use this by pressing up on the control pad. however once initiated he is unable to walk. he also has the ability to arm and disarm bombs faster than any other class. its a wonderful paper rock scissors system. the fireteam system is amazing when you are actually communicating with a teammate. i found my friend and i were completely relying on each other. playing as you would in a real situation. calling out enemies, screaming 'im reloading' to allow the other to grant cover to whomever was reloading and communicating on which score streak was most needed: either the offensive or the defensive streak. it was marvelous. no throughout my 20 hrs of playing on m/p i have no encountered any glitches or game ending bugs. i think the sound is amazing as it usually has been since bad company. the weapons feel great and i love the customization. i was surprised at first with the graphics.. it wasnt as photo realistic as i thought it would be. however after 2 hrs it severly grew on me. people have a hard time forgetting that the reason why we play games in the first place is fun. i have had no less fun with this than i have had with other m/p games. i enjoyed the game modes and of course could always use more. i like how call of duty has 18 or so game modes, its just a shame that the game sucks due to its inability to create any sort of teamwork or communication other than racial and homophobic slurs. if you want a solid game look no further. if you have someone to play with believe me this is a worthy alternative to bf3 of which i absolutely love. i played brink and was able to look past the texture pop in's short campaign and lack of community however i still pop it in because it was incredibly creative and fun and thats what i believe moh: warfighter does.… Expand