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Average User Score: 9.2Jun 21, 2013This review contains spoilers, click expand to view. II am not a PS3 gamer so I do not know Naughty Dog and their games very well. Or PS3 exclusives as a matter of fact. But as a fan of post apocalyptic fiction in general and an avid PC Gamer, I was intrigued that a game called The Last of Us was coming out. So I played this game, start to finish on my friend's PS3 and was just blown away.
The Last of Us is a linear game, but in a very good way. You don't seem to have much control of Joel as in making choices that affect the story-line but this is a cinema-like feature in a game. It's not just movie-like Unlike games like Heavy Rain where you have basic controls with the game environment but a captivating plot, The Last of Us gives you a wide variety of third-person shooter game mechanics. From crafting supplies and using your limited-weapons, the gameplay is focused. You either stealth out each level or go berserk. Your choice. and every so and then, a cut scene appears. But these cut-scenes are not your average cutscenes. Not only do they have great motion-capture on the faces, but the voice acting is just incredible. I do not know Naughty Dog very well, but they I can tell they had a huge budget to craft this masterpiece, and they used it well.
The story-line however is sort of a misunderstanding to me. It starts out a bit cliche, having to bring the young girl Ellie to the fireflies (A resistance group trying to find a cure to the cordyceps virus)but when the story shows you these predictable plot points, it's just twist and turns, and that's when the writing is just clever. A moment in the game's story was making you think Joel, the main character was going to die, which I thought was predictable, until they revealed he was healing all along. Having said that, You'd think the storyline isn't all too great when it seems the game is a long courier mission across the country, but the the point of the story is, The Courier becomes attached to the package, emotionally. and that is where the plot thrives.
The enemies in this game are well designed. I found the clickers and runners quite scary and their different behavior patterns made the overall gameplay challenging. The bandits, or hunters on the hand were much more terrifying. I found the living threat in this game very Walking Dead-esque and exciting. Even some of the bandit characters like David affect the main characters Joel and Ellie.
Last and not least, the overall design on this game is just art. Each level had so much vivid detail, this wasn't lazy level design here. And the game was about 14 hours long, that's the real kicker on how much time was made to make this great game.
I don't usually like how the video game medium tries to push itself as an art form, but now I can see why, and The Last of Us is one of these titles that will turn the industry into what motion pictures are right now today.… Expand