|By date||Most helpful reviews||By my score||By metascore||By user score|
Average User Score: 2.5Aug 31, 2016I wasn't following this game before launch, so I was never suckered in by the hype. I bought it once I saw a few gameplay videos because I wasI wasn't following this game before launch, so I was never suckered in by the hype. I bought it once I saw a few gameplay videos because I was interested in the exploration gameplay.
Overall, No Man's Sky isn't great. It's okay. Certianly not worth $60, and it's not worth spending nearly as much time in the game as I did.
Most of the gameplay consists of aimless wandering and exploration. You need to be interested in exploring for its own sake to get anything out of this game. As you collect resources, you can upgrade your various systems to help you survive and explore more easily, and to get off your starting planet, and eventually to other star systems. There are goals in the game, but there's little incentive to pursue them. Also, there's little diversity in the game. The planets are procedurally generated, but the number of interesting things you can do on any planet is more limited than you might expect.
My computer's only barely capable of handling the game on minimum settings, so the sound was usually either choppy or absent. The graphics were okay, but the game handled far-off objects weirdly. The control scheme was sub-par: it was often confusing or cumbersome. And there was some kind of memory leak that forced me to restart the game every hour or so, with long load times.
My worst experience was when I made a hyperspace jump and lost the story path between systems. It took me probably thirty jumps to randomly find another anomaly and get back on track. Do not reject Atlas at the start, and don't stray too far from the path of anomalies/black holes/interfaces that the game starts you on.
I had fun playing it for a little while, but it eventually became a slog, and I only continued playing to get the last few achievements. Overall, I'd recommend picking it up for no more than $15, and expect it to wear thin after maybe 10-20 hours. If this game interests you, I'd recommend Spore instead, which I really enjoyed. Spore has better-defined goals and better gameplay overall, though the exploration is a little weaker than in No Man's Sky.… Expand
Average User Score: 7.4Oct 2, 2015140 is a music-based puzzle platformer that uses abstract shapes for all of the game objects.
This game is pretty, but lacks substance. The140 is a music-based puzzle platformer that uses abstract shapes for all of the game objects.
This game is pretty, but lacks substance. The shapes are distinct enough that you can tell what's going on, and the game certainly is going for an interesting style, but it's all devoid of any meaning or significance, especially because the game has zero story. The music provides a nice beat for the game to go by, but it's repetitive and not very memorable. The controls work fine and the levels are competently built, but the game is very short, there's not a whole lot of challenge, and no part of this game stands out as being better than "competent" or "decent".
There's not much in this game that's done poorly, but there's also not much that's better than average here. It's really just kind of a waste of time. There's nothing worthwhile to experience in this game. It's not worth your time, and it's certainly not worth your money.… Expand
Average User Score: 7.9Jul 11, 2015Cook, Serve, Delicious is a restauarnt management game where you have to set up you restaurant and prepare a whole bunch of meals for yourCook, Serve, Delicious is a restauarnt management game where you have to set up you restaurant and prepare a whole bunch of meals for your customers. The art style of this game drew me in, but it was the game play that hooked me and kept me playing for a very long time.
Most dishes are somewhat simple to prepare. Click a few buttons, try to replicate what the customer asked for, let it cook, and send it. The difficulty is in perfecting the dish so that you can serve it many times over the course of the day, and do it quickly and correctly. Choose your menu items carefully, because some dishes might really trip you up when you're presse for time. The farther you get through the game, the harder it gets, and New Game+ mode is pure insanity. Insanely tough and insanely fun.
There's really not much to complain about with this game. The controls are pretty solid (I recommend a game controller), the music is very nice, and the art is stylish and pleasant. This game is surprisingly well polished for an indie game.
Cook, Serve, Delicious is absolutely worth buying, and I could recommend it to just about anybody. It's honestly among the best games I've played in recent years.… Expand
Average User Score: 7.5Jun 21, 2015Please, Don't Touch Anything is a puzzle game, and a very interesting little curiosity. You're asked to watch over this box with a large, redPlease, Don't Touch Anything is a puzzle game, and a very interesting little curiosity. You're asked to watch over this box with a large, red button, and asked not to touch anything. The magic begins when you press the button, and more controls open up. Doing certain things opens up more controls and more ways to interact with the box, and your goal is to get each of the possible endings by performing specific tasks.
The problem is that the things that need to be done are not at all straightforward. You'll have to use your puzzle-solving skills and your curiosity to see all of the content. You'll have to hunt for clues and find out what to do with them.
I enjoyed this game, but I don't think it's for everyone. If you don't have the patience to work through riddles, this game probably isn't for you, but if you do, then it's probably worth the $5. I'd definitely recommend avoiding walkthroughs until you're really stuck... there are some pretty tough ones, though, and some of the clues are difficult to find.
As for the soundtrack, I think I'd recommend playing the game before making that decision. The tracks are nice, but most of the game's music is fairly ambient. With full hindsight, I probably wouldn't have spent money on it, but that's because it doesn't appeal to my tastes... your mileage may vary.… Expand
Average User Score: tbdAug 19, 2014Science Girls is an RPG where six girls that study different scientific fields come together to stop an alien invasion.
This game is notScience Girls is an RPG where six girls that study different scientific fields come together to stop an alien invasion.
This game is not good. Really, the only notable things about this game is that the protagonists are female scientists. It's nice to see media that supports women in science and technology. That's it, though. The protagonists are shallow, and offer very little personality beyond their chosen field. They look very similar (uniforms don't help), which makes it tough to remember which one is which, and after a while, I no longer cared. Sadly, the player-controlled character is just as interchangeable as the others, with the only difference being that she wears a dumb mask. Couldn't I have at least chosen which of the six to control? Also, most of the science the girls use is either basic high school knowledge or completely fictional, and I think the dialogue is actually a bit disrespectful to the scientific fields represented (though, as a CS graduate, I have spent time in a computer lab playing Nethack before). As for the story, I found it uninteresting and a bit too padded out with all the battling.
As for the gameplay itself, it's boring and horribly unbalanced. Your characters' basic attacks are worthless. I found I just kept relying on multi-target skills, with the occasional heal. It's awkward that there's no place that I could find to just recover HP/SP... I kept having to do it in battle by putting one enemy to sleep and defending/healing repeatedly. The battle and level up system are really pretty inelegant. This game would've benefited by keeping things simpler (like the Mario RPGs). Also, I hate it with a passion when skills in RPGs become harder to use as you level up. The saving grace is that all six characters are usable in battle and they all receive XP... at least that's one pitfall avoided.
The art is not very good. The pixel work is okay. The illustrations do a poor job of making the girls distinct. The alien homeworld looks particularly bad. As for the sound, well, apparently there's supposed to be some sound? There are options for sound, but I didn't hear any. I turned the volume way up and made sure my speakers were working, but no sound or music. The controls try to work for keyboard, mouse, and controller, but the keyboard controls were crap, and for the mouse, the buttons were a bit small and all over the screen, making it tough to use the mouse comfortably. I also found a number of small graphical bugs as I played through... this game really needed a bit more polish.
I was really hoping to like this game, especially from the publisher that brought us Long Live the Queen (which was great) and Magical Diary (which was not very good, but I still enjoyed it), but for me, this game was pretty much a miss on every level. I wouldn't recommend this game to anyone. If you know a small girl who is aspiring to study a science/technology field, have them play a good game instead. I wouldn't want her to think that science is as boring as this game is.… Expand
Average User Score: 3.3Jul 27, 2014Magic 2015 is a game based on Magic: The Gathering where you collect cards, build decks, and battle opponents. They've made several Duels ofMagic 2015 is a game based on Magic: The Gathering where you collect cards, build decks, and battle opponents. They've made several Duels of the Planeswalkers games, and I've played all of them.
Magic 2015 is a huge step forward for the series, yet also a huge step back. It's really pretty frustrating.
This game finally implements the one feature people have been asking for since the beginning: the ability to make a custom deck from scratch. You get a pool of cards that builds over time, and you can build your own deck out of the cards you have, and it's a major improvement. The game has several ways of helping you build a deck, or you can hand-select each card, like I did.
If it wasn't for that, though, this game would be among the worst in the series. There's a somewhat diverse selection of opponents, but the difficulty curve is all over the place. It puts you against a big green deck really early, and that's a tough deck to face with only a handful of starter cards. The puzzle mode from previous games is gone. No alternate play modes either, such as Archenemy or Sealed from previous games. What's worse is that the card pool, even when you've unlocked everything, just isn't quite diverse enough, so there aren't that many great decks you can build out of it. If my opponents can make a Sliver deck, why can't I? As a side note, the menus in this game are really slow and animation-heavy. Magic 2014 had way better UX design... what happened?
The microtransactions in this game aren't as bad as the infuriating Sealed Deck mode in Magic 2014 (I'm still mad about that), but they keep a few cards locked out of the main game unless you pay more to unlock them. They're good cards, too. The white Paragon, for example, would be an amazing inclusion in the Convoke deck. I think they're usable in multiplayer too, so this could be called a pay-to-win mechanic (you can still build acceptable decks without those cards, but they really help).
There are two other pluses that I haven't brought up yet. Fighting random opponents in single player is a good inclusion. I wish there were more, though... there are only a small number of opponents per location. Also, as someone that follows the card game's storyline, it's nice to see what actually happens to Garruk (and Ob Nixilis).
Ultimately, I would still recommend this game if you're interested in Magic, though I don't think I could recommend it over Magic 2014. They're not asking for much with the $10 price tag, and I don't regret having spent the money on this. Magic is still fun. Also, it's nice to build decks from scratch for a change. For now, steer clear of the extra paid content.… Expand
Average User Score: 6.5Jul 21, 2014Go! Go! Nippon! is a visual novel about a guy from an ambiguous country that takes a sightseeing tour around Japan (mostly Tokyo) with theGo! Go! Nippon! is a visual novel about a guy from an ambiguous country that takes a sightseeing tour around Japan (mostly Tokyo) with the help of two Japanese girls. This game is a bit of an oddity. There's actually very little gameplay here; you make roughly five choices throughout the whole experience.
Most of this novel consists of an animated, factual tour guide of Japanese hot spots, complete with history lessons. I found it pretty interesting, if a little dry at times. It was pretty neat to see Shibuya, which I rember from two other games I've played (The World Ends With You and SMT: Devil Survivor). This game tries really hard to capture the feel of everyday events in Tokyo, and it was cool to see all of these things described in great detail and in a way that points out things that foreigners would find unique.
You might also expect some romance from this description, and if so, you'd be correct. The places you visit determine which girl accompanies you, and you end up with the one that accompanied you the most. I only played through once, and I saw a little over half the content. The romance plot is not that interesting and ends before it really blooms. I kind of wish it was left out, especially the more, well, risque images. (Ecchi, I think. Not quite hentai.)
So basically, if you're looking for a fun game, this isn't one. This is a visual novel about being a tourist in Japan stapled to a romantic manga story. It only took me about 90 minutes to get through one playthrough, so it's a pretty quick experience. All in all, if you can enjoy a visual novel and you have some interest in Japan, I can recommend this. Not at $10, though... wait for a Steam sale. If my description didn't sound interesting to you, then this simply isn't for you and it won't be worth your time or money.… Expand
Average User Score: 8.8Jul 21, 2014ReignMaker is a match-3 game similar to Bejewled or Candy Crush Saga, where your matches are used to kill invaders coming after you. Overall,ReignMaker is a match-3 game similar to Bejewled or Candy Crush Saga, where your matches are used to kill invaders coming after you. Overall, this game is a mediocre time waster that falls way short of its promises. I'm going to copy/paste the first line of its Steam store page: "ReignMaker is a city building political strategy game with match-3 tower defense combat." Calling this game a city builder, a political strategy game, or a tower defense game is a serious insult to those genres, and this is coming from someone who enjoys those types of games.
You technically build a city, yes, but the "city building" is little more than waiting to collect resources and upgrading buildings. The only choice you make is what order you build things in. There's no real planning, no infrastructure building, and really, nothing interesting at all about this city building parts. They only serve as a vessel to get you upgrades, and are absolutely no fun on their own. Also, resource collection is really annoying. I never had nearly enough lumber, so I had to wait for hours, checking in every 30 minutes to harvest. Another annoyance is the gold, which appears on the ground as you fight. It spawns so frequently that it's a huge distraction from the puzzle, and you won't get nearly enough if you don't pick it up. Scouts are a necessity if you want to progress since they take that element out, but that's one fewer person you can take into tough levels.
There is technically political strategy, yes, but it amounts to a series of questions, one per level, that almost never have any consequences at all. When there are, they're minor at best. It has all the depth of an Internet quiz. After making choices, you can find out your city's "culture", which matters none at all, really.
When it says it's a "tower defense" game, though, that's completely misleading. In a tower defense game, you place towers strategically to impede and attack units that are trying to get through, and that's not what this game has. In this game, you defend towers with match-3 combat.
Now, for the match-3 elements. The core match-3 gameplay is present in this game, and it does provide some challenge. The spells and the people you hire are interesting additions that shake things up. This game suffers from poor design decisions overall, though. The difficulty curve is a mess, with a huge spike at level 10 before varying wildly between really easy and very difficult. The boss battles are mostly luck; you have to attack very rapidly with matches and spells and hope that you get enough combos to win before your opponent murders you (even worse, you can defeat the boss but still lose the match and be forced to replay). Also, some of the levels are excessively long, which really sucks when you run out steam and lose 20 minutes in to a level.
This isn't the worst game I've played, not by a long shot. I still played this game to the end, probably just because the match-3 combat was enough to hold my interest for a while. This game is really heavily flawed, though, and it spectacularly fails to deliver on its promises. Sadly, this game is little more than a time waster, which isn't good enough for me. It looks like this game is still being worked on, however, so hopefully some things can be ironed out, but it will never be a "city building political strategy game" with "tower defense combat". Ultimately, this game is just a second-rate Puzzle Quest. This game's a joke at $15. I think I can only recommend this game if you can find it for $2 or less.… Expand
Average User Score: 4.2Jul 1, 2014Alpha Kimori is a sci-fi Japanese-style RPG set on a planet that humans have colonized and fled to, and home to two warring factions: one thatAlpha Kimori is a sci-fi Japanese-style RPG set on a planet that humans have colonized and fled to, and home to two warring factions: one that wants to reclaim Earth, and one that wants to live in peace on their new home.
This game is really bad.
In a good RPG, combat requires some tactical decisions and creative use of skills and abilities to beat tougher enemies. In Alpha Kimori, combat is purely a grind, with 99% of fights requiring nothing more than mashing Attack, 1% requiring the occasional Defend command to heal, and 0% of the fights requiring the use of a skill. The sole exception to this rule is the final battle, which is the game's only interesting fight. I highly recommend using JoyToKey and setting up a turbo controller so that it will do the button mashing for you.
In a good RPG, characters are deep and memorable, live in an interesting world, and take part in a grand story. In Alpha Kimori, the plot is dumb and predictable, the heroes have no interesting qualities, and the world is shallow.
Here's the plot: one faction likes to kill animals and people to drain their energy. Our heroes are the only few people that think that rampant murder might be wrong. So, after murdering a few hundred bunnies and birds, the heroes decide to abandon their home for another faction that is only a little less bloodthirsty. A few times, they remember the one defining moment in their lives (the one time someone said that killing was mean) in the form of about ten flashbacks to the same event. There's supposedly a romance in there too, but our leads have less chemistry than oil and water.
I should also mention that the quest design is awful. It mostly consists of running through the same dungeons over and over again, sometimes taking the long way around just to stretch out the game.
The graphics look decent, except that the character won't stay anywhere near the center of the screen. The music is upbeat but not at all memorable. The controls are sub-par, and the game is in desperate need of a sprint button.
I really only continued this game out of a morbid curiosity to see how bad it would get. The bad news is that this game really just isn't even entertaining. For most of my playtime with Alpha Kimori, I was actually playing Mario Golf and letting the turbo controller do all the heavy lifting. This game is a tedious mess, and I can't recommend it to anyone, even if you get it free.
The developer needs to get the first game right before continuing with this "trilogy".… Expand
Average User Score: tbdJan 12, 2014BIT.TRIP CORE is a music/arcade action game where dots are flying around the screen, and you have to shoot them down by firing from the centerBIT.TRIP CORE is a music/arcade action game where dots are flying around the screen, and you have to shoot them down by firing from the center of the screen. CORE is the second game in the BIT.TRIP saga, after BEAT. If this premise sounds similar to Bit.TRIP BEAT, well, the similarities don't end there. Like BEAT, doing well in CORE makes the music sound better and the graphics look better, but more distracting. Doing poorly makes the music worse and the graphics simpler, and when you're close to death, the game drops to black-and-white mode and removes all but the basic beat of the music, so nothing is left to distract you.
I think BIT.TRIP BEAT is wonderful because of the game's elegant game design. CORE is more of the same, but clunkier. To hit the dots, you have to hold a direction and fire, and the fact that you have to worry about two button presses per shot makes all the difference. It's hard enough keeping with the rhythm when the dots start hitting your line of fire on the off beat (which can be difficult even when there's enough warning, but is much harder when CORE starts throwing them in with no warning), but it's a lot more work also figuring out which direction to fire in when the game starts moving the dots around in an erratic pattern. I feel that the gameplay in CORE is a bit too unfair... you have to either have incredibly quick reflexes or simply memorize the tough parts to do well. Some of these same criticisms apply to BEAT as well, but the superior game design in BEAT makes up for some of those issues.
Ultimately, BIT.TRIP CORE is still a decent game, and if you liked BEAT, you'll probably like CORE well enough to tolerate its faults, because when you get right down to it, CORE is really just more of the same. Get BEAT before CORE, though. BEAT is much better.… Expand