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Average User Score: 7.8Oct 9, 2013Beautiful game. The art style, music, and character design are top-notch. The game plays like Marvel vs Capcom, but with a few difference.Beautiful game. The art style, music, and character design are top-notch. The game plays like Marvel vs Capcom, but with a few difference. The assists are infinite, which means they can be used with less caution, and the game implements an anti-infinite combo system, which can means there should be no infinite combos.
However, there are 100% combos, which may as well be infinite. But, they are not easy to do, and you won't see them online every often, if ever.
My biggest gripe is with the combos being very long and overdone. It's not fun to helplessly sit through someone's 80 hit combo. It's not fun because, not because you are helpless, but because it gets boring after a few times. And that's what the game turns into. Each player tries to capitalize on any openings, and once that first hit lands, it turns into a massive combo. And on top of that, everyone who plays has to learn those combos to compete. Spending hours in the training mode memorizing huge combos gets old. But that's how the game is played, so you don't have a choice.
All in all, it's a good game, but with a flawed combo system. I guess that was the vision of the designer though. I'll stick with games like KOF and GG.… Expand