Average User Score: 5.2Sep 18, 2013Mechwarrior. Battle Tech.
One of the most awe-inspiring, jaw-droppingly awesome IP's out there. From its long, celebrated history as aMechwarrior. Battle Tech.
One of the most awe-inspiring, jaw-droppingly awesome IP's out there. From its long, celebrated history as a table top action combat game, to its long and varied history in video games old and new, who doesn't want to hop into the of a massive marching death machine and lay waste to your enemies?
Let's go back in time, to the beginning of the closed beta of this game and talk about what was going on, what was being developed, and what was being balanced.
I was inducted into the closed beta with the very first wave of Founders Invites. To say I was excited when I saw there there was finally going to be an up-to-date game in the MechWarrior franchise would have been a dramatic understatement. I was the nerd equivalent to a glee-stricken school girl.
I quickly dropped $120 dollars on the top tier founders package, which gave me access to 4 mechs of all size and functionality.
What I didn't know was what I would find out over the course of this game's Beta life.
I recall dropping into my first dozen matches in awe. The graphics were good, and they were purportedly working on DX11 engine support, so that would make them even better. The game-play had its bugs, but they were being worked on.
Weapon balance tweaks, while frustrating in their swing, we understood was necessary to create a good game balance. New mechs were rolling off the presses in a semi-timely fashion. And the play-ability of the game slowly began to improve with things like host state rewind and map quality passes.
This all sounds fine and dandy. The problem is that more than a YEAR into development, and they are still doing exactly those things, and nothing else! Mechs still roll of the presses in a semi-timely fashion, but that is the only thing out of those that remains a good thing! More than a year into development, you should not STILL be working on game balance. The combat in this game is not so diversified as to allot for more than a years worth of time wasted on tweaking things like weapon damage and heat scale.
Things that made the game unique, like being able to knock down enemy mechs if you plowed through them with a heavier mech, were removed from the game because they were not conducive to the new player environment of their 'target audience', which largely seems to be aimed at Call of Duty players.
And please don't grab your pitchforks, I play Call of Duty too. Not nearly as much as some, but I do. All I am saying is that if you've spent more than ten minutes playing in online matches in CoD, then you have run into plenty of zero-skill players that seem to only want to be there to troll the game experience.
All that aside, everything I have already said wouldn't be a huge deal if it were the only problem. I mean, they are STILL working on balancing the game, and no, they shouldn't be wasting that much of their resources STILL balancing this far into the testing period. No, it is their large, gross, and inexcusable mistake they have made with their player-base and their promised content which drives the final nails into the game for players like myself.
Russ Bullock once said, "Third person View has never been on our design table, it has always been our intent to immerse you into the mechwarrior universe, and to do that we envisioned a first-person view"
I may have paraphrased a bit, but that is exactly the spirit in which he said it.
Needless to say, the dev decision to bring a third person view into the game caused the player-base to revolt. Their response? Cut a dry, pre-written apology letter that throws Garth Elam under the bus, one of the few well-liked developers involved in the MWO community. In the end, the apology letter was more like a softly worded, "Sorry, deal with it." than it was a true apology.
Forum censorship is the rule, not the exception with their moderation of their community. Post containing less-than flatter views and opinions on the state of the game are redacted, moderated, and deleted with zealous intent. Whole Threads have been moved and dumped in the Jettisoned Communications section of the forums where searches for the thread in question return no results.
Remember the 47% fiasco with the last election? MWO has its own version, wherein the Vocal Community on the forums voiced their confusion as to why their input didn't seem to be taken into account. Why was it that founders, people who had helped fund the game, had given PGI the ability to develop it in the first place, were seemingly no longer being taken into consideration.
The answer? The forum users (founders included) represented a 'vocal minority' and did not accurately represent the demographic of their target audience. That's right, we had become Russ Bullock's 47%, and it was no longer his job to worry about us.
Bottom line? The game has its moments where it is fun, but with so little of the promised content in the game, it is not the game people paid for it to be.… Expand