Average User Score: 4.7Nov 23, 201410/10 Spidey Simulator
On a serious note though, "Joking aside, the graphics, mission structure, co-op focus, and other implementations10/10 Spidey Simulator
On a serious note though,
"Joking aside, the graphics, mission structure, co-op focus, and other implementations make this game a step backwards from AC4."
Are you serious? This IS Assassin's Creed, not a naval simulator. I'm thankful that Unity took a step back from ACIV's gameplay. ACIV just felt like a third person Call Of Duty. 1 v 10? Not a problem in ACIV, as you can chain kills with the overpowered counter-kill system. Is that the essence of an assassin? Mowing and plowing down everyone in your way?
Unity felt like a step back to the original Assassin's Creed games, especially to AC1, where there is no counter kill at all, all for a good reason. Mowing and plowing down everyone in your way is fun, but it gets boring after awhile. It also takes away the necessity to buy better equipments *cough* microtransactions *cough* (actually, in ACU you could farm for the items yourself without the microtransactions, pretty easy actually, just complete all Cafe Theatre renovations and missions and purchase all Social Clubs, ta-da! 10,000 livres per 15 minutes, although some are locked until you play Club Competition)
From the stealth perspective, the cover mechanic is a welcome, although unnecessary, addition to the game. The stealth mode (L2 button) introduced into the game is also a great addition to the game, as it enhances stealth playstyles greatly and adds a new dimension to the game.
Ranged-weapon mechanics is a bit of a pain in the a** though. Rifles and pistols have the same range and accuracy. Seriously? The aiming mode is quite buggy too.
The problem with ACU is that you can BARELY Assassinate mission targets that are incapacitated inside smoke bombs if you are already inside a conflict. The targeting system is a bit of a mess imo.
Overall, I'm quite pleased with the gameplay, although some elements can be better implemented *cough* less glitchy *cough*.
I do agree on the graphics being subpar though. They were great during the first few missions, but then they went to crap as the missions progressed. And don't mention the clippings. They're EVERYWHERE (trivia: the epidemic begun from AC Brotherhood). Even in cutscenes. Seriously Ubisoft? At least you can make sure that none of the hoods (I'm looking at you, Legendary Phantom Hood) clip Arno's face so innocenly in one of the most important cutscenes of your game (including the last mission).
The parkour and controls are both good and bad. The good thing is that parkour from high buildings is much easier now as you don't have to slowly climb down a building if you can't find a haystack. This makes ALL the difference. The bad thing is that the "Controlled Descent" system is glitchy. Sometimes Arno would clip inside a wall when descending and clip out again for a brief moment. Overall though, I think the revamped parkour system is a very welcome addition to the franchise, provided that you don't mind playing spidey.
However, the game felt EXTREMELY unpolished. The tutorials are incomplete, the "Database" doesn't have much information (trivia: they have grammatical errors! such a polished game!)
Hell, the e-manual doesn't even tell you how to reload your pistols! I had to spam my DualShock to figure it out (hint: it's L3).
Moving on to the co-op system. As a YouTube user described it:
This trailer is HEAVILY SCRIPTED and does not depict the reality of co-op with your dumbass friends."
The co-op system though, is fairly solid. Even when I played with a guy from UK (I'm in SEA), the co-op session felt lag-less and it was a very fun experience.
And yes, before you ask, the FPS is choppy. Not as choppy people seemed to led me to believe though (20-30 FPS, I thought it was like 10 or 5). Personally, it's a minor problem compared to the other problems.
The story, on the other hand, has potential. But it's just way too compressed. It's basically Assassin's Creed Simulator. Remember how Ezio got 3 titles dedicated just for him (4 if you count Embers). Now imagine those 3 titles are condensed into 1 title. A disaster. An over-compressed piece of junk. Arno went from a womanizer into a homicidal assassin imbued with spidey-abilities bent on revenge in, what, several hours? Main characters has A LOT OF POTENTIALS, but Ubisoft deems it necessary to kill them off in a few missions after they were introduced. The missions are basically "Kill Target A". Done. Hell, the First Civilization became a minor footnote/reference in this title! Where's the conspiracies we AC fans love?
I don't usually appreciate stories being dragged out, but I feel that this story needs to be dragged out. Let us enjoy the appetizer before proceeding to the main course. Hell, you could make even more money than micro-transaction!
Overall, a dirty-ass impure diamond-ore that has not been refined into actual diamond. It's dirty, it's muddy, but when you look at the potentials of it, you'll be astounded as to why Ubisoft rushed its refinement… Expand
Average User Score: 8.4Oct 17, 2011Short review:
- The player's choices affect the how the story line is approached. Sure, the "main" storyline's not changed by yourShort review:
- The player's choices affect the how the story line is approached. Sure, the "main" storyline's not changed by your choices, but how you persuade people and make them do what you want gives you the ability to experience many things in a different way. For example, for the last boss battle, you need to persuade someone to make the boss battle easier. The more time you spend exploring the little vents and secret places, the more you will experience from the story and perhaps it will help you.
- Your augmentations or "skill tree" helps your style of playing in many ways. There are times when you regret for not picking a certain augmentation and there are times when you go "damn good thing I picked up that augmentation", because not all of the augmentations get unlocked at the end of the game.
- The usefulness of everything, from minor to major stuffs. From picking up a "note" and getting a password, to upgrading your hacking skills, nothing gets left behind at the trash can. Truly marvelous.
- The combat system for certain battles. Yes, most of them are just cover and shoot, but this can be accomplished in many ways, either by buying upgrades and augmentations or by hacking things to reverse-engineer robots. Really damn fun and exhilarating
- Minigames. They are lovely. Never repetitive enough to bore me.
- The story. Oh my God, the story's really damn amazing. It is like the most dramatic storyline I've ever seen in an FPS.
- Persuasion system. The persuasion system is the best thing about the game. Analyzing the situation you're dealing with and persuading someone to help you, best stuff ever. Various stuffs you must understand and keep a lookout for to make sure you win the persuasion.
- Sounds are awesome, enough said.
- The HUDs, well, they're damn WELL-DESIGNED, on par with Crysis's
- As many have said before, the characters' facial expressions are too "stiff" and repetitive, like a robot. Nevertheless, their body gestures are variable and observing them helps us a lot. - The graphics by most are "above average" and gets a raw metascore of 7. If you're looking for the "best" graphics, then you're better off buying another game. However, due to the "polished" nature of the game, the supposed above-average graphics turn into a really good graphic experience. You know who to shoot and who's a civilian.
- No open roaming of the game when it's all over. Doesn't really bother me, but I think it's disappointing to know that there's no free-roaming when it's all over.… Expand
Average User Score: 5.0Jun 6, 2011[Multiplayer]
Black Ops is playable, if your computer's CPU has at least i5. The good thing is the new contents, but that's just about it.[Multiplayer]
Black Ops is playable, if your computer's CPU has at least i5. The good thing is the new contents, but that's just about it. Hitbox (or hit detection) is okay and seriously, I HAVE NO TROUBLE AT ALL HITTING THOSE ENEMIES (with a 150+ ping and that's laggy for a pro-gamer). If you're talking about balance, it's so balanced that nothing is seemingly interesting to use.
Terribly below standard. Seems so, flat? It's like the new version of CoD4, nothing new about the graphics.
This is what I dislike the most; the guns sound like water pistols, but that's in my opinion.
I really hate the new maneuver called "sprint-diving". Seriously, it is the most irritating thing on the planet. Useless.
The multiplayer has NO interesting content at all. The recoils are so small for every gun, which makes it look like a no-recoil game. I can easily shoot an ak47 across the map with pinpoint accuracy until the 20th round.… Expand
Average User Score: 6.7May 21, 2011Graphic:
Quite nicely done, quite lifelike. Done this with the hardcore settings. Surprisingly, there is no animation bug or hands goingGraphic:
Quite nicely done, quite lifelike. Done this with the hardcore settings. Surprisingly, there is no animation bug or hands going through an enemy (seen from Stealth Kill), unlike *cough* assassin's creed*cough*. (8/10)
So far, it's really good. This has a really good gameplay; nanosuits, thermal-vision, and the wallhack-visor (yeah, it can highlight enemies through wall). On-the-fly weapon customization is also a good aspect, as some dudes need to toggle between silencer, grenade launcher, shotty, gauss or neither. Oh yeah, by the way, I like stealth-toggling in the middle of the fight.(10/10)
They behaved like they're supposed to. Friendlies are a major helping-hand or as I like to call it, decoys. It's not like they can win against an alien invasion with a small-caliber gun alone right? (9/10)
This is the not-so-major downfall. While the main story is good, there's too little clarity on what's going on. Otherwise, it's a good game. (8/10)… Expand
Average User Score: 8.2Mar 27, 2011A potentially great game. The gameplay itself is repetitive, but the "fun" coming with the repetitiveness overlooks this flaw. Graphic is wellA potentially great game. The gameplay itself is repetitive, but the "fun" coming with the repetitiveness overlooks this flaw. Graphic is well done, although I have a major comment to make on this game. Its "cutscene character animation" could use more polishing, as it was a little bit too stiff. A good effort though with all the details such as the eyebrows to describe facial expression. Other graphic elements are well done. I do not dislike the short gameplay time. In fact it's more focused and less biased that way. If the story needs to end, end it.
Alas, this game is still a must-buy and is really fun to play (especially the replay memory feature).… Expand
Average User Score: 8.4Feb 17, 2011I am sorry if I double-posted this, but the ones who gave it 5(s) and below haven't played against the real deal and in the real play.
Yes,I am sorry if I double-posted this, but the ones who gave it 5(s) and below haven't played against the real deal and in the real play.
Yes, the normal MultiPlayer is full of noobs and campers, BUT we have "Promod".
- You want balance?
Promod doesn't count EXP and ranks.
- You say hip-spraying?
You're dead before you actually kill someone if you don't use your sights even in middle-range situation.
- You say run and gun without tactics?
You're gonna get ambushed by pro-campers.
- You say the X appears even when you hit someone through the wall?
Promod gets rid of that. No wallbanging noobs anymore.
In normal gameplay, and this is the most subject that people debated:
- You say that it's unbalanced for Rank-1 to fight against Rank-55?
The starting weapon (M16, MP5, M249, M40A3) is so great and damaging that some Rank-55 players prefer to use them rather than those fancy M60, Barrett 50 cal and P90. All the Rank-1 perks are also always implemented on at least one of the class; they're the basic foundation of pure ownage (damage, accuracy and extra bullet penetration). Extra ammos? Tch, it's not like you (or the rounds) are going to survive that long.… Expand