Average User Score: 6.7Nov 15, 2012There are indeed some positives to draw from the latest installment of the EA NHL franchise - the skating is incredibly improved, a properThere are indeed some positives to draw from the latest installment of the EA NHL franchise - the skating is incredibly improved, a proper deke is extremely effective, AI goaltending is also greatly improved. However, the huge downside hits the people that like the physical side of the game. The fighting is still laughably done and incredibly unrealistic, the end-of-fight animations (all two of them) are awful and (again) unrealistic, hitting is insanely horrible this time around with the new physics system not able to handle the old checking system (it's not uncommon to hit someone and have them bounce, tumble, or go airborne in a way that is physically impossible) and that's not to mention that hitting people to begin with is an experience comparable to catching flies with chopsticks.
I cant count the amount of times I simply bounced off of a player when hitting him at 100mph awkwardly as if the game couldn't register what had just happened, not to mention using the hip check button to deliver a check to the groin of an opponent with your face is more effective tenfold than using the actual hit button.
The stickplay is also weak, poke checking is weak, lifting sticks is near useless, and the game still suffers from cape syndrome - where you get the puck anywhere near the net and 5 players and the bench too are draped on you like a cape, making you unable to pass, shoot, or do anything until Zdeno Chara hulk smashes you into the ice and injures you for 8 weeks.
One-timers are still clunky and near impossible on classic controls, and the animations on most players that aren't A-level are hilariously inaccurate.
Overall the game has much, much room for improvement, but the fact that certain systems of the game that are hurting have been unchanged for years shows EA is content to let the franchise stagnate into mediocrity.… Expand