Average User Score: 7.3Sep 28, 2013It's pretty and what's there is polished but overall, FFXIV is a stripped down and dumber than usual post WoW clone that plays too fast and easy and which has little chance of keeping players busy like the old school MMORPGs it wants to copy (in regard to subs, little about the game itself is old school at all). FFXIV lacks MANY quality of life touches and features typically found in premium (MMO)RPGs. Making the game work on out of date consoles diminishes the PC potential.
The story quests are generic, simplistic, and tedious. Other quests, when they exist are ultra simplistic and silly easy. The game has a public quest system called fates that are almost always zero challenge, zero threat, and tons of reward for doing nothing. Often at times while leveling, or especially when leveling alt classes, you'll ONLY be able to do fates you will do many fates. The dungeons have very fun bosses but are filled with tedious trash.
Endgame is pretty typical grind some content, get your special currency, hand it in for gear, except in FFXIV there isn't a whole lot of content to grind to get that gear. Endgame content is an odd mix of very few challenging encounters mixed with some stupidly easy content and players tend to grind the least challenging most rewarding content (since there are no lockouts or restrictions or limits) so most players grind the same 2 instance several times a day for days.
The game suffers big time from quality of life issues. No attributes or important stats on item comparison, clunky/brutal inventory system, clunkier/more brutal armoire system, cumbersome banking/market/ah system, no item preview, no server transfers, and on and on the list goes.
FFXIV has a 2.5 second global cooldown, which is the wait time between actions in combat. You either fire an instant ability and wait 2.5s before you can act again, or you have spells with a 2.5s or higher casting time. The 2.5s GCD slows down combat. The theory is that it gives players more time to think although when you have simplified and stripped down and simplistic classes as in FFXIV, there isn't much to think about. Most MMORPGs (except FFXI, the predecessor) have a 1.5s GCD and often give you ways to reduce it to 1s or give you abilities "off the GCD".
FFXIV has somewhat pretty graphics but for one thing, it has smallish zones with little to no exploration value, invisible barriers, you can't go in water or swim or fall off a cliff and die, or fall off a bridge, you can't jump off a dock into the ocean, you can't go into water that's more than knee deep, and so on. The bigger issue with the graphics is that the engine can't render lots of avatars at once, so in some game content, like when rare level 50 bosses appear every few days and hundreds of players show up, you can see maybe 20 players near you and may or may not be able to see and target the boss even when standing right on him.
One of the potentially interesting things about FFXIV that ends up not being so great is how they do their class system. Any character can unlock and do any class (crafting and gathering disciplines are classes too). Some skills from a given class can be used wither classes (cross class skills) that allows you to augment your character a little. Then eventually you unlock jobs (prereq levels from 2 classes, for ex, gladiator conjuror paladin). Where this kind of breaks down is with the fact that jobs are highly restricted for cross class skills and even the base classes can often only find so many usefull skills to tack on, such that in the end, every player ends up being similar because there are so few choices.
FFXIV doesn't have talents or any other way to customize your character, so with cross class skills being so limited, you end up with everybody being the same. On top of that all gear looks the same and there's no real customization (there are armor dyes but you can't dye the better gear. As a result, every player is a clone.
The crafting system is a mix of a cool minigame style of going for high quality with skills and finite resources, but this ends up being brutally tedious to level up and since crafted gear is generic with drops and quest rewards until level 50, there isn't much point to crafting except to max it out for endgame.
Gathering is also a minigame of sorts in that you can use skills to increase gathering change or to get high quality materials. Cool idea that's buried in brutal tedium as you run around in a circle tapping 4 tightly placed nodes that respawn faster than you circle.
The game had a brutal release and even now players can wait 15-45 minutes to "reserve" a level 50 instance even joining as a full group.
The game is plagued with gil spammers (RMT) in public chat and whispers.
Console tie in results in small zones, tons of loading screens, screwy UI design, and 3/4 of cutscenes having no voice overs. Even the tiny cities are multi-zoned.… Expand
Average User Score: 8.5Mar 31, 2013To people crying about anit-christian whatever, remember this is a free country,not a theocracy, and your religion is basically a cult. Try this. Instead of coercing people into your religion, brain washing your children into your religion, and pushing your religion like crack dealers, how about just letting people use their brains and see if they actually choose your fantasy without being forced. Do you really think the average person, like your children, would choose to live their lives based on a fantasy if given a choice? Of course not, that's why you brain wash them into being religiously insane it makes you feel better about your insane choice and keeps more zombies in the fold. Few people can escape the hell that is being raised a religious clone.… Expand
Average User Score: 2.1Mar 5, 2013Forced online no sale. It's not about DRM. It's not about Origin (no different than Steam). It's about one of the best single player game franchises of all time being corrupted by corporate whores. It's not acceptable to not be able to save your single player games on your pc, or mod your game, or to be limited by server up/downtime, or to have lag in a single player game.
This is not what players wanted. Optional online/multiplayer stuff would be fine. Forced online/social features is not. Tiny cities. Dubmed down gameplay. The destruction of one of the best games for people with brains, is just not acceptable.
EA should be burned at the stake for this.
The gaming press is grossly irresponsible for not slaughtering EA for this and it just makes it look like they are in the corporate pocket. Who do you think pays for their sites...yep...the big companies that ram trash like this down the gamer's throat.
As with Blizzard and Diablo 3, forced online for what has always been one of the best single player games is not acceptable. Blizzard eventually admitted most people play D3 single player. EA chose to follow the bad example bliz set with D3 and forced online instead of being reasonable.
I beg you, if you hate being treat like crap by corporate gaming that only cares about money and not quality of game, do not buy crap like this. Do not accept having your games taken out of your hands. Do not feed money to companies that treat gamers like criminals or cows to be milked for cash for inferior products.
I pay for my games. I have no problems throwing more money at a good game. But I don't appreciate having some of the best games of PC history ruined in the way that SimCity has been ruined. Forced online single player, no saving your own games, no modding in a game that has been kept alive for over a decade largely due to modding, dumbed down gameplay for a franchise that has always been intellectual.
It's a sad, sad, SAD day in PC gaming.
It's unfortunate that a lot of uniformed people will buy this, partially because the gaming press doesn't call out companies on garbage like this, and/or that a lot of stupid sheep will flock to this game for the dumbed down gameplay. Please, don't be stupid.… Expand