Average User Score: 6.0Nov 8, 2011This game suffers from a large number of flaws, first arising with the game design, and then moving onto the atrocious DRM requirements, andThis game suffers from a large number of flaws, first arising with the game design, and then moving onto the atrocious DRM requirements, and finishing with the massive amount of game-breaking bugs. Design flaws:
- Factions are noticeably imbalanced
- Game centers around stacking a massive number of creatures on one hero and "Zerging" around the map.
- Game is repetitive and predictable, with minimal strategic and tactical though necessary. You spend most of the game running around killing neutral creep camps, and then teleporting back to a base to quickly destroy the enemy hero, and then resume killing neutral camps.
- The AI is laughable.
- "Role-playing aspects" are poorly implemented, though the concept was promising. Several hero abilities (e.g. Reinforcements) are absolutely necessary regardless of your build, most hero abilities are more or less negligible in impact, and basically "useless"
- Game centers around ensuring that you take 0 losses per battle. There are multiple different version of the "heal" spell, all of which do the same thing - minimize losses. Again, this makes the game repetitive, predictable, boring, and ultimately, frustrating to play.
- Imperial griffon dive ability has no effect
- Luck / Critical hits don't actually augment damage.
- Dynasty weapons disappear
- Loading a game makes it impossible to scroll your map using the mouse
- Creature growth can become negative after the "Week of the Plague". It becomes impossible to add to your army after this point. If you lack a saved game, you must restart the entire level.
- I'm a long time fan of the HMM franchise, and a game industry professional. This game should not have been released in this state - in fact, looking at the state of the game alone, this game could have, *should have* stayed in development for another 6 months to a year. The number of non-Sev 1 Pri 1-type bugs is staggering (Severity 1, Priority 1, any bug that is a "showstopper"). Sure, Ubisoft's dev house has likely cleared up their most glaring bugs, but the number of severely noticeable extraneous bugs makes it impossible to enjoy this game in more than the manner in which people watch a trainwreck as it occurs.
However, I'm a resilient person, a die hard fan of the series, and someone whose true passion in life is gaming. I could live with some of these bugs. The hero skills that don't work, the creature abilities that do nothing, being unable to scroll the map using the mouse after loading, even the campaign map triggers that fire improperly and make the entire level impossible to complete. But this Conflux connectivity requirement is the most poorly implemented online-single play functionality I've seen. Look at Starcraft 2 as an example, in the future, of how you should design your PC campaigns to work with online functionality. All saved games should still be accessable without a net connection - especially if your own cloud servers are unreliable. This alone makes it clear to me, seeing as how Ubisoft only bothered to push Black Hole to do the minimum amount of work necesary to push this game out onto market, that this publisher really only cares about getting as much return from their investment as possible, even if they have to essentially scam their customers into buying a ****-poor excuse of a half-finished game. Rather than doing the honorable thing of taking at least a few months to polish up your product to please your customer base, you've alienated long-time fans of this series.
As things stand, I am never going to purchase another Ubisoft title again. I know people make threats like this and fail to follow through, but I promise that you will never see me buying another title with an Ubisoft logo anywhere near it. Furthermore, I am going to encourage my close friends and acquaintances to avoid purchasing Ubisoft products. Lastly, I am going to do my part to make sure that the Metacritic Score for this title truly reflects the quality and overall experience of this game. A score of 7/10 is simply too high.
UBISOFT: Hopefully, you will learn from your mistakes. Hopefully, you will learn to treat legacy franchises like HMM with the same sense of devotion and respect that your customers hold for them. Your customers deserve nothing less than developers and publishers who have a passion for each and every title they release. And, in the event that such passion and devotion is lacking, you should learn to opt out. You have no business working to release a title where your only interest is to take a respected name, to sully it, to release a poor mockery of what it should be, and then jump ship with as money as you can grab before the boat sinks.… Expand